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Jul 25 2010 01:05pm
i wouldn't even know how to get/calculate all that information....

thanks from all of us! really enjoyed this guide
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Aug 16 2010 03:39pm
nice
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Aug 16 2010 03:50pm
Quote (jsp_le @ Jul 12 2010 03:06am)
Good Guide, but am still confused...
What if you don't gamble and just found items by iLvl85+

if i were to find a ring or amulet at baal (which is of course ilvl 99)
Would i need at least lv93 to craft a +2 skills 20fcr +30str amulet?
Would i need at least lv77 to craft a 10fcr +20str 20-40life ring?


ilvl of the output item is equal to 0.5*(ilvl+clvl). So you want at least ilvl 88+ with clvl 93 to always have a chance of getting +2 and other desired mods.
Your output ilvl goal is 90 since that is the highest ilvl req of the desired mods.
0.5*(x+99)=90
0.5*(x) + 49=90
90-49 = 41
0.5*x=41
41*2=82

@rings the highest among those mods stated are 74.
So your goal would be ilvl 74.
0.5*(x+99)=74
(0.5*x)+49=74
74-49=25
0.5*x=25
Level 50.

This post was edited by Scaryghoul on Aug 16 2010 03:56pm
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Aug 16 2010 05:11pm
Eywa yet again trying to take credit for Faelwen's work.

This post was edited by tinhajj on Aug 16 2010 05:11pm
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Aug 29 2010 11:57pm
Wow.
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Aug 30 2010 12:35am
enter
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Sep 11 2010 09:43am
msg me this answer plz
for 11+ fcr ammy do you need 10fcr amulet base when you make craft?
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Sep 11 2010 09:49am
Quote (IsummonedGods @ 11 Sep 2010 17:43)
msg me this answer plz
for 11+ fcr ammy do you need 10fcr amulet base when you make craft?

When using the Caster Amulet recipe you are certain to get at least +(5-10)% FCR (this is one of the fixed properties).
To get +(15-20)% FCR you need to roll +10% FCR among the random affixes.

11-14 is impossible.
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Sep 20 2010 10:57am
Wow amazing guide, everything I was hoping to learn about crafting. However, I've reread it several times, and am having trouble understanding two things.
1) When you say for example max{Ilvl,qlvl} does that mean you choose the higher of the two numbers or is there a calculation involved with the term 'MAX'
2) This logic statement is confusing:

ELSE IF(max{Ilvl,qlvl} < 99 - int(qlvl/2))

(2) THEN alvl = max{Ilvl,qlvl} - int(qlvl/2)
(3) ELSE alvl = 2*max{Ilvl,qlvl} - 99

I don't understand when #3 would be used, basically if ur crafting something with a magic level <1, you set the alvl using formula #2, when does #3 come into play?

Not a fault of the guide that I don't understand, just a rusty mathematician! Thx :)
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Sep 20 2010 11:29am
max(a,b) is the largest value of the set {a,b}

(1) is used IF magiclvl > 0 and otherwise not.

(2) is used IF max(Ilvl,qlvl) < 99 - int(qlvl/2) is TRUE
(3) is used otherwise

This post was edited by Eywa on Sep 20 2010 11:35am
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