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Jun 7 2022 12:52pm
Quote (b0vice @ Jun 6 2022 09:08pm)
Do you guys find more success with 9x traps or 9x shadows when playing hybrid sin?

I’m using 9x trap but I have to dump more points into fade because of it to reach 50% dr



Honestly I have been using ww sins ever since 1.10 was first released and I think either a combo or all shadow is most efficient to remain tanky and have a solid shadow. Unless ww is a complete after thought and you are going for a glass trapper with ww just in case someone tele stomps on you I would go half and half or full shadow.
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Jun 7 2022 01:30pm
Quote (b0vice @ Jun 6 2022 08:08pm)
Do you guys find more success with 9x traps or 9x shadows when playing hybrid sin?

I’m using 9x trap but I have to dump more points into fade because of it to reach 50% dr



Running 9x shadow has always been the most efficient and best


Hybrids use the folllwing shadow skills:
Weapon block
Fade
Shadow master
Venom
Claw mastery
Mind blast
Cloak of shadows

That’s 7 skills.

7x9=63

Hybrids use the following trap skills:
Lightning sentry
(Blade sentry but just gets duration bonus mainly)

1x9=9


I’ll take 63 skills over 9 skills.




Not to mention trap is even less of a priority in 2.4 as trap lock is basically gone. Making traps do significantly less damage.



Your extra 20 skills from the removal of death sentry synergy to lightning sentry in 2.4 should be split between claw mastery, fade, venom, weapon block.

You also how only need 1 point mind blast. Again, given trap lock is trash now.

2.4 made hybrids much less balanced between trap and WW like they have been on legacy. Making them much more reliant on WW, and thus needing much more defensive capabilities similar to a ghost, because of less reliance on trap lock. Thus making shadow skills more valuable and higher weapon block and fade more critical.
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Jun 14 2022 04:01pm
can someone clarify about wwsin speed and trap speed.

does offhand claw type matter for wwsin speed? like gt, runic, feral, suywayah? Or can any offhand claw generate same speed because your main claw speed only counts?

This post was edited by hakimtp on Jun 14 2022 04:01pm
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Jun 14 2022 04:02pm
Quote (hakimtp @ Jun 14 2022 06:01pm)
can someone clarify about wwsin speed and trap speed.

does offhand claw type matter for wwsin speed? like gt, runic, feral, suywayah? Or can any offhand claw generate same speed because your main claw speed only counts?



Off hand claw has no effect on ww speed or trap laying
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Jun 14 2022 04:25pm
Quote (Sath @ 15 Jun 2022 00:02)
Off hand claw has no effect on ww speed or trap laying

Wrong.

Offhand claw type dont matter for the trap laying speed, but both claws need a specific ias amount each claw, based on the claw type for reach the max ww fpa speed.

Claws and their WSM

War Fist = [10]
(Scissors) Suwayyah = [0]
Battle Cestus / Wrist Sword = [-10]
Feral Claws = [-20]
Greater Talons / Runic Talons = [-30]

WW BP

We want our 4 fpa ww hitchecks which will be achieved at a MWSM of [-13]. It is simply calculated for each claw seperately by this formula: (WSM - [claw's IAS amount])
Since runic talons [-30] and feral claws [-20] already fulfill the [-13] MWSM condition, they don't need any additional ias. A suwayyah [0] would need at least 15 ias and a war fist [10] 25 ias.
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Jun 14 2022 04:47pm
Quote (Dazer_Boosting @ Jun 14 2022 06:25pm)
Wrong.

Offhand claw type dont matter for the trap laying speed, but both claws need a specific ias amount each claw, based on the claw type for reach the max ww fpa speed.

Claws and their WSM

War Fist = [10]
(Scissors) Suwayyah = [0]
Battle Cestus / Wrist Sword = [-10]
Feral Claws = [-20]
Greater Talons / Runic Talons = [-30]

WW BP

We want our 4 fpa ww hitchecks which will be achieved at a MWSM of [-13]. It is simply calculated for each claw seperately by this formula: (WSM - [claw's IAS amount])
Since runic talons [-30] and feral claws [-20] already fulfill the [-13] MWSM condition, they don't need any additional ias. A suwayyah [0] would need at least 15 ias and a war fist [10] 25 ias.



My understanding is with 2.4, that is no longer true. Wasn’t that brought up on this exact thread?

If I am misspeaking than I apologize, but looking back that’s is my interpretation on what was discussed.

This post was edited by Sath on Jun 14 2022 04:50pm
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Jun 14 2022 04:51pm
Quote (Sath @ Jun 14 2022 05:47pm)
My understanding is with 2.4, that is no longer true. Wasn’t that brought up on this exact thread?

If I am misspeaking than I apologize, but looking but that’s is my interpretation on what was discussed.



Offhand claw no longer affects trap speed

Offhand claw still needs to hit WW ias bp, which is -13. Of which feral, runic, greater claw and greater talon need 0 additional ias to hit WW speed

War fist needs 23 ias on claw
Suwayyah needs 13 ias on claw

Wrist sword and battle cestus should never be used.
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Jun 14 2022 04:51pm
Quote (Sath @ 15 Jun 2022 00:47)
My understanding is with 2.4, that is no longer true. Wasn’t that brought up on this exact thread?

If I am misspeaking than I apologize, but looking but that’s is my interpretation on what was discussed.

Just the speed for traplaying changed in 2.4
The speed for ww is the same as always, based on claw type + ias on claw.
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Jun 14 2022 05:08pm
Quote (Dazer_Boosting @ Jun 14 2022 06:51pm)
Just the speed for traplaying changed in 2.4
The speed for ww is the same as always, based on claw type + ias on claw.



So that does make sense.

I guess the way I was applying it is simply by only taking the main claw IAS and claw type into account as if you have chaos as the off hand it has 35% IAS. This was with the D2 weapon speed calculator, which seemed to work. Thanks for the clarification.
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Jun 16 2022 04:25am
• Trapsin: Mainhand [Trap Claws] Greater Talons or Runic Talons + Offhand [Trap Claws] any clawtype

then in trapper


gz gt 30ias+ and gozu claws with massive stats, dont important type. 2 3 3 3 3 3 3 3 repli 2socks :-)
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