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Feb 13 2022 07:10am
This is similar to the D2LOD Guides written by here: https://forums.d2jsp.org/topic.php?t=55219189&f=143&o=0 by and by here: https://forums.d2jsp.org/topic.php?t=12205367 it also has factored in a more Kick Orientated guide by https://forums.d2jsp.org/topic.php?t=49294668&f=143 and https://forums.d2jsp.org/topic.php?t=7494112&f=143 which I feel will become the Meta after 2.4

i.e. For D2r it looks like Hybrid LS-Kicker will be the Meta

This updated guide is intended for the game Diablo 2 : Resurrected.

====================================================================================================================================================

I had debated on whether to write this before or after D2r Patch 2.4 but as changes will effect all classes, there is no harm in writing this now noting I will circle back on all of the guides after 2.4 patch is released. Without further ado:

An Assassin is one of (if not THE) strongest classes @ all PvP level brackets right now (i.e. LLD MLD and HLD). Looking specifically at the Level 30 Trapper: With increased Screen Size, increased Dragon Flight Range, Unblockable Kicks, Mindblast & the changes made from D2LOD, they are basically SSS Tier. While unblockable kicks and stun are expected to be changed in Patch 2.4, [LLD] trappers are set to get a massive damage boost of 25%+ (up to 39.1% if playing pure trapper). This is the side effect of the removal of 1 synergy (more damage per level & less skill points at LLD & MLD). For GM <Community> LLD/MLD dueling, the likely scenario is that Trappers will have a rule enforced which will cap their Lightning Trap Damage. This is likely to result in a couple of things. i.e. The cost of the build will reduce (As the main item required will no longer be mandatory) and hybrid assassins will become the norm. i.e. opponents get to die in wierd and wonderful ways now. Yay!

The Changes that made all this happen:

Increased Screen Size : You can now namelock sooner and you have more micro seconds to lay traps (or Dragon Flight) before opponent hits you. You can also lay your traps further, especially while using C/T
Increased Dragon Flight* Range : Your Dragon Flight Range is now effectively Doubled from D2LOD. This means that alot of builds will find it very hard or virtually impossible to escape you if you want to play aggressive
Unblockable Kicks** : This moved kickers from "D Tier" to S Tier in a single move for all dueling brackets. With Dragon Flight and Dragon Talon (The "Kicks" skill) (currently) unblockable, You can get Open Wounds to proc faster vs Sorc while you can at the same time cause mayhem to Necro / Bowa's with your kicks.
MindBlast*** : With WSG gone and combined with changes between D2LOD and D2r (above and others), Mindblast is (currently) more powerful then ever.
Increased Lightning Sentry Damage : Kudos to Werewolf12345 for theory crafting - a pure LLD Trapper is getting a 39.1% damage boost with the current proposed changes in patch 2.4

*PTR 2.4 expected changes: Dragon Flight having its casting delay removed <-- This is very overpowered. watch this space.
**PTR 2.4 expected changes: Kicks will no longer be unblockable, or work in the current way. watch this space.
***PTR 2.4 expected changes: Players cannot be stunned more then once a second / changes th FHR. watch this space.

====================================================================================================================================================

Break Points:

Assassin FCR Breakpoints

27% 13
42% 12
65% 11
102% 10

With future changes expected to Mind Blast you dont NEED alot of FCR, but up to this point - 65% is the standard FCR sought with 102% attainable with Insight on switch ( A reason to hard stat Mind Blast ). With the expected changes to Hit Recovery and Stun, maxing Mindblast on a LLD Trapper may be a thing of the past once 2.4 hits.

Assassin FHR Breakpoints

15% 7
27% 6
48% 5
86% 4

27% is the minimal players should aim for with 48% being something to strive for [ 86% can be obtained if you are using spirit for whatever reason ].

Faster Run Walk

100~ This is easily attained via Boots, Circlet + Burst of Speed, else also Stealth and 3frw small charms. In certain matchups you wont need as much and in others more FRW will help.

Life / Mana

Your end goal is 1000+ life and 1000+ mana

====================================================================================================================================================

Stat Placement:

Strength - Enough for Gear (dependant on req jewel or not in Hand Scythe (73str) Claw, or which boots you want to use).
Dex - Enough for Hand Scythes (AFAIK this will give you Max Block with Whitstans as well)
Vita - Everything else here
Energy - None

Hell Rushed, all stat/skill quests completed.

====================================================================================================================================================

The "Mandatory" item for the build :

Heretofore in order to obtain max Lightning Sentry damage, players needed a claw "2 Trap 3 Lightning Sentry" and "+ Dragonflight (and + Mindblast)". If the community moves to reduce Lightning Sentry damage (its already rediculously good) after the Patch 2.4 damage boost, i.e. to "Cap the Max Allowable LS" then players can simply hard stat Dragon Flight, Mind Blast and Shadow Master. The net effect will be that the difference between assassins is the amount of damage they will do outside of Lightning Sentry.



====================================================================================================================================================
Gear:

Its a bit tricky in the here and now to present the best "future" gear so I will just provide "the minimum spec" above which you should strive for:

Circlet: Peasant Crown (if 2trap/30frw put Pskull in Circ and Armor)
Amulet: 2Trap 10FCR
Armor: Viper
Weapons: X2 Claws 3LS, with dragon flight on at least one of them; Insight.
Shield: Whitstans
Gloves: Mages/Frostburns
Rings: x2 SOJ
Belt: String
Boots: Sanders

====================================================================================================================================================

Circlet

Starter: Peasant Crown or a 2Trap 30FRW 2 Sox Circlet
Advanced: 2 Trap 20FCR 30FRW Circlet
End Goal: 2 Trap 20FCR 30FRW + Adds
Ultimate Goal: 2 Trap 20FCR 30FRW 60 Life 90 Mana 2 sox. Realistically a 2/20/30 with either 60 life, 2sox or 90 mana would be considered an End Game item for most LLD Trappers.

For Jewels, 6str 9 dex 15 mana in Viper/Circlet/Shield (Pskulls can also be used in Viper/Circlet)



Amulet:

1. Rare Amulet 2Trap 10 FCR

Starter: 2Trap 10FCR with Life or Mana
Advanced: 2Trap 10FCR with Life and Mana
End Goal: 2Trap 10FCR 30-60 Life 5-10 Repl Life 70-90 Mana

Weapon(s):

Note: Hand Scythe is the only base you can get at level 30 with + skills. It is also your highest requirement item (unless boots, see below) at 73 Str and 73 Dex. You can consider theory craft using a -req jewel in each of your claws [ recommended to use the Maxroll website for this ].

Starter: 3LS 1DF Hand Scythe
Advanced: 1Assa 3LS Hand Scythe
End Goal: 2 Trap 3LS
Ultimate Goal: 2 Trap 20IAS 3LS 1DF 1MindBlast

Note: you need x2 Claws 2trap 3ls for max Lightning Sentry Damage. You want 20IAS on at least 1 claw
Note: If you want to gamble Hand Scythes (what alot of players do) you want to use as high level character as possible and gamble "Cestus". This will give you the maximum chance at the Cestus spawning "Exceptional" as Hand Scythe (the base needed for LLD).

For Kick Orientated Setups ~

1. Malice Runeword Claw in a base claw with + Dragon Flight [ Malice = 100% Chance Of Open Wounds ]
2. Strength Runeword Claw in a base claw with + Dragon Flight [ Strength = 25% Chance Of Crushing Blow ]

The Dream weapon combining both Trap and damage would look something like this:
(also provided examples of best jewels to look for)



Switch:

In no order:

1. Insight
2. TeleStaff

In certain matchups you will want max block.

3. Spirit Sword + Whitstans
4. 2Trap / 3 LS Claw + Whitstans
5. 2Trap / 3 LS Claw + Artisans Dragon Shield of Deflecting

If you want to be very Kick Orientated you can consider an Artisans (3sox) Dragon Shield of Deflecting (30/20 Block) with x3 jewels 20ed 6 str 9 dex -15% req/ DTM/Res. The only problem with this setup is that you would be fixed into it and you would have to theory craft how to use save Vit when switch out dual claw to Claw/Shield. However, this COULD be the future for assassins.

Armor:

1. Viper
2. Stealth

Note: You are Losing damage by using Stealth but it brings both FHR and FRW to the table which early on or very late on are both very desired.

3. Mage Plate of the Squid

If you want to be very Kick Orientated you can consider an Artisans (3sox) Light Plate / Mage Plate of the Squid (80 Life) with x3 jewels 20ed 6 str 9 dex + DTM/Res. The only problem with this setup is that you would be fixed into it and not able to switch out Viper and Stealth. However, this COULD be the future for assassins.

Gloves:

1. Mages
2. Bloodfists
3. Frostburns
4. IK Boots (Typically you want have this amount of strength but a Hybrid focusing on Kicks might use these)

Rings:

1. x2 SOJ

Belt:

1. String of Ears
2. Death Belt in specific matchups

I dont see a need for any other belt but you can consider Rares such as 24fhr 60 Life + Repl Life or Crafted 24FHR + FCR if it enables you to reach a certain breakpoint.

====================================================================================================================================================
Boots:
====================================================================================================================================================
Boots get their own sub section noting there are several options which are based on how YOU want to play YOUR character.

Here are the options:

1. Sanders
With Str bug and pre-patch boots being a thing of the past, Sanders are now the go-to boots for alot of LLD Builds. For a Pure Trapper these are excellent if you already have 75 All res from other gear.

2. Rare Boots 30FRW 10FHR + Adds
If you need resistances then this would be the easiest place to get them. If you have put a -req jewel in each of your claws your max Str Required Item would be 63 Str. That means you can use Boots/Heavy Boots/Chain Boots/Light Plated Boots/Demonhide Boots or Sharkskin Boots. If you get a good pair of Mesh Boots you could always stat +2 Str (65 Str Required) and if You find Greaves Eth Repl you could use those too (-10 str required for Eth items, Greaves are otherwsise 70 Str).

3. Battle Boots 30frw 10 FHR + Adds (Mana/Resists)
If you can fit Dragon Talon into your build then the way to go is to use Battle Boots. These are 95 Str Required or 85 Str if Eth Repl. i.e. the Dream Boots to my mind would be Eth Repl Battle boots 30FRW 10FHR + Mana / Res. This looks optimal with little investment required vs the likes of Bowa where you want max block (and you can have a Str Setup Specific for that match up).

Kick specialised Build:

4. War Boots 30frw 10 FHR + Adds (Mana/Resists)
If you want to have a specialised setup for kicks then War Boots are also an option which boost your Kick Damage. You would need to seriously theory craft all your items to determine how best to equip these { 125 Str Required or 115 if Eth ). With changes to FHR, Stun, Hit Recovery etc. you should be able to find an optimal means to get to 125 (Armor; Shield with GG Jewels). I left this here as an option but I think Mesh Boots or Battle Boots will be the future Meta.

====================================================================================================================================================

Invent:

1. x40 15 Life Plain
2. x40 15life / 12mana small charms

Note: If you dont have a 30frw Circlet you can consider using 3frw/12 mana small charms (or Stealth Rune Word Armor) if you feel you are lacking FRW. However the End Goal is x40 15/12 Life/Mana small Charms.

====================================================================================================================================================

Skills:

Psychic Hammer - 1
Cloak of Shadows - 1
Mind Blast - 1
Claw Mastery - 1
Burst of Speed - 1
Weapon Block - 1
Shadow Warrior - 1
Dragon Talon - 1
Dragon Claw - 1
Dragon Tail - 1
Dragon Flight - 1
Fire Blast - 1
Shock Web - 20
Charged Bolt Sentry - 1
lightning sentry - 7

Any skill points remaining - Dump into Charged Bolt Sentry.

From the sheer amount of Pre-Req hard skill points required for the essentials (Mind Blast, Dragon Flight, Shadow Warrior/Master) you will see why we really look for these skills from our Hand Scythes.

====================================================================================================================================================

Congratulations! You have made a cookie cutter LLD Trapper. Everyone hates you now :)

====================================================================================================================================================

I have purposely not added a strategy section to this guide noting its too early in the life of D2r to provide a comprehensive strategy section

====================================================================================================================================================

I or someone else will/can update this accordingly in the future in the event that new gear (runeword/other) become available and noting the changes on track in PTR 2.4 Patch. If I missed anything let me know and I can add on repost


This post was edited by ferdia on Feb 13 2022 07:50am
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Feb 13 2022 07:51am



feel free to comment / converse here

This post was edited by ferdia on Feb 13 2022 07:57am
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Feb 13 2022 09:04am
Quote (ferdia @ Feb 13 2022 01:51pm)
^Chum
^Werewolf12345

feel free to comment / converse here


I think the only point worth adding (that isn't stated above) is: if you manage to get a 2 sock claw (18dex/-30req), then it is probably worth going with upgraded (x1) swordback for max block setup. The 50% ow helps alot (vs every char) and you only sacrifice about 30-50life depending on other eq/dex adds.
With upgraded swordback the jewel you'll want to use is 6dex/-15req/cold dmg, more dex on jewel = higher lvl req and will make the shield 30>

Edit: something else to note:
If you can get 1kmana pool, you won't need insight.
This means you can use +2shadow/+3venom claws x2 on switch..... this will give you lvl 8 bos. If you use bloodfist gloves (10ias) you will not need 20ias in the main hand scythe to achieve max trap laying speed.

This post was edited by chum on Feb 13 2022 09:07am
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Feb 13 2022 09:33am
I'd add something regarding how summons behave:

1) Shadow Warrior uses the skills present on your left-mouse buttom and your right-mouse button. So you can control what she does by having skills out, even if your character isn't using them. (dragon tail on lmb & mind blast on rmb is ususally best as they can both cc).
additional information regarding warrior & mind blast interaction: when warrior detects an enemy, she will cast mind blast up to a total of 4 times at most. then she runs in to do melee attacks. if you want to keep your clone active in her cc, you can disengage or recast her after you see her run in.

2) Shadow Master does not care about which skills you put on your rmb/lmb. there was an old thread showing that master potentially casts skills you put more skill points in, but i found the findings pretty unconvincing. this has to be retested on d2r to know exactly how they behave in their skill selection. so far what ive noticed is that SM seems to simply favor martial skills.

master + mb thread 1: https://www.diabloii.net/forums/threads/shadow-master-spell-selection.394165/
master + mb thread 2: https://www.diabloii.net/forums/threads/mind-blast-1-point-or-2.716096/

3) Shadow Master will be immune to elemental attacks (including poison) if you cast her at lvl 10 and she casts Fade.You can abuse this by resummoning her repetitively with high +SM claws (and your 2 sojs/vmagi) and repeat until she casts Fade instead of BoS. This will be much easier in patch 2.4 with summon timer reduced to 0.6s from 6s. Summons skill level are snapshot, meaning you can swap to +0 SM claws and your summon cast on +10 will conserve her immunity.

4) If your readers are interested in a lightning sentry / kick hybrid, I would argue that getting rid of SoJ is mandatory (mdr bug). A kicker maxing dragon talon and using battle boots typically reaches 250-350 sheet dmg (assuming its a vit build with no ed% jewels). 300 average phys dmg going against a target with vmagi & soe will deal approximately 43 dmg per kick. However, if you have the lightning dmg from your sojs on top of that, instead of 43 dmg, expect 20 dmg instead. thats more than a half your dmg gone as a penalty only because you are wielding sojs :unsure: just beware of this bug on any character that deals physical dmg.

This post was edited by WereWolf12345 on Feb 13 2022 09:43am
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Feb 13 2022 09:36am
Quote (WereWolf12345 @ Feb 13 2022 10:33am)
I'd add something regarding how summons behave:

1) Shadow Warrior uses the skills present on your left-mouse buttom and your right-mouse button. So you can control what she does by having skills out, even if your character isn't using them. (dragon tail on lmb & mind blast on rmb is ususally best as they can both cc).
additional information regarding warrior & mind blast interaction: when warrior detects an enemy, she will cast mind blast up to a total of 4 times at most. then she runs in to do melee attacks. if you want to keep your clone active in her cc, you can disengage or recast her after you see her run in.

2) Shadow Master does not care about which skills you put on your rmb/lmb. there was an old thread showing that master potentially casts skills you put more skill points in, but i found the findings pretty unconvincing. this has to be retested on d2r to know exactly how they behave in their skill selection. so far what ive noticed is that SM seems to simply favor martial skills.

master + mb thread 1: https://www.diabloii.net/forums/threads/shadow-master-spell-selection.394165/
master + mb thread 2: https://www.diabloii.net/forums/threads/mind-blast-1-point-or-2.716096/

3) Shadow Master will be immune to elemental attacks (including poison) if you cast her at lvl 10 and she casts Fade.You can abuse this by resummoning her repetitively with high +SM claws (and your 2 sojs/vmagi) and repeat until she casts Fade instead of BoS. This will be much easier in patch 2.4 with summon timer reduced to 0.6s from 6s. Summons skill level are snapshot, meaning you can swap to +0 SM claws and your summon cast on +10 will conserve her immunity.


Well written guide. Great for those trying to learn the ropes for LLD Assassin.

PS. Immune Shadow in LLD. Seems toxic :)

Easiest way to achieve this is:
1Sin/30frw/20fcr Hat: +1
1Sin/10fcr Ammy: +1
Vipermagi: +1
2x SOJs: +2
= 5 Points

2x 2 Shadow Disc Buff Claws = +4
1 Hard Point into Shadow Master = +1
= 10 Points (Immune Shadow Master)

This post was edited by Azn Masta on Feb 13 2022 09:50am
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Feb 13 2022 09:58am
Quote (Azn Masta @ Feb 13 2022 03:36pm)
Well written guide. Great for those trying to learn the ropes for LLD Assassin.

PS. Immune Shadow in LLD


T4I Bui and Wolf

This post was edited by ferdia on Feb 13 2022 10:00am
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