d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > Don't Know If This Goes Here. Stat And Skill Point
Add Reply New Topic New Poll
Member
Posts: 20,529
Joined: Sep 23 2004
Gold: 624.49
Oct 25 2024 04:50pm
Is there an ideal way to stat certain characters?

Currently I'm trying out barbarian and fighter.

I'm utilizing what I would consider above average to average gear including swords armor and charms. I can post specifics if you prefer.

What abilities are preferred for mostly Solo barb/fighter? Can you use abilities from other classes? (I feel like not but want to make sure.)

My fighter grind felt faster in some way than my barb grind though I kept no data to prove it. I enjoy the barbarian in the sense that I've basically almost not at all had to regen to 55 and it wasn't like that on my fighter despite identical gear.

I generally put between 15 and 20 vita total into both characters probably closer to 15.

Rest was started strength as I'm using swords and I'm also using plus STR gear up to 55 and EE plate swap at 55 because robes are so paper thin at that point I feel like the defense gives me more xo per health bar than the damage increase.

My other big question is if you had to choose between using a +EIS charm to pick up shrinables for restoring health or utilising 15+ life regen set (per piece) which ends up being more time efficient? I lose built up ability charge when I have to switch charms which is sometimes annoying plus I lose some time every time a mob drops shrinables I need to pick up. Over time am I losing more time than just using nice regen gear? Things I think about.

Sorry this was kind of a rant here is a condensed version:


1. What is the ideal way to allocate stats for Barbarian and Fighter characters in mostly solo play?

2. Which abilities are preferred for a solo Barbarian/Fighter setup?

3. Can abilities from other classes be used, or are they restricted by class?

4. Why does my Fighter grind feel faster than my Barbarian, despite using similar gear and a similar playstyle?

5. Is it more time-efficient to use a +EIS charm for picking up shrinables to restore health or a life regen set (+15 regen per piece) to minimize downtime and avoid switching charms?

Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 25 2024 05:57pm
I am not going to tell you how to improve your way of playing the game, HOWEVER, I will just tell you how I play the game after many decades and using crap to average and the odd above average gear. Hopefully the info helps you choose what is best for you.

Feeder Class: I prefer Guardian, however, in your case I would choose Barbarian over a Fighter.
Reasoning or my perspective(s);

#1: Retribution Ability charges up with "Hits Taken", so when you encounter 2 or 3 monster wave, it can charge up faster than using Power-Strike that charges up with "Successful Hit Chance / or Damage Dealt" (forgot the wording, basically each successful hit, you get a % chance that the ability will charge up.) Any "0" damage dealt or received based on those abilities will NOT have a % chance to charge up.

#2: Using Retribution or Salvation abilities require using Armor with less Enhanced Effect % for better Defense, so I prefer using +Stat armor.

#3: I like to Heal, so I use Salvation, I also have a specific Maximum Stat # for Vitality & Intelligence for EVERY Class. 100 min/max Vitality (adding hard points), 30 minimum Intelligence (this is for mana pool, and a minimum of 100% EE for my heal charms, especially at higher levels). Note: I will add 25 points to Intelligence with my Barbarian after I reached 100 Vitality, any other stat points go towards my weapon stats.

Now you must be wondering WTF is up with this guy and play-style? Well I use a numbers game in a sense, I only solo play as well. Let us do the numbers a little:

You start off with 10 Starting Stat points @ level 1, for myself, I would add it all to Vitality.

Guardian:
... Str: 30 (@ level 37+ add points if using Club, Longsword, Warhammer & Battle Axe)
... Dex: 10 (@ level 37+ add points if using Spear, Polearm or Battle Axe)
... Int: 55 (no need to add points since above 30 minimum)
... Vit: 55 / +10 = 65 (by level 36 [excl Objectives] = 100 min)

Barbarian:
... Str: 60 (@ level 56+ add points if using Sword, Club, Axe, Warhammer or Battle Axes)
... Dex:25 (@ level 56+ add points if using Polearm)
... Int: 05 (@ level 32 [excl Objectives] I add 25 points to min 30 = by level 56)
... Vit: 60 / +10 = 70 (by level 31 [excl Objectives] = 100 min)

Fighter:
... Str: 50 (@ level 61+ add points if using Sword, Club, Axe or Long-Sword)
... Dex:40 (@ level 61+ add points if using Spear or Polearm)
... Int: 10 (@ level 42 [excl Objectives] I add 20 points to min 30 = by level 61)
... Vit: 50 / +10 = 60 (by level 41 [excl Objectives] = 100 min)

Now, at level 55, each of these classes have the same amount of Hit Points & Physical Defense with 100 Base Vitality all the way to Master Quest.

Now, at level 55, only two classes have a minimum of 30 base Intelligence for Mana Pool and Magical defense. (Fighter needs 5 more levels.) Noted that Guardian benefits with more Mana pool vs Barb, however, Barb benefits more from Strength, a Guardian @ level 55 = +49 Base Strength vs a Barbarian with 60 ... you have to weigh up what you want to achieve for your runs & Speed.

This is one reason why I prefer Barbarian vs Fighter, both of these characters can use the same two Abilities if ignoring Healing. Retribution & Power-Strike. I only like using two (2) abilities, I also prefer to Heal, so one of my abilities is Salvation, and since I only use +Stat armors and NOT Enhanced Effect (EE) armor, I prefer Retribution over Power-Strike... Oh, forgot to mention... I prefer Heavy Weapons, this actually makes a big difference in your build(s).

You have a mind, you know what you want to do and how you play games, so it is up to you, the following is based on why I prefer using Heavy Weapons.

Simply put using weapons & why I like Heavies:
... A White Heavy Weapon deals Double Damage = 100% Enhanced Damage (excluding Stats and Modifiers from items, and only using the base stats of the character class). NOTE: Yes, normal weapons have a 1 second delay action vs a heavy weapon with 1.8 second delay action. You will notice the difference at higher levels playing the game, as for low levels... yup, use normal weapons up to level 15, then test out heavies, or compare in your runs what you prefer to use. :D


Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 25 2024 06:20pm
I did not cover all of your questions previously, so again I will only tell you what I do.

I use EIS/EES gear stored in my Inventory in the first 3 slots (wpn/armor/charm) ... reasoning, to pick up drops for shrine, sell or hopefully an upgrade. If I find +6 mod items Tier III and above, I would put on the MP to sell to skillers, or hold to check with my gear as an upgrade. Now that the updates have added some abilities to monsters that remove your charged up abilities, it seems more adequate to have these items in my inventory.

You can use abilities from every class, however, if you choose a "Red" ability, the % charge up is significantly reduced and take longer to charge up as well as more Ability points added to them.

Barb using Retribution = Blue, if using Power-Strike it is Grey (???) but if using Two Hit Back (Samurai Ability) it is Red. Hope this makes a bit of sense.

Check the Ability Chart: https://ladderslasher.d2jsp.org/index.php?g=20

Member
Posts: 12,396
Joined: Sep 17 2005
Gold: 15,132.59
Oct 28 2024 01:42pm
Quote (TheNextBestThing @ Oct 25 2024 10:50pm)
1. What is the ideal way to allocate stats for Barbarian and Fighter characters in mostly solo play?

2. Which abilities are preferred for a solo Barbarian/Fighter setup?

3. Can abilities from other classes be used, or are they restricted by class?

4. Why does my Fighter grind feel faster than my Barbarian, despite using similar gear and a similar playstyle?

5. Is it more time-efficient to use a +EIS charm for picking up shrinables to restore health or a life regen set (+15 regen per piece) to minimize downtime and avoid switching charms?


1.
As i've shown you before, i have a damage calc, so you can test for yourself which stat is better or if dual stat is the way to go: https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit?gid=0#gid=0
There is also a heck of a lot of information on post #1 here: https://forums.d2jsp.org/topic.php?t=91874826&f=74
It all boils down to:
Swords/clubs/longsword/warhammer - use strength gear and stats
Daggers/staffs/polearm/spear - use dex gear and stats
Axes/battleaxe - Doesnt matter both give the exact same damage, 120 str 40 dex or 40 str 120 dex or 80 str and 80 dex all deal the same damage.

2. Slightly personal preference, retribution/powerstrike/doublestrike/twohitback/knockdown are the main ones.
I'd generally suggest you use a barb over a fighter for better starting stats, for unless you're using a polearm/spear, the main stat you want is strength unless you're using axes where it doesnt matter.
But counting the useful stats:
Swords/clubs/longsword/warhammer - Barb - 120 total vitality/strength. Fighter - 100
Axe/battleaxe - Barb 145 total vitality/strength/dexterity. Fighter - 140

3. Already answered in 2, but to explain how this works refer to the level % charge table here: https://ladderslasher.d2jsp.org/index.php?g=20
If you have unlocked samurai but decide you're going to replay a barb, then you will notice the samurai abilities are in pink, and not red. Any unlocked class for that specific character will be either pink or blue. Blue being the 3 skills of that character. You can see how Blue/Pink/Red scales in that link.

4. Probably because powerstrike is the most useful ability, retribution is less useful until about level 55+ seeing quite often damage taken is 0, if the damage taken is 0, retribution/twohitback will not have a chance to gain any charge.
Personally from my experience its better to use a barb for superior starting stats. But you may personally find getting a quicker powerstrike levels to be more efficient

5. Personally i use neither, when my inventory is full and i'm below half, i just throw in some shrines. Some people vault some somewhat decent shrineables in the first 30 levels to then shrine at level 55+. In my case my gear is good enough i can just use what shrines drop and also use the fact you get a full heal each level up. If i lose all my health fighting EPs and run out of shrines, this is when i pull out the fish on softcore, although this is incredibly inefficient, buying a decent level 10/15 shrinable with 4+ stats and shrining that gives significantly more health for 1 fg than 1 fg worth of fish.
On hardcore, this is when i'd pull out the regen gear, i have about 45 total.


If you're using EE armor, then 70-80 vitality is fine, if you're using stat armor, i'd suggest using around 100-110. On hardcore i will put about 10-15 points into str/dex depending on which weapon i'm using and the rest into vitality, going up to 130+ vita, as you can see, this guy has 110 vita: https://forums.d2jsp.org/user.php?c=3&i=193561&p=543454
Go Back To LS Character Builds Topic List
Add Reply New Topic New Poll