Clearing:
Mythical patched forest map
+1 Warm Lights
+1% to 37% Experience Gained
+177% Warm Light Effectiveness
+1% to 10% Item Drops
Quantity: 3
Start #1: Level 9.81 to Level 10.76 (1 level)
Monster Kills: 263788 to 263832 (44 kills)
... Note: No Evil Presence / Emblems & Treasure Chests (excluding Final Square)
Start #2: Level 10.76 to Level 11.77 (1 level)
Monster Kills: 263832 to 263878 (46 kills)
... Note: No Evil Presence / Emblems & Treasure Chests (excluding Final Square)
Start #3: Level 11.77 to Level 12.68 (1 level)
Monster Kills: 263878 to 263917 (39 kills)
... Note: No Evil Presence & Treasure Chests (excluding Final Square)
... +1 Emblem = Warm Light
New Map:
Unique patched volcano map
+1 Warm Lights
+2 Evil Presences
+1 Treasure Chests
+1 Rooms
+1% to 25% Experience Gained
+150% Warm Light Effectiveness
+2% Monster Difficulty
+1% to 7% Item Drops
Quantity: 4
+3% Swarm
+3% Level Up
+17% Stealth
Start #1: Level 12.68 to Level 13.77 (1 level)
Monster Kills: 263917 to 263960 (43 kills)
... x1 Treasure Chests (excluding Final Square)
... x1 Swarm (+2 Mkills)
... x1 Evil Presence (3 spawn), x1 Evil Presence (3 spawn)
... x1 Warm Light
Start #2: Level 13.77 to Level 14.61 (1 level)
Monster Kills: 263960 to 263994 (34 kills)
... x1 Treasure Chests (excluding Final Square)
... x1 Swarm (+3 Mkills)
... x1 Evil Presence (2 spawn), x1 Evil Presence (1 spawn)
... x2 Warm Light
_____________
Clearing:
Legendary rawhide beach map
+1 Warm Lights
+5 Evil Presences
+1 Rooms
+101% Warm Light Effectiveness
Quantity: 3
+3% Level Up
+22% Stealth
Start #1: Level 14.61 to Level 16.75 (2 levels)
Monster Kills: 263994 to 264085 (91 kills)
... x0 Treasure Chests (excluding Final Square)
... x5 Evil Presence (12 spawn)
... x0 Emblem
... x1 Warm Light
... Bits n Pieces (12 spawn)
Start #2: Level 16.75 to Level 18.51 (2 levels -)
Monster Kills: 264085 to 264159 (74 kills)
... x0 Treasure Chests (excluding Final Square)
... x5 Evil Presence (10 spawn)
... x1 Emblem (1 Mkill)
... x1 Warm Light
Start #3: Level 18.51 to Level 21.00 (3 levels -)
Monster Kills: 264159 to 264228 (69 kills)
... x0 Treasure Chests (excluding Final Square)
... x4 Evil Presence (4 spawn)
... x0 Emblem
... x1 Warm Light
...
Note: Last Square (final chest) replaced the 5th Evil Presence modifier.
Continued[/B]: Just formatting changes & confirmation to map runs.
Code
Dimension Catacomb Completed by:
05w x 05h level 01 (level 02) = 1 level gain
05w x 05h level 02 (level 03) = 1 level gain
06w x 05h level 03 (level 04) = 1 level gain (+)
06w x 06h level 04 (level 05) = 1 level gain (+)
07w x 06h level 05 (level 07) = 2 level gain (+)
07w x 06h level 06 (level 08) = 2 level gain (+)
08w x 06h level 07 (level 09) = 2 level gain (+)
08w x 07h level 08 (level ??) = ? level gain (+)
09w x 07h level 09 (level 11-13) = 3 level gain (+)
09w x 07h level 10 (level 13) = 3 level gain (+)
10w x 07h level 11 (level 15) = 4 level gain (+)
??w x ??h level 12
11w x 08h level 13 (level 17) = 4 level gain (+/-)
11w x 08h level 14 (level 18) = 5 level gain (+/-)
12w x 09h level 15
12w x 09h level 16 (level 20) = 5 level gain (+/-)
??w x ??h level 17
13w x 09h level ?? (Retest say 14+)
13w x 09h level 18 (level 23) = 5 level gain (+)
14w x 10h level 19.xx (level 22.82)
14w x 10h level 20 (level 26) = 6 level gain (+)
15w x 10h level 21 (level 31) = 10 level gain (+/-)
16w x 10h level 22 (level 26) = 14 level gain (+/-)
15w x 11h level 23 (level 29) = 16 level gain (+/-)
16w x 11h level 24 (level 32) ?? Retest
16w x 11h Retest
16w x 11h level 25 (level 34) = 9 level gain (+)
17w x 12h Retest 25 or 26 (level 40.08)
17w x 14h level 26 (level 34) = 8 level gain (+/-)
??w x ??h level 27
??w x ??h level 28
19w x 12h level 29 (39) = 10 level gain (+/-)
??w x ??h level 30
19w x ??h level 31 (Td'd ?)
20w x 13h level 32 (level 43) = 11 level gain (+)
20w x 13h level 33 (Td'd ?)
21w x 14h level 34 (level 46) = 12 level gain (+)
??w x ??h level 35
??w x ??h level 36
??w x ??h level 37
??w x ??h level 38
24w x 16h Retest (level 59)
24w x 15h level 39 (level 55) = 16 level gain (+/-)
24w x 15h level 40 (level 59) = 19 level gain (+/-)
??w x ??h level 41
25w x 16h level 42 (level 57) = 15 level gain (+/-)
25w x 16h level 43 (level 61) = 18 level gain (+)
25w x 16h level 44.66 (level 66.85) = 12 level gain (+)
??w x ??h level 45
26w x 17h level 46 (level 67) = 13 level gain (+)
??w x ??h level 47
27w x 17h level 48 (level 72) = 24 level gain (+)
??w x ??h level 49
29w x 18h level 50??
30w x 18h level 51??
??w x ??h level 52
31w x 19h level 53??
??w x ??h level 54
32w x 20h level 55 (MQ lvl 73+ 75% completed)
32w x 21h level 56 (MQ lvl 75+)
32w x 21h level 57??
32w x 20h level 58 (MQ lvl 73+/-)
??w x ??h level 59
??w x ??h level 60
??w x ??h level 61
??w x ??h level 62
??w x ??h level 63
36w x 23h level 64 (MQ lvl 75+ 50% completed)
??w x ??h level 65
??w x ??h level 66
39w x 24h level 67??
Map Dimensions
05w x 05h Patched : Tier I Mlvl Cap 15: Roughly 1 level per
07w x 06h Rawhide : Tier II Mlvl Cap 20: Roughly 2 levels per
10w x 07h Tanned : Tier III Mlvl Cap 25: Roughly 3 levels per
12w x 09h Cured : Tier IV Mlvl Cap 30: Roughly 5 levels per
15w x 10h Hard : Tier V Mlvl Cap 35: Roughly 7 levels per
17w x 12h Dbl Cured : Tier VI Mlvl Cap 40: Roughly 7 levels per
19w x 13h Rigid : Tier VII Mlvl Cap 45: Roughly 10 levels per
29w x 18h Enchanted : Tier XI Mlvl Cap 65: Roughly 21 levels per
31w x 20h Embossed : Tier XII Mlvl Cap 70: Roughly 23 levels per
This post was edited by izParagonzi on May 12 2024 12:21am