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May 25 2022 06:09pm
Quote (Tr3vor @ May 26 2022 08:02am)
it can used in the main slot to offset the 25% reduced effectiveness if casting out of the accessory slot. which would lead to you using way less mana overall and still doing the same if not more dmg (depending on how much int is on the charm in the main slot)

"The Accessory Charm is an additional Equipment slot reserved for a second charm. The Accessory slot however does not reflect stats that are on that charm, with exception to Enhanced Effect. Efficiency is reduced by 25% of the total displayed. This charm is used just like the main charm slot and is not reflected by your total inventory space restrictions like the rest of your equipment. When used in Catacombs, the mana usage is also reduced by 25%.
In the inventory, it is abbreviated as Acc. Charm"


How much INT on a charm would you keep for the main slot?
That you think will be enough to offset the 25% effectiveness reduction.
Assuming level 50 onwards with the above scenario.
I'm just after rough figure, in case I'm missing out on a good item.

Thank you for the details @Trev!

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May 25 2022 06:11pm
Quote (jlhromeo @ May 26 2022 08:04am)
I like to store a shrineable in there :lol:

Sometimes I put a heal there to heal myself (set whistle to 1, whistle for a lvl 1 mob. Heal against it while it does no damage back to you)


That's how you up skill? :lol:
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May 25 2022 06:26pm
Quote (ketz @ May 25 2022 08:09pm)
How much INT on a charm would you keep for the main slot?
That you think will be enough to offset the 25% effectiveness reduction.
Assuming level 50 onwards with the above scenario.
I'm just after rough figure, in case I'm missing out on a good item.

Thank you for the details @Trev!


I believe it is ~40 from hearsay i personally have never done the research tho. but get a nice int/ mana combo and it would be an offcasters dream.
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May 25 2022 06:32pm
Quote (Tr3vor @ May 26 2022 08:26am)
I believe it is ~40 from hearsay i personally have never done the research tho. but get a nice int/ mana combo and it would be an offcasters dream.


Got it! Thanks Trev!
Don't worry about the details. I'm not good with calculations either! :lol:
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May 25 2022 06:35pm
Quote (ketz @ May 25 2022 08:32pm)
Got it! Thanks Trev!
Don't worry about the details. I'm not good with calculations either! :lol:


I asked someone for you :P

"Well it all would depend on the tier and ee...
For example
If u use a 200 ee charm
its a total of 3x regular dmg (original 100% plus 200%)
25% less will be 75 less
So if u consider 1ee = 1 int
75int charm
But if u use a 150ee charm, we talking about 62int
Well, its only good for offcasting and save mana actually
At lower lvls u wont have enough int on charm
And higher lvls 55+ u wont need mana
I can ask ppl like NR1 but im sure he will agree with this approach"


so basically only good for offcasters

This post was edited by Tr3vor on May 25 2022 06:35pm
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May 25 2022 06:56pm
Quote (Tr3vor @ May 26 2022 08:35am)
I asked someone for you :P

"Well it all would depend on the tier and ee...
For example
If u use a 200 ee charm
its a total of 3x regular dmg (original 100% plus 200%)
25% less will be 75 less
So if u consider 1ee = 1 int
75int charm
But if u use a 150ee charm, we talking about 62int
Well, its only good for offcasting and save mana actually
At lower lvls u wont have enough int on charm
And higher lvls 55+ u wont need mana
I can ask ppl like NR1 but im sure he will agree with this approach"


so basically only good for offcasters


Got it!
Thanks again Trev!

You just made me do maths with lower EE items and INT amount on charm. :wacko:
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May 25 2022 07:41pm
Quote (ketz @ May 26 2022 12:56pm)
Got it!
Thanks again Trev!

You just made me do maths with lower EE items and INT amount on charm. :wacko:


Int on a charm to off set the negative 25% of a Charm in the ACC slot is pointless.

However, depending on OTHER mods that the "+50 or more" Intelligence charm using on main slot, benefits the ACC charm or your character BUILD (melee/healer or melee/caster or caster/healer or the Tri-Hybrid which I have tested), not the character class, Fighter / barb / monkey etc. :D

+% Armor Pierce (this is good for casters & melee)
+X Critical Strike (this is good for casters & melee)
... Note: they do NOT affect your healing capacity.

-X% Mana Consumption (this comes in handy a little)
+% Critical Flux (this is for defense and a % chance to reducing any Critical Hits that a monster activates attacking you: Melee &/or Casting)

There are other mods that can benefit that +50 Intelligence charm to be used on main slot, BUT, it does NOT compare to switching the EE charm on ACC slot to Main Slot and higher levels like 50+

And Trevor answered all your questions, I am just adding some other things to why you COULD (not would) use an Int charm on main slot.
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May 25 2022 08:24pm
I do love this Damage Calculator.

In previous testing:

Tier X (level 35)
Base Strength of 73
Base Dexterity of 0
Enhanced Effect of 0

Between Sword and Axes reveals that a Sword deals 12.00 MORE average damage / DPS than an Axe.

Upon testing a little bit more by adding 100% Enhanced Effect, results that the same Tier X Sword vs Axe increases the average damage / DPS by another 12.00, thus resulting a 24.00 MORE average damage / DPS using a sword versus using the Axe.

Now, remember, my tests are using Tier X (level 35) items which are more beneficial to increase your run at higher levels (pivotal to game mechanics where your actions are MORE in comparison to being level 1 and 1 hit killing etc)

Hope this all makes sense, my basic interpretation and perception of the game is that LOWER levels you can get away with crap items, as for reaching Master Quest from level 35+, Swords become even more prevalent to use over an Axe when using Strength items like Armor / Main charm.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 27 2022 08:01am
Dang, what are the posting rules and topics a person (user) can have in the top 50? Thought it was 3... but this is awesome:

https://prnt.sc/dOjnJEknbiT7
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May 27 2022 09:47am
Quote (izParagonzi @ May 27 2022 10:01am)
Dang, what are the posting rules and topics a person (user) can have in the top 50? Thought it was 3... but this is awesome:

https://prnt.sc/dOjnJEknbiT7


Lol, spamming is an art form


It's 4 in the top 50, and 3 in LS, but I think it applies to trading forums. Outside of those it's probably up to mods discretion.

Top 50:
Do not have more than 4 threads up in the top 50 at any time.
In Ladder Slasher Trading Hall only, 3 topics in top 50 is permitted.

Taken from here: https://forums.d2jsp.org/info.php?p=6
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