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Oct 12 2022 07:05am
This is a BLOG. In order to be able to post here, you need to be friends with me. Consider this my cunning plan to become friends WITH YOU. That or I just CBA responding in the Strategy Section with users that don't play MLD, are not Invested in MLD, are still living in D2LOD or simply dont care for Balance in the game at any level.

History of D2LOD Tournaments: https://forums.d2jsp.org/topic.php?t=77689883&f=143
History of MLD Events / Activities to date in D2R: https://forums.d2jsp.org/topic.php?t=92826330&f=276 Includes an outdated Tierlist as well as maxroll builds.
Adjusting your Screen Size for the purposes of PVP : https://forums.d2jsp.org/topic.php?t=92267109&f=276

The Idea of the MLD Tournaments Hosted by me in D2LOD was for each class to have 1 build that was competitive, that is to say, that the player skill determined the winner of tournaments, and not the Build used, and that every class had at least 1 build that won in my tournaments. Naturally there are bad matchups (Barb vs Sorc ok) but the idea is to bring the distance between such builds closer in order to enable the higher skilled opponent to win.

Faster Run Walk

The most basic and fundamental way to Balance PVP, Where only 1-2 Classes teleport (forshadowing tele druid here ok!) is in having a Faster Run Walk (FRW) restriction. In terms of determining the "baseline" FRW there are some key considerations that I used.

1. Items & Builds : Barb vs Necro.
2. Skill Speed & the 7 Classes
3. Teleport




1. Items : In terms of items, Rare Boots(and Goreriders) spawn 30FRW (Aldurs and IK spawn 40FRW). For most FRW builds thats the minimum FRW that boots will have. Circlets and Coronets (the go-to for alot of MLD Builds) spawn 30FRW. So now we are at 60FRW. Crafted FRW Amulets (Amn, Pruby, Jewel and amulet bought and crafted with a level 55 character) can spawn with 10FRW and finally, Barb FRW Skill can grant up to 45% FRW, but typically is 38~40 FRW. This equates on a barbarian to: Boots(30)+Circlet(30)+Amulet(10)+Skill(~40) or 110FRW. Diminishing returns on FRW also really kick in at around 120FRW. While most Barbs will use Arreats I dont want to have rules that will bar some of the best items (Circlets/Coronets) from the Class. Charms with FRW are also relatively cheaper to buy so all in all 110FRW looks to be the sweet spot (while accepting that less FRW would give the necro an easier time of it. This is already more then enough vs a Necro with equal FRW and therefore the quick fix is Necro to 115% FRW. If thats not enough, some consideration on capping Open Wounds etc. could be considered. Once it has been determined (with further testing Barb vs Necro still to take place) the optimal amount of FRW, we will have a definitive FRW baseline to work with for every other class/build. Translation: Without Teleport (and Bone Prison Banned) Barb is favoured vs Necro. The Balance is to make this matchup closer to 50:50.

With the changes made to the Skill : Whirlwind, we may never see better rare swords then the Oath Runeword ( grants 50% ias, Max WW Frame needs 52% ) noting a rare sword would need to spawn 40% IAS to easily get to 52% with Rare Gloves (20ias) or 30% IAS with IK Combo (25IAS). Small Crescents need 89% IAS now for WW btw. Better to use a Small Crescent on another Build (Shaper/Smiter) or for Conc Duels.

2. Skill Speed & the 7 Classes : With Barb's and Necro's capped at around 110FRW and 115FRW respectively, Assassins, Amazons, Shapers and Paladins swiftly fall into the same bucket with only minor tweaks needed - i.e. Sorc does not need as much FRW (Cold needs FRW most, then Fire, then Lightning, but typically this will never be above 60% FRW) and Paladin, particularly FoH Paladin, would have a lower FRW restriction (with Passive Charge Banned vs such char's as Barb / Shaper) while shapers probably still need 130FRW.

3. Teleport : As a consequence of the removal, or vastly nerfed, Desync, in the game D2R compared to D2LOD, it is now next to impossible for the likes of a Barb, or Shaper, to beat a Sorc. The consequence of this is from a competitive and balancing standpoint, in 1v1, is that we were forced to implement widespread telestaffs in LLD (Level 30 Dueling) and I am basically forced to entertain the notion of allowing Telestaff's on Barb's and allowing TeleWindy's to feature in MLD. I envisage not allowing Barbs to teleport in Team duels but allowing Tele Dudu's in team duels. Further to Windies : with learnings from D2LOD (no one wanted to play Teledruid as it was too clunky) the likely hood is I will allow some kind of Windy, using Enigma (this means level 65) to compete. This is because Druids had 0 love in D2LOD at MLD and we have the ability now to do something about it as a fresh start. I accept that this is quite radical so for the time being this build is "shelved" until a degree of testing has been completed (maxing damage and % block as well as minions would probably be how I will do it).

The Main Builds:

If the primary goal is for each class to win a tournament, then each class needs to have 1 "build" favored by the rules. For D2r that looks like:

Amazon : Bowa
Barb : WW (with teleport allowed vs Sorc)
Nec : PNB
Sorc : ESFB (or Blizz)
Druid : TeleWindy (the go-to build for Druids at 30 and HLD)
Paladin : Libby V/T
Assassin : Trapper

Barb and Hammerdins have had the largest nerf since D2LOD. While every build other then sorc suffers in this post-Desync era, there is no getting over the fact that Barbs as a class suffer more then others - It is much harder to get a perfect inventory, perfect Sword etc; The screen size is bigger so opponents have more time to react, Lack of Desync adds to this and to cap it all off changes to the skill WW (you now need more IAS) means that it could be years before (m)any barbs are running around with rare weapons. Hammerdins or "dissapearadong's / Yoders" are now hard nerfed with greatly diminished desync with FoH probably now the Go-To for the Class.

Meanwhile, Necro, Trapper, Shaper and Java have all benefited damage-wise from the most recent changes to D2r. Necro only has 1 build, (Poison and Bone - PNB) and therefore alongside Trappers, they are now in a fantastic place. Trappers are so good now we will have to explore limiting their total damage. Finally Shapers and Java's - builds that were ever considered B Tier at best, while their attack mechanic's are such that they will never be S Tier, they are now way more viable in TvT due to their stupidly good damage output now.

More to follow, which will also include an overview of the current ruleset as well as consideration for Melee only tournaments.

This post was edited by ferdia on Oct 12 2022 07:32am
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Oct 12 2022 07:39am
Melee Only

Damage Reduced by XX% Similar to how FRW can be used as a balancing tool for Melee only, % DR ( example: String of Ears, Shaftstop and Vampire Gaze) can be used as a Balancing tool for Melee only. The first consideration when making a rule set for this dueling format is to consider how many builds you want to, or are able to, make viable.

The Main Melee-Only Builds are: Zealer, Conc Barb, (WW) Shaper & Jabber. Preliminary exploration suggests that Bears won't cut it and the other classes wont feature while Zealers and Shapers are Top Dog. The most obvious rule that I am considering therefore is capping % DR on Zeal and Shaper from 45 % to 30% in order to give Barb's and other builds some room to compete. It May eventually be that its not a 15% Cap, but a 30% Cap. Time will tell. I am open to testing this with players (i.e. watch this space).

This post was edited by ferdia on Oct 12 2022 07:41am
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Oct 12 2022 10:30am
MLD Builds:

Barbarian:

Standard WW Barb: https://d2.maxroll.gg/d2planner-ptr/9v0106yg
TvT WW Barb: https://maxroll.gg/d2/d2planner/x401069h
Highend WW Barb: https://maxroll.gg/d2/d2planner/fp02062r
Perfected WW Barb: https://maxroll.gg/d2/d2planner/lr0106ri

Melee Barb: https://maxroll.gg/d2/d2planner/oh0106ap
Perfected Melee Barb: https://maxroll.gg/d2/d2planner/yt0106o8

Amazon:

Java: https://maxroll.gg/d2/d2planner/320106hl
Standard Bowa: https://maxroll.gg/d2/d2planner/oc01064i
Perfected Bowa: https://maxroll.gg/d2/d2planner/r60106ar

Necro:

Standard Necro: https://maxroll.gg/d2/d2planner/us0106v0
Perfected Necro: https://maxroll.gg/d2/d2planner/av0106pc

Druid:

Standard Shaper: https://maxroll.gg/d2/d2planner/sj0106eo
Perfected Shaper: https://maxroll.gg/d2/d2planner/jn01068f
Windy 65 (damage to be tested, probably nerfed): https://maxroll.gg/d2/d2planner/7n0106ih

Assassin:

Standard Trapper (damage to be tested, probably nerfed): https://maxroll.gg/d2/d2planner/td02068m
Perfected Trapper (damage to be tested, probably nerfed): https://maxroll.gg/d2/d2planner/rm0106eg

Standard "59" WW Sin (to be tested): https://maxroll.gg/d2/d2planner/7r0106mg

Sorc:

Standard ESFB: https://maxroll.gg/d2/d2planner/uv0106jd
Perfected ESFB: https://maxroll.gg/d2/d2planner/f70106mc

ES Light Sorc : https://maxroll.gg/d2/d2planner/un0106z4
Vita Light Sorc: https://maxroll.gg/d2/d2planner/zd0106a1

ESBlizz TvT: https://maxroll.gg/d2/d2planner/l70106nl
ESBlizz 1v1: https://maxroll.gg/d2/d2planner/ln0106bl

Paladin:

Standard Zealer: https://maxroll.gg/d2/d2planner/i00106rk
Perfected Zealer: https://maxroll.gg/d2/d2planner/um0106vg
Libby (Hammer/Charge): https://d2.maxroll.gg/d2planner/980106u0

This post was edited by ferdia on Oct 12 2022 10:30am
Member
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Oct 13 2022 02:24am
I like this blog.
MLD is by far the best of all dueling brackets (in my eyes).
Checking some of the maxrolls.......
The 'perfected ww barb', god that sword, helm and amu make me cry.
Note to self: Test frw with heavy armors/shields.

This post was edited by chum on Oct 13 2022 02:27am
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Oct 20 2022 12:54pm
how many poeple are doing mld (approx)
Member
Posts: 56,260
Joined: Jan 19 2007
Gold: 575,405.03
Oct 20 2022 01:03pm
Quote (MrHandsome @ Oct 20 2022 07:54pm)
how many poeple are doing mld (approx)


we had around 8 in the last tournament, i have not really focused on MLD so its not "formed" yet.
Member
Posts: 56,260
Joined: Jan 19 2007
Gold: 575,405.03
Oct 22 2022 03:25pm
FOR MLD Melee ~

Standard Shaper: https://maxroll.gg/d2/d2planner/h6010642
Perfected Shaper: https://maxroll.gg/d2/d2planner/dw0106az

Perfection has 37% more damage
Perfection has 29% more ar
Perfection is equal life
Perfection has 25% more def

Standard Barb: https://maxroll.gg/d2/d2planner/ps02064u
Perfected Barb: https://maxroll.gg/d2/d2planner/hm0106at

Perfection has 8% damage boost
Perfection has 27% more AR
Perfection has 30% more Life
Perfection has 101% more def

Standard Zealer: https://maxroll.gg/d2/d2planner/ie0106ik
Perfected Zealer: https://maxroll.gg/d2/d2planner/g70106bt

Perfection has 21% more damage
Perfection has 121% more AR
Perfection has 26% more life
Perfecfion has 51% more def

=====================
I'll use that to balanace the 3 main builds, not sure how I will balance it. but banning Gulli on Shaper and Zealer is probably a good place to start, anyway, will get practice duels in asap.
Member
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Gold: 575,405.03
Oct 25 2022 12:39pm
Standard Zealer with 1PC/30 Lifers: https://maxroll.gg/d2/d2planner/6b0106va 2442-4158 Damage, 1596 Life, 9167 Def, 2546ar 60% Crushing Blow.
Standard Zealer with Max/Ar/Life GC's: https://maxroll.gg/d2/d2planner/ba0206v3 2286-4772 Damage, 1593 Life, 7031 Def, 4611ar 60% Crushing Blow.
Perfected Zealer: https://maxroll.gg/d2/d2planner/g70106bt 2394-5293 Damage, 1898 Life, 9,955 Def, 6849 ar, 60% Crushing Blow.

In terms of the Build, a 30ed 9str -15% Jewel in the HoZ looks to be the "Key" to min max improvements, as well as 10IAS (not 20ias) Crushing Blow Gloves. You can then IAS/ed the Gulli.
Member
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Oct 25 2022 01:50pm
es light sorc with insight on switch and no es, remake !
Member
Posts: 56,260
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Gold: 575,405.03
Nov 2 2022 03:10am
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