Quote (dogboston @ May 21 2022 10:28pm)
Long time Big, thanks for the answer!
Your understanding of game mechanics is always top notch!
Would you mind linking me to the damage calculation topic or further explaining?
Thanks!
https://forums.d2jsp.org/topic.php?t=91874826&f=74In short, mess around with this:
https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit#gid=0Seeing the damage calculation topic is me answering a bunch of Rex's questions getting that information quickly might be difficult so i'll dump the important bits here.
When we say 75/25 ratio, we actually know which numbers of strength/dex give damage, some increases of 1 strength/dex will not increase your damage.
As an example lets suggest you're fully equipped at level 60 and just whistling and have 180 strength and 51 dex, which would be the better stat point to add? In this particular circumstance you "should" take the dex, as 52 dex will add damage to the sword, going from 180 to 181 strength will not.
Green areas are what increases your damage, red areas are when you add a stat and do not gain any damage. Easiest way to prove this is the case is to use axes and notice that every time you add strength or dex and you get a odd value i.e 50 to 51, you didn't get more damage, whilst adding to make it even i.e 51 to 52, will increase damage.
However knowing this is way too complicated so pretty much everyone just dumps the stats into the main stat.


In terms of calculating damage, i've called all the green boxes a "damage instance", however for every 4 damage instances you get, you get a bonus instance.
The calculation is as follows:
Quote
The Weapon calculation is as follows:
(0.95 + (instances + instances/4(rounded_down)/100)) * (1+(ee+prof)/100) * base damage from
https://ladderslasher.d2jsp.org/index.php?g=11 = show damage in game
So to understand what i mean by a damage instance, you need to note that each Weapon has a Strength/Dexterity ratio attached to it, these ratios are shown here:
https://ladderslasher.d2jsp.org/index.php?g=11The way that these work is that specific values of strength or dexterity will add damage based on the ratio. So 9 out of the 10 increases in strength from 40 to 50 will add damage for clubs, these being 40,42,43,44,45,46,47,48,49,50. 41 and all numbers ending with a 1 will not add damage for that specific 1 strength.
Basically increasing your stats to a green number will cause increased damage, for the formula a "damage instance" is the total number of times damage has been increased from strength/dex.
Also note every 4 times you increase your damage from adding stats, you get bonus damage.The highlighted bold part is a little bit confusing, but basically the damage scales faster than just 75% for strength for swords as you get bonus damage every 4 instances, if you pay attention when statting the first 10 stats of your character, presuming you put all the stats in the main stat you'll notice at least one time with all weapons where the increase in damage was twice as much as all the other times. This is much more noticable on a high ee level 55 weapon.
If you got all that then well done, as its very confusing ^^