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May 21 2022 12:32pm
Please help.

For swords with a 75:25 STR:Dex ratio is the goal to pump all points into strength or to stat your character so that 75% of your stats are into strength and 25% into dex?

Thanks!
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May 21 2022 01:00pm
Full str. :)

It's working like 1 Stat = 100%, so at 75:25 ratio Str will using 75% of the stat.
For sword ~1 str = 3 dex.

afaik, but some pro may correct me :P
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May 21 2022 01:08pm
Thank you ati!

So for like a sword using player then you basically want to put all points into strength then right? B)
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May 21 2022 03:25pm
Quote (dogboston @ May 21 2022 08:08pm)
Thank you ati!

So for like a sword using player then you basically want to put all points into strength then right? B)


yes
Statting dex gives slightly bigger gains for swords to critical hit, but not enough to be worth talking about.
Statting str gives significant increases to damage

Here's the difference in damage on a club and sword for between using strength gear an dex gear:



The goal should be as much strength as possible with swords/clubs (as much DEX as possible with daggers/staffs, axes do not care so as many stats as possible for axes)
If you're particularly interested in exactly what's going on, it is explained somewhere in the damage calculation topic in character discussion or you can ask me for the detailed description.

This post was edited by Bigheaded on May 21 2022 03:26pm
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May 21 2022 03:28pm
Quote (Bigheaded @ May 21 2022 05:25pm)
yes
Statting dex gives slightly bigger gains for swords to critical hit, but not enough to be worth talking about.

Here's the difference in damage on a club and sword for between using strength gear an dex gear:

https://i.imgur.com/RmfebgZ.png

The goal should be as much strength as possible with swords/clubs (as much DEX as possible with daggers/staffs, axes do not care so as many stats as possible for axes)
If you're particularly interested in exactly what's going on, it is explained somewhere in the damage calculation topic in character discussion or you can ask me for the detailed description.


Long time Big, thanks for the answer!

Your understanding of game mechanics is always top notch!

Would you mind linking me to the damage calculation topic or further explaining?

Thanks!
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May 21 2022 03:43pm
Quote (dogboston @ May 21 2022 10:28pm)
Long time Big, thanks for the answer!

Your understanding of game mechanics is always top notch!

Would you mind linking me to the damage calculation topic or further explaining?

Thanks!


https://forums.d2jsp.org/topic.php?t=91874826&f=74

In short, mess around with this:
https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit#gid=0

Seeing the damage calculation topic is me answering a bunch of Rex's questions getting that information quickly might be difficult so i'll dump the important bits here.


When we say 75/25 ratio, we actually know which numbers of strength/dex give damage, some increases of 1 strength/dex will not increase your damage.
As an example lets suggest you're fully equipped at level 60 and just whistling and have 180 strength and 51 dex, which would be the better stat point to add? In this particular circumstance you "should" take the dex, as 52 dex will add damage to the sword, going from 180 to 181 strength will not.
Green areas are what increases your damage, red areas are when you add a stat and do not gain any damage. Easiest way to prove this is the case is to use axes and notice that every time you add strength or dex and you get a odd value i.e 50 to 51, you didn't get more damage, whilst adding to make it even i.e 51 to 52, will increase damage.
However knowing this is way too complicated so pretty much everyone just dumps the stats into the main stat.






In terms of calculating damage, i've called all the green boxes a "damage instance", however for every 4 damage instances you get, you get a bonus instance.
The calculation is as follows:

Quote
The Weapon calculation is as follows:
(0.95 + (instances + instances/4(rounded_down)/100)) * (1+(ee+prof)/100) * base damage from https://ladderslasher.d2jsp.org/index.php?g=11 = show damage in game
So to understand what i mean by a damage instance, you need to note that each Weapon has a Strength/Dexterity ratio attached to it, these ratios are shown here: https://ladderslasher.d2jsp.org/index.php?g=11
The way that these work is that specific values of strength or dexterity will add damage based on the ratio. So 9 out of the 10 increases in strength from 40 to 50 will add damage for clubs, these being 40,42,43,44,45,46,47,48,49,50. 41 and all numbers ending with a 1 will not add damage for that specific 1 strength.
Basically increasing your stats to a green number will cause increased damage, for the formula a "damage instance" is the total number of times damage has been increased from strength/dex. Also note every 4 times you increase your damage from adding stats, you get bonus damage.


The highlighted bold part is a little bit confusing, but basically the damage scales faster than just 75% for strength for swords as you get bonus damage every 4 instances, if you pay attention when statting the first 10 stats of your character, presuming you put all the stats in the main stat you'll notice at least one time with all weapons where the increase in damage was twice as much as all the other times. This is much more noticable on a high ee level 55 weapon.

If you got all that then well done, as its very confusing ^^
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