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Apr 6 2021 06:40am
I have been posting some very noob questions, and again this might be one. I played a lot of LS back in the day (like 10+ years ago) and Dex was the stat that affected crit, and once you had high dex there was quite a few crits.

I was reading the help text and this is what I found:

Strength: Increases the base damage and *critical hit chance for melee weapons by the ratio for that particular weapon.
Dexterity: Increases the base damage and *critical hit chance for melee weapons by the ratio for that particular weapon.
Vitality: Increases the physical defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the magical defense for armor and base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.

* Critical hits are subjected to a diminishing return ratio for base stats.

I don't seem to have that many crits when using my daggers, even though I have pretty high dex now. My question is, is there a way to increase your crit chance based on distribution of stats?
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Apr 6 2021 06:44am
Truth is that since mechanics on LS are 100% hidden, no one can assure it. There were tests on that and other matters, but nothing that can be confirmed.

I'd ask someone who likes this kind of testing, like and , they are my reference for this stuff, same level of knowledge either way. GL!

This post was edited by legirotto on Apr 6 2021 06:48am
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Apr 6 2021 06:48am
From what most ppl have noticed, str would be the best sidemod for you to get more crits, (the more points into the wrong one that doesnt add the main dmg u crit more often)
But by doing so you lose out alot of base dmg, so i wouldnt say that it's worth stating str just to get more crits, but it would be a good addition to have on ur dex gear, so that's where dual stat gear comes in hand.
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Apr 6 2021 06:52am
Quote (Nemo-dude @ Apr 6 2021 02:40pm)
I have been posting some very noob questions, and again this might be one. I played a lot of LS back in the day (like 10+ years ago) and Dex was the stat that affected crit, and once you had high dex there was quite a few crits.

I was reading the help text and this is what I found:

Strength: Increases the base damage and *critical hit chance for melee weapons by the ratio for that particular weapon.
Dexterity: Increases the base damage and *critical hit chance for melee weapons by the ratio for that particular weapon.
Vitality: Increases the physical defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the magical defense for armor and base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.

* Critical hits are subjected to a diminishing return ratio for base stats.

I don't seem to have that many crits when using my daggers, even though I have pretty high dex now. My question is, is there a way to increase your crit chance based on distribution of stats?


When your help text is not enought for you, add stats from glyphs.

edit after checking what you use;

weapon/armor/charm with mods like dex/crits could help as well for your goal.

This post was edited by Inkarnon on Apr 6 2021 07:06am
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Apr 6 2021 08:11am
Quote (NR1 @ Apr 6 2021 02:48am)
From what most ppl have noticed, str would be the best sidemod for you to get more crits, (the more points into the wrong one that doesnt add the main dmg u crit more often)
But by doing so you lose out alot of base dmg, so i wouldnt say that it's worth stating str just to get more crits, but it would be a good addition to have on ur dex gear, so that's where dual stat gear comes in hand.


This. From the testing we did, dex had no discernable effect on crit rate, while both strength and crit strike increased crit rate.

Also, daggers and clubs have the lowest base crit rate (seems to be inversely related to the proportion of main stat that counts for damage), so it takes quite a bit of the aforementioned bonuses to get to a reasonable %.

This post was edited by BWConformity on Apr 6 2021 08:14am
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Apr 6 2021 02:04pm
The basic truth after testing is this:

Go with the Highest number in the ratio for overall highest average damage.
The Critical Hit Ratio does NOT yield enough damage output for the amount of "off stat" stat points you use to get up to 10% Critical Hit chance.

Also, someone posted Glyphs, this is also a good idea to use Off Stat glphs and + Crit hit to help you get some, BUT, not hard points.
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Apr 6 2021 02:33pm
Quote (BWConformity @ 6 Apr 2021 16:11)
This. From the testing we did, dex had no discernable effect on crit rate, while both strength and crit strike increased crit rate.

Also, daggers and clubs have the lowest base crit rate (seems to be inversely related to the proportion of main stat that counts for damage), so it takes quite a bit of the aforementioned bonuses to get to a reasonable %.


I think you made a thread about it back when you tested it, right? Do you by any chance have a link to it? Would be fun to see how much strength you would need to go for to gain some meaningful benefit :thumbsup:
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Apr 6 2021 02:44pm
Quote (RabbitRoyal @ Apr 6 2021 10:33am)
I think you made a thread about it back when you tested it, right? Do you by any chance have a link to it? Would be fun to see how much strength you would need to go for to gain some meaningful benefit :thumbsup:


https://forums.d2jsp.org/topic.php?t=80541143&f=74&o=100

Go to post 117, for the summary. More data points were needed, especially for daggers, but you can see the beginning of a trend there.
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Apr 6 2021 03:20pm
Quote (BWConformity @ 6 Apr 2021 22:44)
https://forums.d2jsp.org/topic.php?t=80541143&f=74&o=100

Go to post 117, for the summary. More data points were needed, especially for daggers, but you can see the beginning of a trend there.


Thank you! Yeah, that was the part that I was curious about. I did quite a lot of testing with daggers back in the day when I had my old 136ee + 13 crit dagger, it went great with my 13 crit scale as well... good times. I think the most I ever tried using was 47 crit :rofl:

Hmm, so if you have a 55 dex charm and one with 45 dex + 20 str, there might actually be some merit to using the one with strength add for more crits, assuming that your mq dagger has enough ee to handle the loss of dex :unsure:

103str 114dex 0cs - 9% (n=9)
45str 116dex 0cs - 3.9% (n=10)
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Apr 6 2021 04:16pm
Quote (RabbitRoyal @ Apr 7 2021 09:20am)
Thank you! Yeah, that was the part that I was curious about. I did quite a lot of testing with daggers back in the day when I had my old 136ee + 13 crit dagger, it went great with my 13 crit scale as well... good times. I think the most I ever tried using was 47 crit :rofl:

Hmm, so if you have a 55 dex charm and one with 45 dex + 20 str, there might actually be some merit to using the one with strength add for more crits, assuming that your mq dagger has enough ee to handle the loss of dex :unsure:

103str 114dex 0cs - 9% (n=9)
45str 116dex 0cs - 3.9% (n=10)


The only thing we never added in those tests was Damage numbers.

How much damage (avg) do you get with the 55 dex charm vs the 45 dex + 20 str charm? Does the % Crit Hit chance help in overall damage?

100 runs with 55 dex vs 100 runs with 45/20 dual stat ... could be a thing to check out... or maybe just Kill or hit numbers.

This post was edited by izParagonzi on Apr 6 2021 04:18pm
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