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Apr 18 2025 10:10pm
Are there any guides on fighter? Just trying to see how skill allocation should go to get started. Thanks for your help!
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Apr 18 2025 11:11pm
Are there any guides on fighter? Just trying to see how skill allocation should go to get started. Thanks for your help!


https://forums.d2jsp.org/topic.php?t=82660445&f=272

For skills. I use powershot and multi strike but im sure plenty disagree.
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Apr 18 2025 11:34pm
https://forums.d2jsp.org/topic.php?t=82660445&f=272

For skills. I use powershot and multi strike but im sure plenty disagree.


thanks mate! pretty much what i was looking for.

Is there a detailed breakdown of the effects of each stat that can be on gear? for example, like parry, enhanced effect, etc?
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Apr 19 2025 12:02am
Enhanced Effect is what you want in a weapon and maybe armor.

Teir 3 max Enhanced Effect (EE) is 60 and max goes up 20 per teir.

Dont worry about parry. Critical Strike is good.
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Apr 19 2025 03:51am
i mean crit strike is basically worth 1.5-2 stats before level 45 then more like 2-2.5 after that. so in general much better off with 15 strength than even 8 crit early on.

Generally suggest getting 100 vitality early, then get some strength. Ignore both dex and intel

This post was edited by Bigheaded on Apr 19 2025 03:51am
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Apr 19 2025 03:55am
in my particular case i use primarily ML gear after 45/50 with little to no defensive mods, but i make sure i have 100 vita before i point into strg (or dex depending on the weapon). I will typically get 15 kills on average or about 25-30% of a level before i need to regen. This is shortened if i run into EP's for example.

If i decided to use high EE armor and offensive charms this can approach double experience and kills ie 30 kills. Climbing after 50/55 in groups gets you more experience faster with a decent group but i rarely do this since im bouncing between a lot of processes while i slash.
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