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Jan 29 2019 01:48pm
Quote (Cheeya @ Jan 29 2019 05:33pm)
3 months later and still butthurt over a sniped item.... take it to PMs nobody else cares


It was a trade with someone else sniped by someone else and he throws me into it.
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Jan 29 2019 01:54pm
Quote (Bob888 @ Jan 29 2019 03:48pm)
It was a trade with someone else sniped by someone else and he throws me into it.


Quit the spam or I will post screenshot of your post that you edited out.
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Jan 29 2019 02:06pm
Quote (pwb3 @ Jan 29 2019 05:54pm)
Quit the spam or I will post screenshot of your post that you edited out.


I dare you to :)
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Jan 29 2019 02:11pm
Quote (pwb3 @ 29 Jan 2019 13:54)
Quit the spam or I will post screenshot of your post that you edited out.


Nice signature violation. :)

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Quote (PowerTripped @ 28 Jan 2019 13:36)
Since that version it’s just been impossible to calculate cause you have 5 different mods causing reds. Even if you just added crit and measured the difference you still can be very off in the end result. On top of that when monster abilities were open crit got scaled again even though it wasn’t in the notes it was very visible. Gets more confusing when there’s an item that has more than one red causing mod like:

https://forums.d2jsp.org/topic.php?t=78661829&f=250

Ap and crit. Another thing that would be very nice to know the specifics on in the game.



...and who started it? hmmmmm. :) *hint (post #22)

I'm not sure why Bob888 is the idiot, isn't he smart because you flamed him and got slammed over and over?

This post was edited by Superman on Jan 29 2019 02:20pm
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Jan 29 2019 02:19pm
Quote (BWConformity @ Jan 29 2019 02:02pm)
Lol.

Did you guys even read this?



Am I the only one who thinks this is crazy???

Here is my crit test with clubs so far:

Lagg Club Crit Test
Constant conditions->
Paladin
Explore
No abilities
1 crit strike
0% armor pierce
0% powershot

Lvl 70 - 71
Str 119
Dex 125
Total stats: 244
Lvl 55 Club
Crits/Hits: 13/100
Crit rate: 13%


Please post more samples to attempt to save this thread
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Jan 29 2019 02:22pm
Quote (BWConformity @ Jan 30 2019 07:12am)
His results will likely not be useful for the typical long-term melee player because Rex basically just stats vit. If your damage dealt is low, at high levels you'll start to do almost no damage (i.e., mob armor is starting to overtake damage dealt). In such a case, armor pierce will have a huge effect, but for the typical player who is actually dealing considerable damage, the amount negated by monster armor is only a small percentage of the damage, and so it will take many procs of armor pierce to equal one crit worth of extra damage.


I won't be able to confirm it because I use Armor Pierce +13 / +1 Power Shot and because of the Ratios increasing the chance of a Critical Hit, I can NOT identify which RED damage is for what Mod. It has nothing to do with low damage considering you can get RED damage indicating 0 when attacking Sneaky and those duplicate monsters.

Unless information below is incorrect [V1.09]

V1.09

Critical Strike:
- Made changes to the damage modifiers in relation to the opponents defense, balance changes.
- Per request added Critical Strike to show with the other red modifier actions.

@ above, can not find anything to verify it. I don't recall "red" text in vs 1.15

Code
+ Critical Strike Increases your chance to perform a powerful attack.
+ % Armor Pierce Gives a % chance to ignore the target Defense for your attack. Lowered target defense will result in more damage dealt.
+ % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.


V1.18
- Armor Pierce now works for Offensive Charms
V1.19
- Critical Hits are now denoted with a ! after the damage amount. For instance, if you critical hit for 234, it will show "234!". Same thing applies to monsters that critical hit you or allies.
V1.20
Critical hits are now displayed in red text
_____________________________________________

Does the ! indicating "Critical Hit" show up? I am guessing this was changed when identified as Red text.

So, in the past it was Strength that modified damage to all Melee and Dexterity that increased other mods like Crit Strike / Armor Pierce and Power Shot. Maybe that is why I noticed that higher dex using longsword gave more "red" text indicators.

Things to also look at.
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Jan 29 2019 02:23pm
Quote (Superman @ Jan 29 2019 04:11pm)
Nice signature violation. :)

Prohibited behavior and content (text, links, images, videos etc.):

No flaming,insults, racism, degrading content,bullying, intimidation, harassment, or threats.


Please point out where I violated the signature rules, because I don't see any.

edit: Point them out in PM. No need for more spam in this thread.

Quote (Bob888 @ Jan 29 2019 04:06pm)
I dare you to :)




This post was edited by pwb3 on Jan 29 2019 02:26pm
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Jan 29 2019 02:38pm
Quote (pwb3 @ Jan 29 2019 06:23pm)
Please point out where I violated the signature rules, because I don't see any.

edit: Point them out in PM. No need for more spam in this thread.



https://i.imgur.com/oG5llOI.png


No need for spam. hang on real quick let me spam one last time. Damn... thank goodness it was you who caught me with the screenshot...








Quote (LabattBlue @ Jan 29 2019 06:19pm)
Please post more samples to attempt to save this thread



I got your sample right here, tested it 6 times and it comes out gay every time.





This post was edited by Bob888 on Jan 29 2019 02:40pm
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Jan 29 2019 03:46pm
The moment people realize that weapon ratios are for nothing, but determining your dmg (EE).
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Jan 29 2019 03:57pm
Quote (PhiRip @ Jan 29 2019 04:46pm)
The moment people realize that weapon ratios are for nothing, but determining your dmg (EE).



One day :)
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