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Jul 28 2018 06:09am
- Increased drop rate of heavy weapons
- Fixed a 3d maze rendering bug where the nearest front facing walls would not show up in 3 or 4 way intersections if you were facing east or west

Refresh the LS game page to get the updated client (beta) with the fix.
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Jul 28 2018 06:18am
Quote (njaguar @ 28 Jul 2018 14:09)
- Increased drop rate of heavy weapons
- Fixed a 3d maze rendering bug where the nearest front facing walls would not show up in 3 or 4 way intersections if you were facing east or west

Refresh the LS game page to get the updated client (beta) with the fix.


:drool:
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Jul 28 2018 06:26am
Mq'd
2 50's
2 55's
Didn't count lowers but a lot of 40s and 45s
Very good improvement.
FDF.
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Jul 28 2018 06:36am
bug with Azapnid when he casts Octallusion. before any damage that's been dealt to him wouldn't show in his health bar and he'd change locations and hide. Now he changes locations but shows his damage dealt making him easy to pick out and kill.
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Jul 28 2018 06:51am
Quote (njaguar @ Jul 28 2018 07:09am)
- Increased drop rate of heavy weapons
- Fixed a 3d maze rendering bug where the nearest front facing walls would not show up in 3 or 4 way intersections if you were facing east or west

Refresh the LS game page to get the updated client (beta) with the fix.


You just sung to my heart :love:


Also, when this update goes live, what are your plans with the current events? You are going to let them ride, or cease them?
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Jul 28 2018 06:52am
Quote (iToons @ Jul 28 2018 07:51am)
You just sung to my heart :love:


Also, when this update goes live, what are your plans with the current events? You are going to let them ride, or cease them?


They will definitely be stopped for a while. They will need to both be rebalanced and the generator output has to be rewritten.

Quote (PowerTripped @ Jul 28 2018 07:36am)
bug with Azapnid when he casts Octallusion. before any damage that's been dealt to him wouldn't show in his health bar and he'd change locations and hide. Now he changes locations but shows his damage dealt making him easy to pick out and kill.


Just confirmed, 100% same behavior as the live server. That said, I could probably make it send a fake 100% life notification to the client to disguise him. That could be cool. :)
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Jul 28 2018 07:08am
Quote (njaguar @ Jul 28 2018 07:52am)
They will definitely be stopped for a while. They will need to both be rebalanced and the generator output has to be rewritten.


Thank you for the reply!!!

With all these changes, do you plan on making any changes with quests? Maybe making more of them solo viable or increased spawn rates?
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Jul 28 2018 07:15am
Quote (njaguar @ Jul 28 2018 07:52am)
They will definitely be stopped for a while. They will need to both be rebalanced and the generator output has to be rewritten.



Just confirmed, 100% same behavior as the live server. That said, I could probably make it send a fake 100% life notification to the client to disguise him. That could be cool. :)



With events can you just take out item quality etc while leaving exp, 101, room size, shrine and warm light effectiveness.

I know you gotta rewrite it but you’ve been changing it a bit for a while so this could be a simple solution with keeping events rolling for hype!
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Jul 28 2018 07:18am
Level 3 Rogue leading the beta ladder at the moment. Bug?

Quote (RistVaLL @ Jul 28 2018 08:26am)
No, it's because I passed on my MQ to samurai, and I rerolled to rogue to go look for some maps


:thumbsup:

This post was edited by Mphyoi on Jul 28 2018 07:29am
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Jul 28 2018 07:18am
Quote (FirstDoorFail @ Jul 28 2018 08:15am)
With events can you just take out item quality etc while leaving exp, 101, room size, shrine and warm light effectiveness.

I know you gotta rewrite it but you’ve been changing it a bit for a while so this could be a simple solution with keeping events rolling for hype!


It's not a simple rewrite. The formats are entirely different.
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