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Feb 14 2024 08:42pm
Quote (izParagonzi @ Feb 15 2024 01:34pm)
After posting about this suggestion, I also had the same issue with my suggestion about Utility Belt. Now with a bit more tweaking on to the Inventory Window (in game), they could add in an "Accessory" section between Equipment & Item, or just add it below the Item section, this way, your suggestion could evolve, thus no need for it to have Durability, it could be an Accessory Equipment usable each time.

Here is an example:

Angelic tintitanium boots
Level Req: 50
+11 Steps to Ignore Monster Spawn (explored tiles/squares)

or with 100% Enhanced Effect

Mythical tintitanium boots
Level Req: 50
100% Enhanced Effect
+22 Steps to Ignore Monster Spawn (explored tiles/squares)


No other Modifiers can spawn on the boots, also, once you have reached the maximum number of steps on explored tiles, the next step will have monsters spawn and reset after you have killed that wave.


Note: just an idea expanding your idea a bit more, this would also help with adding in other items like Rings &/or Amulets with different effect... let us say you get a Ring of Grappling, what this does is STOP you/party from falling into any and all Trap Doors (may have a number of uses but whatever) even from an Emblem.


Looks like a decent implementation.
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Feb 15 2024 08:14pm
New item idea: Pickaxe: 1 use, remove 1 wall tile.
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Feb 16 2024 07:35am
Sure why not, I’m sure a lot more people already solo MQ more than you’d expect. Anytime I’ve jumped in for the last few years it’s been to solo.
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Feb 17 2024 03:31pm
Quote (Plaguefear @ Feb 16 2024 02:14am)
New item idea: Pickaxe: 1 use, remove 1 wall tile.


Quote (izParagonzi @ Feb 15 2024 02:34am)
After posting about this suggestion, I also had the same issue with my suggestion about Utility Belt. Now with a bit more tweaking on to the Inventory Window (in game), they could add in an "Accessory" section between Equipment & Item, or just add it below the Item section, this way, your suggestion could evolve, thus no need for it to have Durability, it could be an Accessory Equipment usable each time.

Here is an example:

Angelic tintitanium boots
Level Req: 50
+11 Steps to Ignore Monster Spawn (explored tiles/squares)

or with 100% Enhanced Effect

Mythical tintitanium boots
Level Req: 50
100% Enhanced Effect
+22 Steps to Ignore Monster Spawn (explored tiles/squares)


No other Modifiers can spawn on the boots, also, once you have reached the maximum number of steps on explored tiles, the next step will have monsters spawn and reset after you have killed that wave.


Note: just an idea expanding your idea a bit more, this would also help with adding in other items like Rings &/or Amulets with different effect... let us say you get a Ring of Grappling, what this does is STOP you/party from falling into any and all Trap Doors (may have a number of uses but whatever) even from an Emblem.


Quote (Plaguefear @ Feb 15 2024 12:17am)
Don't want to make a new thread so all my ideas will go into this one.
New item idea:
Quiet shoes: Come with durability like fishing rods, each tile you walk on removes 1 durability, you can walk on explored tiles without being attacked while you have durability.


Idea #1 take a look :rofl:
https://forums.d2jsp.org/topic.php?t=84742420&f=272
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Feb 17 2024 08:07pm
Quote (Bob888 @ Feb 18 2024 08:31am)


Great idea!
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Feb 20 2024 10:00am
i vote yes

For this to be viable in my opinion

Mq quest should be easier to pass ( for easy core ) so the ladder won t be very very long and ppl won t be able to abuse from drops

This post was edited by DHABattosai on Feb 20 2024 10:01am
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Feb 20 2024 10:04am
Quote (izParagonzi @ Feb 14 2024 09:53am)
Trade Lock won't work here.

Example: I am a new player, I create a main character to get "Gift Box" as I am leveling up, and/or Unlocking the next character class. I get gift boxes every 5 levels based on my character class... Feeder, so if I am a Guardian, my Gift Box could contain X% EE heavy weapons (since I am a guardian and can use all of them), I gain these "Gift Boxes" all the way to Master Quest, I Fail, I start again as a Guardian, I get "Gift Boxes" (if it allows different Gift boxes per class), and I still gain "Gift Boxes" if I pass a Master Quest as a "Samurai", so in the "Gift Box" I have higher chances to get Daggers, Swords, Longswords per 5 or 10 levels as stated by Matthi, not also including all types of armor and charms. I pass get to Paladin and same thing happens for "Weapons" ... if I pass to Monk, I sell off everything I have obtained, delete my main character and mules, BUT, I have purchased a vault, joined a guild and sent them to a member to hold onto the items I want to keep and use when I come back... now... let us say I leave the guild after xferring everything to another, then delete every character, create a new character and mules once again, join the same guild I was previously in and get that member to transfer my items back to me and continue on collecting "Gift Box" rewards REPEAT/RINSE.

Note: very long way of doing things, but if you are going to get 50-80% EE items in a Gift box... and repeatedly for your character class each time.... then it can be abused. As for Trade Lock... this defeats the suggestion in my opinion... I could be totally wrong once again. Sorry for the tl;dr scenario.


just limit the number of gift boxe
after a certain mountant of gift boxe you can still climb but you won t get rewards
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Feb 20 2024 08:40pm
Quote (Matthi @ Feb 13 2024 08:41pm)
voted no

market would be saturated with items after 1 season on "non ladder" if you would increase drop rates on "ladder" by that much that it would make sense to play it. People that want to make fg from the game are farming muteables and hope for a lucky punch meanwhile. Nobody would ever skill on "ladder" since profs are bound to character and not account so all that income from skillables would not exist on that core then. And if you split the current playerbase by adding another 2 cores (1x sc and 1x hc) i guess the game would die before new people could even think of testing this game.

Muting is already producing a good amount of items these days and new people could easily build a decent set to climb with for an acceptable investment. You don't need 200+ ee items to start this game and a set with an average of 100ee on all items is playable. In my opinion the drop rate is one of the reasons why this game still exists. If everyone would be satisfied with items, hardly anyone would play i guess, except for maybe the few people that put enough time into the game to care about going for a reset. In that case, when no items are worth anything anymore the only reason to play is the excitment of doing a MQ? Pretty sure that won't bring new people :D

It's pretty obvious that increasing playerbase would be cool, but in my opinion this is not a good way to achieve that. A system where you could spend guildpoints for benefits on jsp could bring way more people to test the game and hope some would stay. (orbs, stars, pm box slots, lottery tickets,....)


This is pretty accurate. Matthi has always been a smarty pants :wub:

If you want to increase the player base with exploring treasure hunters, just publicly trade some of the items worth hundreds of thousands of fg instead of private trading them ;)

If you want to increase the player base with whistleclimbers, just offer 250 or 500 fg per GP instead of 50, 25, or 0 :P

To increase the number of usable quality or even high quality drops that are around, the former player base can help. Whistle climbers will actually reduce it, but I don’t think that would be bad either :thumbsup:
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Feb 21 2024 05:41am
Quote (BWConformity @ Feb 21 2024 01:40pm)
This is pretty accurate. Matthi has always been a smarty pants :wub:

If you want to increase the player base with exploring treasure hunters, just publicly trade some of the items worth hundreds of thousands of fg instead of private trading them ;)

If you want to increase the player base with whistleclimbers, just offer 250 or 500 fg per GP instead of 50, 25, or 0 :P

To increase the number of usable quality or even high quality drops that are around, the former player base can help. Whistle climbers will actually reduce it, but I don’t think that would be bad either :thumbsup:

Nobody seems to sell much at all anymore I can't even find an mq sword for sale.
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Feb 21 2024 05:55am
Quote (Plaguefear @ Feb 21 2024 01:41am)
Nobody seems to sell much at all anymore I can't even find an mq sword for sale.


Nobody mutes swords, and the whole game is rerolling all the drops on better bases and swords don't make the cut unfortunately. If you want to buy a low or even low-mid tier dagger or axe, it can be pretty cheap and easier to acquire than a sword due to that.
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