Quote (Matthi @ Feb 13 2024 08:41pm)
voted no
market would be saturated with items after 1 season on "non ladder" if you would increase drop rates on "ladder" by that much that it would make sense to play it. People that want to make fg from the game are farming muteables and hope for a lucky punch meanwhile. Nobody would ever skill on "ladder" since profs are bound to character and not account so all that income from skillables would not exist on that core then. And if you split the current playerbase by adding another 2 cores (1x sc and 1x hc) i guess the game would die before new people could even think of testing this game.
Muting is already producing a good amount of items these days and new people could easily build a decent set to climb with for an acceptable investment. You don't need 200+ ee items to start this game and a set with an average of 100ee on all items is playable. In my opinion the drop rate is one of the reasons why this game still exists. If everyone would be satisfied with items, hardly anyone would play i guess, except for maybe the few people that put enough time into the game to care about going for a reset. In that case, when no items are worth anything anymore the only reason to play is the excitment of doing a MQ? Pretty sure that won't bring new people :D
It's pretty obvious that increasing playerbase would be cool, but in my opinion this is not a good way to achieve that. A system where you could spend guildpoints for benefits on jsp could bring way more people to test the game and hope some would stay. (orbs, stars, pm box slots, lottery tickets,....)
This is pretty accurate. Matthi has always been a smarty pants
If you want to increase the player base with exploring treasure hunters, just publicly trade some of the items worth hundreds of thousands of fg instead of private trading them

If you want to increase the player base with whistleclimbers, just offer 250 or 500 fg per GP instead of 50, 25, or 0

To increase the number of usable quality or even high quality drops that are around, the former player base can help. Whistle climbers will actually reduce it, but I don’t think that would be bad either