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Jul 25 2018 03:10pm
Quote (PhiRip @ Jul 25 2018 07:02pm)
You clearly didnt read the whole thing I typed or you failed to notice the part of NEW players joining at the opportunity of making fg.

If you make multi that way then you can't use it for solo. Dobulestrike is already deleted from my solo abilities. Please don't ruin multi strike too! :P


It definitely is a nerf to double strike :( , however, it is still very usable for soloing. Most of the time you use it for 2 monsters anyway. Multistrike should be 2+ monsters as well. I messed up about 3+ . Shouldn't be able to hit one monster with that.


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Jul 25 2018 03:11pm
Quote (njaguar @ 25 Jul 2018 16:06)
People have more lag on beta? First I've heard that. You know, that would be important to know because if you are having "more lag" now, you will also when it goes live (and possibly worse if there's some performance issue, which I see no indication of.) That was a huge part of the reason to do this open beta in the first place.


The only place I seem to notice any type of lag is while Glyphing, I have not tried any others skills as of yet, to see if it is only glyphing/skilling that is slightly laggy for me.
Other than that the game seems to be running smoother than I can ever recall it being :thumbsup:
Love all the work and communication. Keep it coming, Paul :wub:
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Jul 25 2018 03:13pm
Quote (Bob888 @ Jul 25 2018 04:10pm)
It definitely is a nerf to double strike :( , however, it is still very usable for soloing. Most of the time you use it for 2 monsters anyway. Multistrike should be 2+ monsters as well. I messed up about 3+ . Shouldn't be able to hit one monster with that.


Not worthwhile for a single ep or for welling.

Edit- please dont do the same to two hit back. Its my go to weller skill!

Quote (Bob888 @ Jul 25 2018 04:14pm)
Of course multistrike is not worthwhile for solo hitting. It does bad damage vs 1 monster anyway. Make it 2+. GG, it goes with the them "multi" strike not "single" strike. BLAM


I was obviously talking about double strike..

This post was edited by PhiRip on Jul 25 2018 03:15pm
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Jul 25 2018 03:14pm
Quote (PhiRip @ Jul 25 2018 07:13pm)
Not worthwhile for a single ep or for welling.


Of course multistrike is not worthwhile for solo hitting. It does bad damage vs 1 monster anyway. Make it 2+. GG, it goes with the them "multi" strike not "single" strike. BLAM
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Jul 25 2018 03:15pm
Quote (Bob888 @ Jul 25 2018 04:14pm)
Of course multistrike is not worthwhile for solo hitting. It does bad damage vs 1 monster anyway. Make it 2+. GG, it goes with the them "multi" strike not "single" strike. BLAM


The description says all monsters, not 2+. Stop being sour grapes.
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Jul 25 2018 03:15pm
I know this is off topic but ive been a huge fan of this for a while.

i would love a separate core (especially if we could play it on the side of the main server) that after reset everyone started from scratch and the gear then would be "expired" on your SC market and would get deleted after x amount of days like paul said he was gonna implement.

my fear would be level of players switching to only the new core and making it harder to find groups. same fear of if people would play past first season..
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Jul 25 2018 03:18pm
Quote (FirstDoorFail @ Jul 25 2018 04:15pm)
I know this is off topic but ive been a huge fan of this for a while.

i would love a separate core (especially if we could play it on the side of the main server) that after reset everyone started from scratch and the gear then would be "expired" on your SC market and would get deleted after x amount of days like paul said he was gonna implement.

my fear would be level of players switching to only the new core and making it harder to find groups. same fear of if people would play past first season..


This. People can still play while waiting for groups on sc & hc! :drool:

edit- instead of sitting 1-4/5 for hours at times

edit- @ lowki concern. Could be a check box in the escape settings to have your items exported to your choice of sc or hc during beta reset.

This post was edited by PhiRip on Jul 25 2018 03:25pm
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Jul 25 2018 03:25pm
Quote (PhiRip @ 25 Jul 2018 17:18)
This. People can still play while waiting for groups on sc & hc! :drool:

edit- instead of sitting 1-4/5 for hours at times


If people would learn to play the game, 3/4 man groups would be fine. Its not that far back setting in terms of time to do a group like this. We are just lazy. In terms of mobs spawning 4 man group is fine if you have 2 heal backers covering heals (hybrids). We already carry 1-2 people in most climbs that don't click as it is, so this is the same thing as doing 4 man groups.
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Jul 25 2018 03:32pm
Quote (njaguar @ 25 Jul 2018 22:43)
Double strike is fixed to do what the description actually says.


Yeah since the clarification that it only works for 2 mobs and not 1 never had a issue :P
Thought it were like on SC before when double strike worked on both 1 and 2 mobs.
thanks
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Jul 25 2018 05:06pm
I’ve had zero lag issues in beta in all forms of vs monsters, whistle, maps, explore group or solo. I’ve tried zero skilling though.

This post was edited by PowerTripped on Jul 25 2018 05:06pm
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