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Jul 25 2018 02:39pm
Hm don't know if it's only me or someone else having trouble with abilities.
From time to time when i use my Doublestrike on Rogue it charges up but when i want to use it, it doesn't go off. I try use the hot key button and it doesn't work, even try to use it by using the mouse and manually click it and at the monster.
After i go to town and then go back in it starts working again but then again it happens from time to time after a couple of mobs/levels. Don't know what triggers it.
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Jul 25 2018 02:42pm
Quote (PowerTripped @ Jul 25 2018 03:19pm)
I think what Phil was more trying to say or looking for is basically a 3rd core of the game, "ironman" type, where it's start from scratch and everything resets upon a ladder reset including all gear, prof etc.


Yes, thank you.
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Jul 25 2018 02:43pm
Quote (n1ghtm4r3 @ Jul 25 2018 03:39pm)
Hm don't know if it's only me or someone else having trouble with abilities.
From time to time when i use my Doublestrike on Rogue it charges up but when i want to use it, it doesn't go off. I try use the hot key button and it doesn't work, even try to use it by using the mouse and manually click it and at the monster.
After i go to town and then go back in it starts working again but then again it happens from time to time after a couple of mobs/levels. Don't know what triggers it.


Double strike is fixed to do what the description actually says.
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Jul 25 2018 02:48pm
Quote (njaguar @ 25 Jul 2018 14:43)
Double strike is fixed to do what the description actually says.


It sounds like he is unable to activate it despite having it charged and available.
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Jul 25 2018 02:49pm
Quote (Cheeya @ Jul 25 2018 03:48pm)
It sounds like he is unable to activate it despite having it charged and available.


I know what he said. He's trying to use it vs one monster. Please read the description of the ability. Thanks
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Jul 25 2018 02:54pm
My wife mentioned this recently as well. If there was a way to create a private game and you could select # of players / leave rejoin your own game etc. Like creating a game on d2. You make a game and you have 60 seconds to rejoin it or it will be lost. So if you find a well for example exploring, you could swap over to another character and rejoin the same game.

Quote (PhiRip @ Jul 25 2018 04:00pm)
Have you considered keeping the beta live as well? Merge it with sc if / when it resets and continue testing new / trial content, if you intend to continue working on such things. Even if not it would still be a pretty good idea imo. Reasons being:
Gives a huge market for Ladder Slasher for players to start from scratch and grind gear sets or make fg from their finds. (I know many names match sc so merger would be flawed. Items can be all xfered over from the beta server and placed in the sc vault)
Last season sc reset way too fast. 2 months and a few days in. This would slow that down a bit more and give players who wouldn't prefer to play on a server that resets so quickly. I know Hardcore exists, but there is much more risk for not much more gain or reward.
Adds that extra degree of difficulty that we fail to appreciate on sc because its too easy.
The ability to make fg on Ladder Slasher would bring in new players and further more more fg into the Ladder Slasher community. As it is now a lot of fg gained or that could be spent on Ladder Slasher is lost in bnp.
Just a thought. Idk I barely have time to play anymore.


The reset was 3 months and 3 days not 2 months. Either way it was fast. The resets will continue to be fast like this from time to time when you have an incessant group of 3 people slashing 12 hours a day and resetting. Having the beta server up would be cool for new content and testing it constantly but by no means needs to stay up. I see no need for transferring gear over either. They are two independent servers. Basically you'd have the current 20 people playing per day split between the two servers. A lot of people also have big lag issues on the beta server and there are many other issues to dividing people into 3 different realms when we are already divided into 2 (hc/sc)

In my opinion make it so there are niche ways to gain proficiency quicker so people who want to get into the game and get stronger quicker can. There are peopl with 40+ proficiencies. I will never be able to reach them with the current system of proficiency acquisition. Leveling the playing field by making proficiency slightly easier to acquire would make me and many others try hard to get on the proficiency ladder and make it more rewarding. 40 1 hour 15 minute group climbs will get me the next rank in dagger prof. That is a lot of time consumed to get such a small reward. Just having ways for us to be able to "fit into" our gear better with higher proficiencies would be very nice. This would be bad for no one.

Quote (njaguar @ Jul 25 2018 06:43pm)
Double strike is fixed to do what the description actually says.


Make multistrike like this too! Make it so you can only use it on 32 monsters or more than 2 monsters. Never on 1 :D . edit: 2 would be necessary in this case because of easy mode

This post was edited by Bob888 on Jul 25 2018 03:03pm
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Jul 25 2018 02:58pm
Quote (njaguar @ 25 Jul 2018 22:43)
Double strike is fixed to do what the description actually says.


so only works on hitting 2 mobs? doesn't work if its only 1 mob?

e: will see if it also appears when i face 2 mobs and try to use it. Didn't realize if it doesnt work to get it off when i were facing only 1 mob or if it actually were 2 mobs
happened 2-3 times more since my post.

This post was edited by n1ghtm4r3 on Jul 25 2018 03:00pm
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Jul 25 2018 03:02pm
Quote (Bob888 @ Jul 25 2018 03:54pm)
My wife mentioned this recently as well. If there was a way to create a private game and you could select # of players / leave rejoin your own game etc. Like creating a game on d2. You make a game and you have 60 seconds to rejoin it or it will be lost. So if you find a well for example exploring, you could swap over to another character and rejoin the same game.



The reset was 3 months and 3 days not 2 months. Either way it was fast. The resets will continue to be fast like this from time to time when you have an incessant group of 3 people slashing 12 hours a day and resetting. Having the beta server up would be cool for new content and testing it constantly but by no means needs to stay up. I see no need for transferring gear over either. They are two independent servers. Basically you'd have the current 20 people playing per day split between the two servers. A lot of people also have big lag issues on the beta server and there are many other issues to dividing people into 3 different realms when we are already divided into 2 (hc/sc)

In my opinion make it so there are niche ways to gain proficiency quicker so people who want to get into the game and get stronger quicker can. There are peopl with 40+ proficiencies. I will never be able to reach them with the current system of proficiency acquisition. Leveling the playing field by making proficiency slightly easier to acquire would make me and many others try hard to get on the proficiency ladder and make it more rewarding. 40 1 hour 15 minute group climbs will get me the next rank in dagger prof. That is a lot of time consumed to get such a small reward. Just having ways for us to be able to "fit into" our gear better with higher proficiencies would be very nice. This would be bad for no one.



Make multistrike like this too! Make it so you can only use it on 3 monsters or more than 3 monsters. Never on 1 or 2 :D .


You clearly didnt read the whole thing I typed or you failed to notice the part of NEW players joining at the opportunity of making fg.

If you make multi that way then you can't use it for solo. Dobulestrike is already deleted from my solo abilities. Please don't ruin multi strike too! :P
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Jul 25 2018 03:06pm
People have more lag on beta? First I've heard that. You know, that would be important to know because if you are having "more lag" now, you will also when it goes live (and possibly worse if there's some performance issue, which I see no indication of.) That was a huge part of the reason to do this open beta in the first place.
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Jul 25 2018 03:08pm
Quote (njaguar @ Jul 25 2018 04:06pm)
People have more lag on beta? First I've heard that. You know, that would be important to know because if you are having "more lag" now, you will also when it goes live (and possibly worse if there's some performance issue, which I see no indication of.) That was a huge part of the reason to do this open beta in the first place.


I have noticed no issues of lag or heard anything of the sort as well.
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