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Oct 4 2023 07:49am
7-9
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Oct 4 2023 12:45pm
Quote (izParagonzi @ Oct 4 2023 11:16am)
I null voted this thread when there were only two replies, now I have read replies for the last 3 pages and comments before I decided to respond. As you will see... I deleted some content from the initial post: https://forums.d2jsp.org/topic.php?t=102006131&f=272&o=0




1) Prof max from 10 to 15 only helps a selected few prof hunters for weapons & charms (cast or heal)
2) It still feels like an elevator or someone walking a wheelchair towards the door, not necessary, maybe just stick to the door opening and either a white light for success, or a dark light falling down and failing.
3) You have two(2) questions here ... either "hold" and "also INCREASE etc" ... come on... one question ... let us stick to the "Auto" Hold ... they should re-activate the "Right+Click" function that used to exist before they implemented the "Auto Attack" command in the "Settings" (this is a toggle function)
4) Shrine Effectiveness Modifier for "Event(s)" ... this I utterly think is just crap... you want to reduce BETTER Event mods by introducing another mod to an Event list? ... have you actually tested the effectiveness of "shrining" items AS IS? Do you know how much Hit and Mana % per shrine item you GAIN based on the AMOUNT of Intelligence &/OR Vitality YOU have in your character screen? ... No... then go test it out... the more stats you have, the more % you gain back from shrining... so... if you are wearing +Int / Vit items when you SHRINE an item... you gain MORE % hit &/or mana points based on their quality (magical / rare / mystical etc and combined with the Tier).
5) I agree with this addition, a users record of Master Quest Points should be PERMANENT, whether they join a guild, move to a guild or even if they completed a/or more Master Quests outside of being in a guild.


I am going to stop here at 1-5 you listed... I like the #1 suggestion, considering I made that same request years ago, the thing is this... they could actually make the maximum 20... 1 to 20 maximum, but it won't make any difference for full group players, Even now, it doesn't do jack shit for melee weapons, it only benefits casters.

Will come back later on with 6-10.


1) Increasing base prof per wave helps everyone. EVERYONE gets stuck on evil presences and the such and also it helps new people even more so since they're doing less damage and will get a lot more hits in per monster/wave.

2) #2 was the only joke in the list. Its completely fine how it is lol

3)Yes thats why I made the suggestion. A auto hold option like we have with melee attacks

4) We can easily add +1 event modifiers since we are talking hypothetical here and these are just suggestions. It a a great event modifier.

5) didn't u just criticize having more max prof saying that it "only helps a selected few prof hunters?" But now you also suggested it in the past so it's ok and you actually like it a lot?
Feel free to dig into the other 25 suggestions.
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Oct 4 2023 12:55pm
1,4,6,7,10,18,29,30
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Oct 4 2023 03:10pm
How about the ability to re-roll stats or abilities?
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Oct 4 2023 03:11pm
Quote (UEFI @ Oct 4 2023 10:10pm)
How about the ability to re-roll stats or abilities?


RIP I thought one of the 30 was something about being able to reroll mid climb.

This post was edited by Bob888 on Oct 4 2023 03:13pm
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Oct 4 2023 03:15pm
Quote (Bob888 @ Oct 4 2023 05:11pm)
Are you suggesting this?


yeah, i think it would be a nice add but i dont feel like any suggestions are going to get implemented. I've been bumping my own topic for over a year and nothing :/
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Oct 4 2023 03:16pm
Quote (UEFI @ Oct 4 2023 10:15pm)
yeah, i think it would be a nice add but i dont feel like any suggestions are going to get implemented. I've been bumping my own topic for over a year and nothing :/


Doesnt hurt to dream and if the ideas are good enough maybe they will be ;P .

Demanding that ladder slasher be with all of these suggestions is ridiculous which is why they are all separate ideas. If 1 or 2 are used own the road then awesome! woot woot.
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Oct 4 2023 03:24pm
voted 7-9
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Oct 4 2023 10:00pm
Quote (Bob888 @ 5 Oct 2023 07:45)
1) Increasing base prof per wave helps everyone. EVERYONE gets stuck on evil presences and the such and also it helps new people even more so since they're doing less damage and will get a lot more hits in per monster/wave.

5) didn't u just criticize having more max prof saying that it "only helps a selected few prof hunters?" But now you also suggested it in the past so it's ok and you actually like it a lot?
Feel free to dig into the other 25 suggestions.


You really don't know how "Prof gain" works do you? Maybe I should explain something to you and whoever reads this post.

The best way to describe it, is by explaining another suggestion that has been made over a decade or more and to this day:

"+X Jubilance working after level 71?"

It doesn't work... now, for "Melee" attacks this ALSO applies.

HOWEVER, this is NOT TRUE for Cast charms or Healing charms.
____________


Now hang on... you are saying I have NO PROOF of this. and my answer is simple, because I am using a level 73+ character (Paladin) at a "Well" and is using a +ML level 50 (tier XIII) Longsword, welled Tier XIV and below items and DID NOT gain a single prof point... HOWEVER, because my HITPOINTS were reduced, I use a Tier XIV (focus heal) and gained PROF points to MAXIMUM of 10 (dependent of my hitpoints etc).

Now, tell me why this is happening, tell me why when I stated a "SELECTED FEW" would benefit from Prof Gain maximum from 10-15 ... simple... ONLY CASTERS benefit from it. (Well, unless you play Bufcore that is).

A selected few. Oh... it also benefits those in groups that use any type of "Multi" ability that they can spam @ 25% to 50%.

Do some game play first before adding some suggestions... and YES, I would love this to be added because I can and know how to benefit from it solo or group play.
___________

EDIT: There are other factors I did not add in. Also, Bigheaded stated a long time ago... to gain a Melee prof point is around 20% in comparison to Healing (cast) of around 70%.

This post was edited by izParagonzi on Oct 4 2023 10:10pm
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Oct 4 2023 11:25pm
What's the reason for having a prof cap at all? It just makes prof gain slow for new and solo players.
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