Quote (Cheeya @ Jul 24 2018 01:47pm)
Yeah but difficulty should be more than just amount of health... Glass cannon mobs definitely exist but would be junk drops in the current version like Joshie said.
DPS and amount of HP should be a factor to difficulty right?
I do plan more considerable rewrites of all the mob code and structuring. Every mob has it's own data and archetype, and from that, better stats can be derived, including, but not limited to, drops (types, quality, quantity), experience, etc. It's something that's been slated for a while, that will now be considerably easier (though still a big task, mostly in tedium of data entry and testing).