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> V1.09 Released! Proficiencies! Read Now!
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Guedesmetal
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#211
Aug 10 2008 12:39pm
Quote (Ffasaani @ Sun, 10 Aug 2008, 14:31)
are the mobs harder now?
i think so... till 10 hours ago i was killing 12-15 mobs per regen
now im doing 3-4... whats happening?
schmoogalaboo
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#212
Aug 10 2008 12:40pm
Quote (hATemOnkEy @ Sun, 10 Aug 2008, 14:29)
1 question tho
why no armor proficiencies???
because you don't attack with your armor?
Xy_PlaYa_XL
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#213
Aug 10 2008 12:40pm
great update
does it happen to be slower at lvl 71+
or is it always a little slow?
beni
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#214
Aug 10 2008 12:44pm
Quote (hATemOnkEy @ Sun, Aug 10 2008, 07:29pm)
1 question tho
why no armor proficiencies???
Yeah. I can also run two times faster in a yellow T-shirt!
IfBI
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#215
Aug 10 2008 12:48pm
uhhm...
i got +1 sword prof. then, after some time it disappeared. i didnt care since i read that the server always knows the correct value.
now i got another sword prof and it showed +1 again.
so i relogged to see if its +2% ee or not, but after i relogged im back to +1 and the sword prof xp bar is back to 1/2 o.O
so i lost 1/2 level on sword proficiency...
markov
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#216
Aug 10 2008 12:58pm
Huh, let me try!
xVanished
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#217
Aug 10 2008 01:04pm
Dang!! Too cool!
Another good update Paulio.
TimMcIlrath
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#218
Aug 10 2008 01:19pm
can fight 2 monsters few times then regen omg
^^
InsaneBobb
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#219
Aug 10 2008 01:20pm
Interesting.
So it's hit based, not kill based. So as a mage, if I run lvl1-5 monsters, who I can hit effectively forever without doing damage and without dying, I could truly maximize my dagger potential for last shots, yes?
Lethardus
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#220
Aug 10 2008 01:22pm
Sounds like a fun addition. Quite brilliant for people like myself who enjoy using one particular type of item (i.e. fire charms for casting, daggers for attacking).
Thanks
.
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