Quote (izParagonzi @ Feb 9 2023 07:09am)
Okay, here is a spin off from your suggestion and idea, can you do this with a feeder class?
So instead of choosing 2 keys, you can go 4 keys (monk / ninja) and unlock that character class before unlocking a Samurai???
Oh, how about choosing 5 keys and unlocking a Headhunter?
Or, just got to Alchemist and unlock it and then Reset ladder???
Where are the limits to hit?
The Title of the thread:
Choosable Masterquest
Yup... to the HELL fuDGing no fudging way.
edit: and yes I looked at the Poll question, and still no... I would rather a Samurai in comparison to a Paladin.
Also... the stat value of each character class you HAVE not taken into consideration.
I dont think u understand the suggestion. What youre saying and what im saying are two very different things.
No need a suggestion that 'spinoff" suggestion that you're going to deny lol.
Simply having one class-Paladin and only paladin have this option is a game changer but also keeps game exactly the same.
the order of classes is the same
the accumulating doors for higher classes stays the same
the gear requirements stay the same
It literally would give 90% of the community variance at the wall we all know as monk. Everyone knows the gear similarity between monk and ninja which are back to back. It would allow people to use those axes.for longer in preparation for headhunter or heavy armors longer. It just gives you the choice of which class is considered the first true wall.
This post was edited by Bob888 on Feb 11 2023 05:33am