Quote (Robbie21 @ 19 Nov 2023 09:36)
Probably a hot take based on everyone loving casting but I think an alch type character where they can't wield charms would be pretty cool. Force having to melee and the loss of an item would hurt. Haven't put a lot of thought into it because I don't think another class with how long seasons are is really a great answer but just trying to think outside the box.
Any updates would be nice though.
Quote (Juston @ 19 Nov 2023 10:19)
i may be wrong, but i remember something being said in the past about new classes not being an option. if we get an update its gonna be gameplay/objective stuff.
2009 suggestion:
https://forums.d2jsp.org/topic.php?t=34602353&f=272Quote (izParagonzi @ 27 Aug 2009 16:43)
Based on my earlier suggestion of adding in a http://forums.d2jsp.org/index.php?showtopic=34491114&f=272New Class Suggestion[/URL] (Weapon Specialist)... one or two people made me
think more on another idea... which at that time I was also thinking the same thing. BUT... it has been bought to my attention
that I need to figure out, how this change can be implemented in Ladders Slasher (if Paul thinks it is a good add)... so... we have 3 options
Option 1. All Counterpart Classes can be chosen as soon as you log on. (Unlock Counterclass remain Unlocked until you pass MQ)
Option 2. When you log on, you have to choose a Path: Classic (current classes) or Version 1.16 (Counterpart Classes listed below)
... ... .. Now once you have chosen which path, you will only unlock those that are in that selection
Option 3. Have the opportunity to either... Unlock Hidden Character... or ... Unlock Counterpart Character when you successfully pass MQ or ... unlock Hidden Counterpart Character
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When Voting... PLEASE post a Comment
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Counterpart Classes:
Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets the better of him in battle.
Weapons: Sword, Axe, Staff, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intelligence 10 ... Vitality 45
Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove it... no matter what.
Weapons: Dagger, Club, Axe, Warhammer, Battleaxe, Polearm
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intelligence 5 ... Vitality 55
Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people... even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you know who will cheat in this combat as best he can to win... the Scoundrel
Weapons: Sword, Club, Axe, Dagger, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intelligence 30 ... Vitality 35
Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician. If you are a TRUE master of the elements, why should you hide in the background.
Weapons: Sword, Staff
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intelligence 70 ... Vitality 30
Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.
Weapons: Sword, Axe, Club, Staff, Polearm
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intelligence 55 ... Vitality 50
Ronin(Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened with his change of life, but it has also effected his health.
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intelligence 10 ... Vitality 40
Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin... some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.
Weapons: Sword, Dagger, Axe, Longsword, Battleaxe, Spear
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intelligence 20 ... Vitality 50
Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they have joined up and succeeded in their quest in keeping the balance.
Weapons: Dagger, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intelligence 40 ... Vitality 40
Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.
Weapons: Sword, Dagger, Staff, Spear, Polearm
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intelligence 20 ... Vitality 45
Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill... only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...
Weapons: Dagger
Armor: Robes, Padded Robes
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intelligence 80 ... Vitality 40
Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...
Weapons: All Heavy Weapons, Axe
Armor: Plate Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intelligence 5 ... Vitality 80
Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction you will ever come to know.
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intelligence 5 ... Vitality 40
Quote (izParagonzi @ 29 Aug 2009 08:28)
Okay... with that said... then there should be a Chain Only character (personally I would have done this to one of the original characters)
Sorceror: (Counterpart of the Warlock)
Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40
Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intelligence 5 ... Vitality 80
This post was edited by izParagonzi on Nov 18 2023 04:21pm