I null voted this thread when there were only two replies, now I have read replies for the last 3 pages and comments before I decided to respond. As you will see... I deleted some content from the initial post:
https://forums.d2jsp.org/topic.php?t=102006131&f=272&o=0Quote (Bob888 @ 4 Oct 2023 15:06)
1) Increase prof cap per fight from 10 to 15 base.
2) Add wheel chair accessible ramp for master quests
3) Add auto hold button for transmute like auto hold exists vs monsters. Also Increase size of buttons on screen.
4) Bring back shrine effectiveness event modifier (similar to warn light effectiveness)
5) Allow recovery of total guild points upon rejoining a guild for a fee
6) Shrine prof - need skill "devotion" . Level it up tier by tier like every other skill. Recieve prof for shrining that particular tier. Each rank yields 1% shrine effectiveness
7) /set monster difficulty 50 75 100 etc
8) Dark mode town
9) Auto stat. Select option where u want stat points to automatically go upon level up
10) Muteable comfreys and fishing rods
11) Samurai passive ability - dead end detector
12) New feeder ability- hits 1-3 mobs at random (mini chaos)
13) New feeder class- the skiller - Can train any skill while in catacombs
14) New slash command /logout
15) New extremely rare item: satchel, Allows for 9 more item slots while equipped or in item slot inventory
16) New skilling ability- "mazing" - each maze or map completed you gain prof or while exploring small chance to gain +1 prof each square. Possble rewards per rank??? 1 equipment slot per 5 ranks? Higher map quality per rank?
17) New quest "lingerer" Well size mob that sticks around after each wave like swarm on maps. You have to defeat him several times to beat quest. Will only die in the end with damage from any heal charm because hes a ghost.
18) Vault fee event modifier maybe 15-40% cheaper during event. This would stimulate people to buy more slots for longer periods. Would remove more fg from circulation overall and make it more affordable for players.
19) Overspawn stat items drop red in item drop box to call attention to them.
20) New monster ability "unsustainable duplication" . X monster now can create 1 more of itself every 5 seconds. Once reaching 5 of itself all mobs on screen will die.
21) Lpk and mpk works for skilling. Successfully fishing, cooking, glyphing, suffusencing or transmuting will activate it.
22) 13 stat items can now drop. They will be named "ethereal" (current highest is 12 stats - aka unique)
23) New event modifier - mazes and maps are % smaller
24) New magical map modifier - +1 objectives enabled
25) New abilities + charge type (7.5% every 10/9/8 etc seconds) Double heal ability and 4 mob attack ability. This is passive like charging abilities with damage taken.
26) Middle row in catacombs no longer can be pushed back or pulled forward
27) Acessory slot defensive stats are now active: All elemental and heal masteries, vitality, intelligence (def only), max life, life regen, mana regen, lpa, lpk, life steal, parry, glancing blow, critical flux ,damage reduction.
28) No more ??? question marks while glyphing items under your minimum rank
29) Add marketplace option to search all items at once (weapon, armor, charm, item, object)
30) Death on ls now has sound effect. Leveling up does and so does attacking and healing. Death would be interesting.
1) Prof max from 10 to 15 only helps a selected few prof hunters for weapons & charms (cast or heal)
2) It still feels like an elevator or someone walking a wheelchair towards the door, not necessary, maybe just stick to the door opening and either a white light for success, or a dark light falling down and failing.
3) You have two(2) questions here ... either "hold" and "also INCREASE etc" ... come on... one question ... let us stick to the "Auto" Hold ... they should re-activate the "Right+Click" function that used to exist before they implemented the "Auto Attack" command in the "Settings" (this is a toggle function)
4) Shrine Effectiveness Modifier for "Event(s)" ... this I utterly think is just crap... you want to reduce BETTER Event mods by introducing another mod to an Event list? ... have you actually tested the effectiveness of "shrining" items AS IS? Do you know how much Hit and Mana % per shrine item you GAIN based on the AMOUNT of Intelligence &/OR Vitality YOU have in your character screen? ... No... then go test it out... the more stats you have, the more % you gain back from shrining... so... if you are wearing +Int / Vit items when you SHRINE an item... you gain MORE % hit &/or mana points based on their quality (magical / rare / mystical etc and combined with the Tier).
5) I agree with this addition, a users record of Master Quest Points should be PERMANENT, whether they join a guild, move to a guild or even if they completed a/or more Master Quests outside of being in a guild.
I am going to stop here at 1-5 you listed... I like the #1 suggestion, considering I made that same request years ago, the thing is this... they could actually make the maximum 20... 1 to 20 maximum, but it won't make any difference for full group players, Even now, it doesn't do jack shit for melee weapons, it only benefits casters.
Will come back later on with 6-10.