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Poll > 30 Ladder Slasher Update/change Ideas
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Member
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Oct 4 2023 01:31am
I vote tree fiddy
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Oct 4 2023 01:38am
Quote (Tds95 @ Oct 4 2023 08:01am)
Well compatible with white rods.
Transfer à glyph to create an item haha so people will use suffus for ee items
Like the shrine and map prof as i would love armor prof
Reallocate prof thanks To a token since token are pretty useless


armor prof suggested many times already. This is all newish stuff or at least not suggested often hehe.

sure lets make 480 ee glyphs into items. Lets well white rods and lets turn catacombs into a flight simulator.

Relocate prof actually sounds pretty nice and is definitely not op.
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Oct 4 2023 01:43am
Quote (Canadian_Born @ Oct 4 2023 06:14am)
i dont feel that a complete reset of stat points would be appropriate. as i edited my last post after your post, i feel it would make the game too unbalanced. heck we all wish we could reroll our stat points at a certain point in the climb. especially when soloing. giving that would be literally a wheelchair to get to mq. (apologies and meaning no offense for the metaphor)


so u like suggestion #2 as well.

How is being able to reset your stat points going to matter that much? It would certainly help a bit but wouldn't say its op. Would also make game more dynamic and probably half the people wouldnt restat anyway cuz they'd be too lazy to click all the points in.


Quote (Metalslug3 @ Oct 4 2023 07:14am)
need extra items slots


Go buy some

Quote (jaku @ Oct 4 2023 08:31am)
i would like those to see some day:
2,4,8,9,19,22,27,29


ty for reading :p

its hard to choose out of tons of options and groups of options but is what it is.

Quote (Lewy @ Oct 4 2023 08:40am)


very nice very nice.

Alot of solid ideas just from skimming aill have to take a look. I havent paid much attention to ladder slasher threads in a while but im jumping back in it.

Quote (Beeetlejuice @ Oct 4 2023 08:31am)
I vote tree fiddy


ty so much



This post was edited by Bob888 on Oct 4 2023 01:48am
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Oct 4 2023 02:09am
U rly think we will ever see a good update?
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Oct 4 2023 03:35am
New pole idea:

Allow multiple options to be submitted in 1 pole. The creator of the pole can select the number.

A few of these seem OP, but I like most of them. Obviously voting 7-9 for the monster difficulty though.. :D
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Oct 4 2023 03:53am
Quote (tor_zero @ Oct 4 2023 09:09am)
U rly think we will ever see a good update?


https://forums.d2jsp.org/topic.php?t=84048805&f=272


Also rewrite was really fun and awesome and changed tons of things in the game.


Quote (Jupiter5 @ Oct 4 2023 10:35am)
New pole idea:

Allow multiple options to be submitted in 1 pole. The creator of the pole can select the number.

A few of these seem OP, but I like most of them. Obviously voting 7-9 for the monster difficulty though.. :D


sounds more like a site suggestion :D .

Interesting take. I think u may be the only one to do so but its definitely something missed by some of us as an option not mandatory :P .

This post was edited by Bob888 on Oct 4 2023 03:54am
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Oct 4 2023 04:05am
7) is very cool (or bring back Monster Difficulty events)
9) is a nice qol update
18) sure ^^ why not? :thumbsup:
Regarding item slots.. i would also pay for more item slots on each char (pernament eventually?))
25) Abilities could need some extra love for sure
28) Should be fair too. You dont fail on other skills either
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Oct 4 2023 04:09am
Quote (ahs_darkhunter @ Oct 4 2023 11:05am)
7) is very cool (or bring back Monster Difficulty events)
9) is a nice qol update
18) sure ^^ why not? :thumbsup:
Regarding item slots.. i would also pay for more item slots on each char (pernament eventually?))
25) Abilities could need some extra love for sure
28) Should be fair too. You dont fail on other skills either


HELL NO to mandatory monster difficulty :Rofl: but having the option to do so would be awesome and appeal to everyone.

9 auto stat would be useful for solo to just auto put them in vitality or climbs for 1 stat. Sucks clicking every 30 seconds to open box and put in 1 stat :D

#28 yes pls
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Oct 4 2023 04:16am
I null voted this thread when there were only two replies, now I have read replies for the last 3 pages and comments before I decided to respond. As you will see... I deleted some content from the initial post: https://forums.d2jsp.org/topic.php?t=102006131&f=272&o=0


Quote (Bob888 @ 4 Oct 2023 15:06)
1) Increase prof cap per fight from 10 to 15 base.
2) Add wheel chair accessible ramp for master quests
3) Add auto hold button for transmute like auto hold exists vs monsters. Also Increase size of buttons on screen.
4) Bring back shrine effectiveness event modifier (similar to warn light effectiveness)
5) Allow recovery of total guild points upon rejoining a guild for a fee
6) Shrine prof - need skill "devotion" . Level it up tier by tier like every other skill. Recieve prof for shrining that particular tier. Each rank yields 1% shrine effectiveness
7) /set monster difficulty 50 75 100 etc
8) Dark mode town
9) Auto stat. Select option where u want stat points to automatically go upon level up
10) Muteable comfreys and fishing rods

11) Samurai passive ability - dead end detector
12) New feeder ability- hits 1-3 mobs at random (mini chaos)
13) New feeder class- the skiller - Can train any skill while in catacombs
14) New slash command /logout
15) New extremely rare item: satchel, Allows for 9 more item slots while equipped or in item slot inventory
16) New skilling ability- "mazing" - each maze or map completed you gain prof or while exploring small chance to gain +1 prof each square. Possble rewards per rank??? 1 equipment slot per 5 ranks? Higher map quality per rank?
17) New quest "lingerer" Well size mob that sticks around after each wave like swarm on maps. You have to defeat him several times to beat quest. Will only die in the end with damage from any heal charm because hes a ghost.
18) Vault fee event modifier maybe 15-40% cheaper during event. This would stimulate people to buy more slots for longer periods. Would remove more fg from circulation overall and make it more affordable for players.
19) Overspawn stat items drop red in item drop box to call attention to them.
20) New monster ability "unsustainable duplication" . X monster now can create 1 more of itself every 5 seconds. Once reaching 5 of itself all mobs on screen will die.

21) Lpk and mpk works for skilling. Successfully fishing, cooking, glyphing, suffusencing or transmuting will activate it.
22) 13 stat items can now drop. They will be named "ethereal" (current highest is 12 stats - aka unique)
23) New event modifier - mazes and maps are % smaller
24) New magical map modifier - +1 objectives enabled
25) New abilities + charge type (7.5% every 10/9/8 etc seconds) Double heal ability and 4 mob attack ability. This is passive like charging abilities with damage taken.
26) Middle row in catacombs no longer can be pushed back or pulled forward
27) Acessory slot defensive stats are now active: All elemental and heal masteries, vitality, intelligence (def only), max life, life regen, mana regen, lpa, lpk, life steal, parry, glancing blow, critical flux ,damage reduction.
28) No more ??? question marks while glyphing items under your minimum rank
29) Add marketplace option to search all items at once (weapon, armor, charm, item, object)
30) Death on ls now has sound effect. Leveling up does and so does attacking and healing. Death would be interesting.


1) Prof max from 10 to 15 only helps a selected few prof hunters for weapons & charms (cast or heal)
2) It still feels like an elevator or someone walking a wheelchair towards the door, not necessary, maybe just stick to the door opening and either a white light for success, or a dark light falling down and failing.
3) You have two(2) questions here ... either "hold" and "also INCREASE etc" ... come on... one question ... let us stick to the "Auto" Hold ... they should re-activate the "Right+Click" function that used to exist before they implemented the "Auto Attack" command in the "Settings" (this is a toggle function)
4) Shrine Effectiveness Modifier for "Event(s)" ... this I utterly think is just crap... you want to reduce BETTER Event mods by introducing another mod to an Event list? ... have you actually tested the effectiveness of "shrining" items AS IS? Do you know how much Hit and Mana % per shrine item you GAIN based on the AMOUNT of Intelligence &/OR Vitality YOU have in your character screen? ... No... then go test it out... the more stats you have, the more % you gain back from shrining... so... if you are wearing +Int / Vit items when you SHRINE an item... you gain MORE % hit &/or mana points based on their quality (magical / rare / mystical etc and combined with the Tier).
5) I agree with this addition, a users record of Master Quest Points should be PERMANENT, whether they join a guild, move to a guild or even if they completed a/or more Master Quests outside of being in a guild.


I am going to stop here at 1-5 you listed... I like the #1 suggestion, considering I made that same request years ago, the thing is this... they could actually make the maximum 20... 1 to 20 maximum, but it won't make any difference for full group players, Even now, it doesn't do jack shit for melee weapons, it only benefits casters.

Will come back later on with 6-10.
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