Quote (Anton24 @ Sep 25 2018 05:58pm)
I've been one of the guys championing the "no changes" phrase
But isn't the "no changes" discussion already over, since Blizz already decided that classic will start on 1.12 which is a huge changes from retail vanilla?
The only question left is what will the changes will be. For example: Will classic have battlegrounds on launch (like 1.12) or will there be a long delay (like there was in retail) or a short delay (like a private server has done)?
Quote (SBD @ Sep 25 2018 06:56pm)
People have this wild idea of difficulty but private servers have been going on for years and years. Every encounter is down to a science now. The quickest lvling path, the best rotation, everything that you had to solve back then is known.
It was great because we didn't use guides or dbm, but those things exist now and that experience is long gone.
The game used to be great because you played with your points, you wiped and tried again you failed and failed and failed. There's no more of that. Everyone will know everything and if they don't you will either be yelled at to go watch YouTube or you will feel inferior and slow and look it up yourself.
Guides ruined wow. The best x, the fastest x,. You gonna handicap yourself and not play it, probably not.
Luckily, there are still challenges in vanilla that aren't part of the encounters. The social challenge is one of the biggest one. And being forced to travel through the world exposing yourself to being ganked/camped. And having to make a meaningful decision about your character's spec. Do you want to spec for raid or pvp? Or do you think you can farm enough gold to be able to constantly respec for the content you are doing today?
The main problem with modern expansions is that these challenges just aren't part of the game anymore. New players look at "challenge" strictly through the prism of encounter/class design. They aren't aware that there is anything outside that. Before cross realm, name changes and realm transfers existed, your character's name meant something. If you were in a big guild, your actions affected the reputation of your guild's name.