Quote (SBD @ Sep 25 2018 03:56pm)
People have this wild idea of difficulty but private servers have been going on for years and years. Every encounter is down to a science now. The quickest lvling path, the best rotation, everything that you had to solve back then is known.
It was great because we didn't use guides or dbm, but those things exist now and that experience is long gone.
The game used to be great because you played with your points, you wiped and tried again you failed and failed and failed. There's no more of that. Everyone will know everything and if they don't you will either be yelled at to go watch YouTube or you will feel inferior and slow and look it up yourself.
Guides ruined wow. The best x, the fastest x,. You gonna handicap yourself and not play it, probably not.
It's not so bad. People still fail mechanics and even reading guides and following the script, people can't do it like Method or people that spend 16 hours a day on it. I would agree that the entirety of Vanilla is completely meta-gamed if you want to call it that, but there are still outliers like Perplexity that are so good at PvP they are constantly changing the landscape of that part of the game. On an encounter to encounter basis, it's not only mapped out like Encyclopedia Britannica, it's just so basic. The tryhards are gonna yell but there are plenty of shitter guilds that let people roll meme spec and play for fun. They damn sure don't gear as fast as the tryhards but they're all different.
Learning encounters for me, personally, was a very fun aspect of the game, but a small one that I don't stay glued to. What's fun for me in Vanilla is the whole spectrum of unique players and friends I've made from back in 2004 to now. Some of whom I've spent real world hours with outside of the game due to our shared love. If they can bring back the community and elaborate a bit, it could be grand. Perhaps I'm just blinded by nostalgia and eternally optimistic to a fault.