Quote (Modulok2405 @ Apr 27 2023 01:22pm)
You are right, but there is light. Look at Soulsgames for example. An honest genre, never asking for money after you bought the game, always delivering quality, trusting in you as intelligent being who can handle things by yourself. Just pure and honest gaming, develiped in modern times. Light in between the dark Void of Lootboxes, MTX, battle passes and subscriptions.
As long as there is great companies and great games there is still hope.
P.S.: Baldurs Gate 1 and 2 are important parts of my teen years. Some games will always have a special place in my heart for as long as I live.
Well.
1. New games require graphics better than People have. So it will never feel fluant, precise and the same every time.
2. New games like warzone 2 and even warzone 1 base their system to create less skill gaps. In warzone1 it was hidden better. U would miss a couple of hitmarkers here and there, ur sniper/ballistic knife and crossbow headshots would stop to 1 tap. Ur stuns would fail to do shit, ur bullets and throwing knife would curve to miss enemy lethal areas. We are here talking even point blank. Sometimes ur dmg is at 50%. It could last for 1 Day to an entire week. So I recorded some of that shit sometimes. Sometimes gun jams as well. Aim assist could also be absent for a weak. You would not get teammates for 8 games in a row. They also started to nerf headshot dmg on guns in general and increased limb damage so that worse aimers would have less benefits.
3.But on warzone to its a completely New level. Every stat possible is beeing modified, the game and guns never act the same, muscle memory wont work, cause its all modified from the first game you play. You May be up 45-3 in multiplayer the first half, then the game will spawn you in certain death until the game ends. Everytime you spawn u can do nothing but insta die.
Recoil
Flinch
Bullet velocity
Operator speed
Gun refuse to fire
Throwing knife curving
Bullets deleted from server 1mm prior to impact
Missing hitmarkers in general
Throwing knives change direction and goes to the sky
Guns deal even less than 50% dmg
Aim assist gone
Stick drift when aiming at players, but cant produce the same when aiming on walls.
Messing with stuns and riot shields.
Turning ur operator 45 degrea off the enemy
Forcing ur aim off the enemy, and ur not even able to force it back.
On top of that the game is made to have as little outplay potentioal as possible, no 1 tap wepons, slow movement, slow reload, slow climbing/getting out of water/release parachute and heavy pentalties on jumping and such.
D2r is the same:
Remove delays
Make pvm easier
Remove active stun, where both players before had to active fight to stun and avoid stuns.
Remove desync
Remove speed
Slow it down
Dumb stuff down step by step
And ofc always Remove the new things People like:
D2r: 200eias caps
Warzone: remove backpacks with the 3rd wepon option and stacking of utility, and remove the autofill from stashed inventory to use slots. Cause we can't have any1 benefit from beeing tactical either. You gonna shot at eachother and server gonna decide WHOs going to die.
This post was edited by gel87 on Apr 27 2023 04:32pm