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May 3 2014 05:58am
so console games are now $70?

amazing spiderman 2 is $65 in stores, $40 on steam?

why are consoles relevant?
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May 3 2014 06:16am
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May 3 2014 09:54am
Quote (Halfdead14 @ May 3 2014 07:16am)
http://i.imgur.com/owEVOMI.jpg


:rofl:
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May 8 2014 03:30pm
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May 8 2014 03:33pm
https://www.youtube.com/watch?v=EJGQK2njFiA
The goal is to stay true to the series’ roots, meaning creating a competitive, first-person arena shooter. Development will focus on Windows, Mac, and Linux, all code content will be available via GitHub, and if you want to participate all you need to do is create a free account and join Epic’s forum discussion.

Since it will in part be created by a community of volunteers, the game will be free when it comes out. Epic stressed the point that it will be just free, not free-to-play. However, it also said that eventually it will create a marketplace where developers, modders, artists, and players can buy and sell mods and content, or just give it away for free. Earnings from this marketplace will be split between the content creator and Epic, which is how it plans to pay for the game.

Mods and user-created maps in previous Unreal Tournaments were a huge part of their appeal, and allowing these modders a way to profit from their creations sounds like a good idea. It also sounds like it could annoy a huge number of people along the way, and Epic’s aware of that.

hmmmm free unreal
use big dick unreal 4
might be big dic kepic

This post was edited by urbanshaft on May 8 2014 03:33pm
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May 12 2014 03:41pm
https://www.youtube.com/watch?v=zmPYasVcJUI

whos ready for the
new tfall dlc
oh man them trees
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May 12 2014 11:27pm
Respawn Entertainment released the third update for Titanfall today, which includes changes to custom load-outs, Last Game Summaries, custom match settings, and some PC-specific upgrades.



Changes to Titanfall that impact all platforms include the addition of two dedicated custom loadouts per game mode. Each custom loadout slot is unlocked after playing a game mode 5 and 10 times, respectively. Last Game Summaries also got some tweaks. Players can view scoreboards from the lobby after the match, and filter which challenges are displayed and check their progress. The update also makes it easier to track how far you’ve progressed in the campaign and when regen challenges become available.

Custom Private Matches, which is still in beta, got a host of new features. New options include changing up the AI lethality, Titan rebuild time, Titan Shield Capacity, and how much ammo Pilots can carry.

Lastly, the PC release of Titanfall received some specific changes, including extreme frame-rates that supports refresh rates up to 144fps. The audio installer is now much faster, so you won’t have to step out for a sandwich whenever this phase comes up. New scoreboard controls let you use the keyboards Page Up/Down and Delete keys to select and mute players, while Enter allows you to view their profile.

guys tfall is the new cod
hop on that dick
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May 13 2014 06:24am
Quote (urbanshaft @ May 12 2014 10:27pm)
Respawn Entertainment released the third update for Titanfall today, which includes changes to custom load-outs, Last Game Summaries, custom match settings, and some PC-specific upgrades.



Changes to Titanfall that impact all platforms include the addition of two dedicated custom loadouts per game mode. Each custom loadout slot is unlocked after playing a game mode 5 and 10 times, respectively. Last Game Summaries also got some tweaks. Players can view scoreboards from the lobby after the match, and filter which challenges are displayed and check their progress. The update also makes it easier to track how far you’ve progressed in the campaign and when regen challenges become available.

Custom Private Matches, which is still in beta, got a host of new features. New options include changing up the AI lethality, Titan rebuild time, Titan Shield Capacity, and how much ammo Pilots can carry.

Lastly, the PC release of Titanfall received some specific changes, including extreme frame-rates that supports refresh rates up to 144fps. The audio installer is now much faster, so you won’t have to step out for a sandwich whenever this phase comes up. New scoreboard controls let you use the keyboards Page Up/Down and Delete keys to select and mute players, while Enter allows you to view their profile.

guys tfall is the new cod
hop on that dick


NN titantrash
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May 13 2014 01:02pm
http://www.ign.com/wikis/e3/E3_2014_Press_Conferences

EA has also announced 6 new projects will be at E3 2014, one of which is a Frostbite Engine-based game planned for release in Q3 of 2014.

plz don't be
a bf police themed game
just give us fucking mirrors edge
entire year no news or shit
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May 13 2014 10:18pm
I am just now catching up with Metro: Last Light and am beating myself up for not picking it up earlier. 4A Games’ post-apocalyptic, subterranean world feels much bigger than what any one game could explore, which is why I’m happy to hear it’s opening a new studio and working on more Metro games.

4A, which is based in Ukraine, announced that it’s new studio will be based in Malta. "By basing our new headquarters in Malta, a member state of the EU, 4A Games will be able to better compete on the international stage" CEO and Head of Business Dean Sharpe said. "Malta offers fantastic incentives for game development, and we are confident 4A Games will be able to attract the very best talent from Ukraine, Malta and beyond."

4A said that Creative Director and Co-Founder Andrew Prokhorov and Chief Technical Officer Oles Shishkovstov will relocate to Malta, and continue to recruit for both the Malta and Ukraine studios as they expand.

Best of all, 4A also confirmed that it continues to work “on unannounced titles within the Metro universe as well as further, unannounced projects, powered by their cutting edge proprietary tech, the 4A Engine.”

oh man new metros
and more games on that big d engine
bring on e3 white power
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