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Feb 9 2013 10:01am
Quote (SaintValentine @ Feb 8 2013 03:42pm)
http://blog.greenmangaming.com/2013/02/free-game-zombies.html

free game a day, for the next 4 days, tomorrow is ninja blade.

must have playfire account and link to gmg account, though you can delete the former after if you please.


new game today go get it




RAGE Tool Kit Available Today on Steam


Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.

Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.

Welcome to the RAGE Tool Kit

RAGE Tool Kit FAQ and EULA

To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).

http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/
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Feb 9 2013 06:58pm
http://blog.greenmangaming.com/2013/02/the-grand-playfire-gmg-giveaway.html

today's game is ninja blade.
tomorrow is unstoppable gorg.
monday superstar v8 challenge.


/e also first look at wasteland 2 gameplay

http://vimeo.com/inxile/wl2-firstlook

This post was edited by SaintValentine on Feb 9 2013 06:59pm
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Feb 10 2013 07:31pm
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Feb 11 2013 01:11pm

guaranteed pat will jack off 2 her
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Feb 11 2013 05:41pm
Member
Posts: 54,665
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Feb 11 2013 05:58pm
im not gay

but if prophet was wearin a suit
then said bam n tore it up
with the nanosuit bustin out
id probaly precum
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Feb 11 2013 06:20pm
^

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Feb 11 2013 06:22pm
Qwar
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Feb 11 2013 06:23pm
Quote (Grillz9909 @ Feb 11 2013 08:22pm)
Qwar


You slip that she-beast your tube steak yet?
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Feb 12 2013 08:57am
Zombie Studios sent word last December that it’d licensed the powerful Unreal Engine 4 for an unnamed “psychological thriller game.” Now, the studio behind Blacklight has a totally-non-ironic name for its project: Daylight, a horror-wanderer of Amnesia: The Dark Descent ilk set in a decayed, procedurally-generated insane asylum.

With no name and no memory of unceremoniously arriving at the asylum, players piece together the events of the past while seeking escape from the building’s tangled ruin. The procedural generation tech, Zombie claims, means no two playthroughs will be the same. The studio says each session lasts around half an hour, which suggests a need for multiple runs to figure out the full story.

“Different players will have a totally different experience,” Creative Director Jared Gerritzen says. “You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell. You need to find your way out, and each time you do it it’s completely different.”

Instead of weapons, you’re given a cell phone that warns you when psycho phantoms are lurking nearby and acts as a compass and makeshift flashlight. It also occasionally becomes “possessed” to play snippets of expository video or show images. This is the true power of 4G LTE.

Contemporary torches like as flares and glowsticks stave off ghostly foes for a short duration, but Daylight’s clear directive, like Amnesia, lies in avoidance and moments of panicky cat-and-mouse chases. And with an expected 2013 release date and $20 price on Steam, it should be one of the first Unreal Engine 4 games you’ll get your hands on.

Below, a couple exclusive screenshots Zombie shared with us:





http://www.pcgamer.com/2013/02/09/daylight/
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