Digging into the settings menu, here’s what was adjustable…
•Anti-aliasing
•Texture detail
•Dynamic shadows
•Post-processing quality
•Light shafts
•Ambient occlusion
•Object detail
•V-sync
•FOV (a slider, with no listed value)
•UI margins
•Toggleable highlighting of “searchable” or “important” objects
An Irrational developer told me that Infinite is running on DirectX 10, but that it does take advantage of some DX11 features.
mmm ye gooo bioshock
wait
f u
This post was edited by urbanshaft on Dec 7 2012 03:58pm