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Mar 27 2011 04:12pm
Quote (urbanshaft @ Mar 27 2011 05:19pm)
who cares
bout console fags
ooooo shit son
wp


son crytek doesnt even know that they made this game for pc ..
Member
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Mar 27 2011 04:25pm
we will c
if a dx11 patch comes
would also be a reason
y no bug fixes at all
both will happen same
time
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Mar 28 2011 01:08am
http://twitter.com/CRYTEK_TIAGO/
who got the balls
to msg him and ask
wats goin on
Member
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Mar 28 2011 04:36am
"Post subject: Re: EA,CRYTEK, do something to protect original copy player
New postPosted: 28/03/11
Re: EA,CRYTEK, do something to protect original copy player
New post 28/03/11

We’ve been working hard to resolve as many of the post-launch issues as possible including some improvements to our game security. These updates will be made available via automatic-download later this week."

http://twitter.com/#!/NanoSmartCasual
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Mar 28 2011 06:02am
dx11 works automatically cuz it's installed on your computer
get good
Member
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Mar 28 2011 12:15pm
motherfucker
i dont c a dx11 patch dlin
fml
Member
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Mar 28 2011 12:18pm
lol
what patch are you downliadng ?
Member
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Mar 28 2011 04:45pm
shaft how mad are you at no patch today
pushing it back to later this week
then they gonna say well we need 3 weeks
then it never comes out :o
Member
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Mar 28 2011 04:49pm
"milliseconds. It means that using the DX11 API, there's a huge overhead of unused compute time that gives the engineers the ability to add in more features, content, etc. It's great because it means that PC will have much more than consoles. It's horrible because that shows just how much consoles held back the PC version. Console developers fight tooth and nail just to scrounge an additional ms for anything.

Basically, the video card takes time to preform the tonnes of computations to render out a single frame. With a millisecond being a unit of time, it goes to show you just how much a computer can do in that duration. The minimum spec for PC has the video card shelling out over 500 gigaflop/s and it's not even a DX11 card. If memory serves, the first DX11 cards came three generations later (9k series, 200 series, and arriving on the 300 series).

According to the CE3 autopsy posted a couple of days ago, water ripple propogation took only .2 milliseconds on consoles. The 16 ms in comparison would be akin to adding water propogation 80 times and not having any hindrance on performance, we still have to wait and see how much they will cram in but yes it's a VERY VERY good thing. to give you an idea of it sun shadows(very demanding) take between 2-5ms. they are talking about a good chunk of overhead before damaging your current fps. the new engine is quite impressive so we will see just how far they go now that they are not having to cater to consoles. "

so basically
if the guy from crytek
aint ojin us
shit gona be more epic
then epics unreal 3 dx11 demo
OH SNAP
IM GOOD
wp
Member
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Mar 28 2011 05:04pm
alright mr funny guy
what the shit is going on


A number of web sites have been reporting today that Crytek had plans to release a new patch sometime today for the PC port of its just released first person shooter Crysis 2. The patch was reported by these sites to finally update the game to support DirectX 11 graphics cards. However a post on the official MyCrysis.com message boards has put these rumors to rest.

According to Crytek's community manager, "No patch was ever confirmed, I have no idea why this website even posted such information." He added, "When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine." On the plus side the community manager stated in another forum post there will be a new PC patch for the game available via auto-updater later this week but there's no word on what the patch will contain.

This post was edited by camopk on Mar 28 2011 05:04pm
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