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Jul 25 2012 03:40pm
Quote (urbanshaft @ Jul 25 2012 04:39pm)
http://www.youtube.com/watch?v=uEczDDOzK9Q
remember kids buy a pc game
use controller


I plat'd it in 3 days.
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Jul 25 2012 05:01pm
It appears Call of Duty may finally shed its aging engine. If so, Black Ops 2 will be the last game to use the IW engine, which has its roots in id Tech 3. Based on the resume of an Infinity Ward engineer, Activision's other Call of Duty studio is working on a "new high-end DX11 code base."


The resume of Andrew Aye shows work on an "unannounced title" due for PS3, Xbox 360, PC DX11, and "TBA." Given that the current slate of consoles cannot run DirectX 11, it seems likely that "TBA" represents an upcoming next-gen console.

Kotaku points out that the next Call of Duty game may see a multi-generation release, a la Call of Duty 2 where "current-gen versions are ported down from their cutting-edge counterparts."


mother of fucking god
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Jul 25 2012 05:03pm
Quote (urbanshaft @ Jul 25 2012 05:39pm)
http://www.youtube.com/watch?v=uEczDDOzK9Q
remember kids buy a pc game
use controller


thisll probably explain why

http://www.youtube.com/watch?feature=player_detailpage&v=KJ5l4L_3RxY#t=393s
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Jul 25 2012 05:56pm
Quote (urbanshaft @ Jul 25 2012 07:01pm)
It appears Call of Duty may finally shed its aging engine. If so, Black Ops 2 will be the last game to use the IW engine, which has its roots in id Tech 3. Based on the resume of an Infinity Ward engineer, Activision's other Call of Duty studio is working on a "new high-end DX11 code base."


The resume of Andrew Aye shows work on an "unannounced title" due for PS3, Xbox 360, PC DX11, and "TBA." Given that the current slate of consoles cannot run DirectX 11, it seems likely that "TBA" represents an upcoming next-gen console.

Kotaku points out that the next Call of Duty game may see a multi-generation release, a la Call of Duty 2 where "current-gen versions are ported down from their cutting-edge counterparts."


mother of fucking god


that engine is only like 4-5 years old :lol:


Quote (Grief_exe @ Jul 25 2012 12:48pm)
When you search to add a non-steam game for example. I'm sure Steam scans your computer everytime it is on for this reason.

and people cried about origin doing this...


Quote (Patryk1991 @ Jul 25 2012 10:56am)
Welcome to our first official Q&A segment where you can ask questions about our upcoming Cyberpunk title. Just leave your questions in the comments below and we will be back with answers next week. We will close this thread on Monday (July 30th) at 3PM GMT, select 5 questions, and post the answers on Wednesday (August 1st).

Please remember that a lot about this project is still classified and we simply can’t answer every single question you might have, even if we really wanted to, so please keep that in mind. Only one question per person and please try to keep your inquiries relatively short. Also, if your question isn’t picked this time, it still might get answered next time we do the Community Q&A: it might mean that we’re not allowed to talk about what you want to know at this particular moment.

Alright, so let’s begin, shall we?

http://en.thewitcher.com/community/entry/268


Quote (Patryk1991 @ Jul 25 2012 10:56am)
Welcome to our first official Q&A segment where you can ask questions about our upcoming Cyberpunk title. Just leave your questions in the comments below and we will be back with answers next week. We will close this thread on Monday (July 30th) at 3PM GMT, select 5 questions, and post the answers on Wednesday (August 1st).

Please remember that a lot about this project is still classified and we simply can’t answer every single question you might have, even if we really wanted to, so please keep that in mind. Only one question per person and please try to keep your inquiries relatively short. Also, if your question isn’t picked this time, it still might get answered next time we do the Community Q&A: it might mean that we’re not allowed to talk about what you want to know at this particular moment.

Alright, so let’s begin, shall we?

http://en.thewitcher.com/community/entry/268


bump
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Jul 25 2012 11:23pm
playing resident evil 1 remake ported (hacked?) to pc.

9x aa (nice aa number lol) 1080p (character models look awesome for the time but background is grainy because i am on a 2560-1440 monitor and 1080 is the max i can force)

hard.... burn every body or you are going to have a bad day.
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Jul 26 2012 07:58am
enjoy your console port :D

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Jul 26 2012 05:28pm
What's included in the upcoming "Aftermath" expansion for Battlefield 3? The new DLC will add four new maps, new "heavily modified military and civilian vehicles." In addition to the requisite new assignments, achievements, and dog tags, there will also be one new game mode yet to be detailed.

The key focus of the Aftermath DLC is its setting: taking place in the "shattered distracts, streets, and surrounding villages of a post-earthquake Tehran." The dust, rubble, and damaged terrain will factor into how you move around the environment.


From EA's official website (via Joystiq):



With operational capacity severely compromised the opposing forces must adapt and engage in vertical and horizontal urban combat amongst the dust and rubble with cracks and fissures in the terrain providing unexpected cover and paths to objectives. Additional support comes in the form of heavily modified troop transports and civilian vehicles specially adapted to deliver deadly force to the enemy.
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Jul 26 2012 05:32pm
Whether it’s Nazis, the undead, or hostile aliens, there is something incredibly satisfying about shooting things to good music. Symphony scratches this itch in a very cathartic manner by allowing players to shoot many, many things to whatever music they have in their library.

The best way to describe Symphony might be as an overlap of Audiosurf and Geometry Wars. Each song you put into the game becomes a level that you must shoot your way through with your trusty musical battleship. Controlling your ship via mouse, you need to avoid kamikaze enemies, projectiles, and other hazards such as insta-death walls. If you are killed by one of these obstacles, no need to fret; you have infinite lives. Death is punished by the deduction of a small chunk of your points. Different parts of your ship take damage depending on where it is hit by projectiles or enemies. You have four guns, and each can be taken out by area-specific damage. However, you can repair your ship by collecting pieces of inspiration that are dropped by destroyed enemies, which also provide points. The gameplay is addictive, intuitive, and tons of fun.

If that was all that Symphony did, it might not be as noteworthy as it is, but it layers more content atop the addictive gameplay. The points of inspiration you pick up can be used to purchase upgrades and new weapons, as well as power-ups that appear throughout the levels. You unlock one weapon or item per song through a randomized process, so you will never know what you are going to be getting next. Some items are rare and extra powerful, and some are the same as your initial weapon loadout. Levels add another layer of replayability (in addition to wanting to play your favorite songs over again) through the implementation of six different difficulties: pianissimo, piano, mezzo-piano, mezzo-forte, forte, and fortissimo. Higher difficulties net you more kudos points, which are necessary to unlock higher level upgrades for your weapons.

A nicely packaged story mode tasks you with defending our universe from an unknown entity that wishes to consume our music and souls. It has captured different composers and enslaved them to do its bidding in the form of random boss battles. Each boss occurs three separate times along with a short exchange with the unknown entity, increasing in difficulty with each subsequent encounter. Defeating a boss unlocks the next highest difficulty.

There is also an online ranking system, allowing players to compete for high scores and earn medals. This basically amounts to an in-game achievement system. The method you use to import music into the game is very easy and painless. Symphony comes with its own music if you really don’t feel like rocking out to your own tunes.


who be playin that 2 some adele
oh shit son
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Jul 26 2012 05:35pm
The upcoming remake of Baldur's Gate is coming to PC on September 18, developer Overhaul Games announced. Versions for iPad and OSX are due in the same month while an Android version is coming later.

Baldur's Gate Enhanced Edition for PC includes three new characters: Dorn Il-Khan, Neera the Wild Mage, and Rasaad yn Bashir. There's also one new area: The Black Pits. Additionally, the team is adding new voice sets, support for high-resolution displays, "400 improvements to the original game" and improved mulplayer support, which includes connectivity between all platforms.

The PC version is releasing digitally through Beamdog for $19.99. Head over to the official website for more.

http://www.gameinformer.com/b/news/archive/2012/07/26/baldur-39-s-gate-enhanced-edition-coming-this-september.aspx
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Jul 26 2012 07:03pm
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