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Jun 13 2012 04:34pm
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Jun 13 2012 04:59pm
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Jun 13 2012 05:16pm
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Jun 13 2012 07:48pm
Playdead's first game was a critical and financial success. Limbo's dark, atmospheric 2D world captured the attention of gamers everywhere. So, what's next for the Danish studio? Apparently, another dark 2D platformer.

The first info on "Project 2" has surfaced due to the game's receipt of a grant from the Danish government. The studio gets 1 million Krone (about $169K), and we get a first look at their new game. It's a win-win.



"Project 2" tells the story of "one boy's struggle against evil forces through questionable experiments on human bodies, trying to take over the world." Like its predecessor, it will feature "unique puzzles" and offer 2D platforming gameplay. However, unlike Limbo, the grant site notes that "the game is in color and set in a 3D environment."

Although the game isn't due until 2014, Kotaku points out that the game is currently listed for PC, Mac, PS3, and Xbox 360.

mmmmmmm limbo was good
170k and 2years to make
thats like the cost of making a gun sound in cod
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Jun 15 2012 11:56am
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Jun 15 2012 12:46pm
Quote (urbanshaft @ Jun 13 2012 07:48pm)
Playdead's first game was a critical and financial success. Limbo's dark, atmospheric 2D world captured the attention of gamers everywhere. So, what's next for the Danish studio? Apparently, another dark 2D platformer.

The first info on "Project 2" has surfaced due to the game's receipt of a grant from the Danish government. The studio gets 1 million Krone (about $169K), and we get a first look at their new game. It's a win-win.



"Project 2" tells the story of "one boy's struggle against evil forces through questionable experiments on human bodies, trying to take over the world." Like its predecessor, it will feature "unique puzzles" and offer 2D platforming gameplay. However, unlike Limbo, the grant site notes that "the game is in color and set in a 3D environment."

Although the game isn't due until 2014, Kotaku points out that the game is currently listed for PC, Mac, PS3, and Xbox 360.

mmmmmmm limbo was good
170k and 2years to make
thats like the cost of making a gun sound in cod


170k for {copy} .... {paste}.

borderlands 2 looks... mmm mmm good.
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Jun 15 2012 03:27pm
so the summer seal should be next friday
or close to that date

what games you hopin to pick up cheap??
i want alan wakes cheap and nexuiz
n ill be happy
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Jun 15 2012 03:33pm
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Jun 15 2012 03:33pm
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Jun 15 2012 04:08pm
Although Max Payne 3 managed to secure the number two spot in last month's NPD numbers, actual sales figures suggest Rockstar's latest has seriously underperformed. According to NPD stats, Max Payne 3 managed to sell 440K units.

While that number may seem impressive to some, it is a far cry from the first-month sales of Rockstar's big 2011 game, LA Noire. That game sold nearly 900K units, but even that game fell short of industry expectations. With Max Payne selling even fewer copies, it's unsurprising that Wedbush Securities analyst Michael Pachter would call the game "a flop."



Pachter points out the game's eight-year development, and claims "Rockstar put off releasing GTA" to work on MP3. Rockstar has admitted that the long-troubled development of Max Payne 3 eventually required the work of many of its global studios.

It's clear that Take-Two Interactive, parent company of Rockstar, was betting big on Max Payne 3's success. In its last financial report, Take-Two claims retail sell-in of about 3 million units. With only 440K units sold in the US, that means there are a few million units of unsold inventory sitting on store shelves. If you haven't bought Max Payne 3 yet (and by the looks of these numbers, you likely haven't), retail markdowns are likely to happen in the coming weeks.

nobody gona spend 60bux
on a tps come on ppl
rockstar lost like 200mill on this game
holy
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