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May 10 2012 12:06am

In a recent interview to Spong, Crytek's Rasmus Hojengaard stated that Crysis 3 PC version will get some extra Visual Goodies when it arrives next year.

SPOnG: Were PC players concerned with the move to multi-platform for Crysis 2, and do you think there will be a similar reaction with Crysis 3?

Rasmus Hojengaard: Yes, and yes. I mean, PC players, fundamentally only want Crysis to be on PC, right? And, you know, that's kind of understandable when you consider how the original game - and even Crytek itself - started out. But, we're definitely pushing this game a lot from a visual standpoint, and for sure there's going to be visual goodies in it that you can only get if you have a super-high-end PC.

At the same time, we want to ensure if you don't have a super-high-end PC, the game will still look amazing. On top of that, we want to make sure the experience is not different from platform to platform.

The challenges nowadays are a little bit different, to be honest. Five, maybe eight years ago, the challenges developers faced were rather broad. Now, the challenges are more specific in terms of technical features. Can you do area-based soft shadows? Ray-traced area lights? Bounce lights? All this memory-heavy stuff that build up the subtleties of photo-realism - these are the things that take up all the computational cycles.

And it's not like we have a little switch where can you flick this sort of stuff on and off. It all takes a lot of resources from either the CPU, or the graphics memory. So it's a different world now with different challenges than there was five years ago.

SPOnG: Let's flip that question around to consoles. How are you pushing the graphical fidelity on PS3 and Xbox 360, given that these platforms must be hitting a performance ceiling some seven years after launch?

Rasmus Hojengaard: In theory, you can go infinitely far. It depends on how you can translate that while managing resources for each platform. A lot of the fancy DX11 stuff that we've done for the PC platform has been translated into console versions that looks almost as good. Or at least, we've introduced a fidelity that hasn't been present in any other console game so far. Right now, our challenge will be how much of it we will actually be able to implement and to what extent, without stealing too much memory or too many cycles. But for sure, we put a lot of push on that - we have a lot of brilliant R&D guys and they spend a lot of time figuring out how to translate these high-end features into console platforms.

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May 10 2012 12:08am

o ye
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May 10 2012 12:57pm
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May 10 2012 01:00pm
A “Gamestop source” has sent Kotaku this image of an in-store Steam voucher that will apparently hit shelves on May 15. This is supported by data mined from the latest Steam beta update, which hints at the addition of a “redeem Steam wallet voucher” link in future. That was picked out by users over on the Steam forums.

If legitimate, it’s an interesting shift in the attitude of retailers towards the online market that’s has been siphoning PC gamers away from stores for years. It’s also an admission that their attempts to build a rival service in Impulse haven’t gone well. From Valve’s perspective, it’s another way to push shop-browsers online and get people using the Steam wallet system. Would you use Steam vouchers?
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May 10 2012 01:38pm
Damn. Been playing so much Day Z the past couple days. So much fun, my friend and I made it pretty far north and found a small military base with some really nice loot.

Didn't run into any bandits today though, was hoping to get some PKs.

Here is what it is:

Quote (Grief_exe @ May 6 2012 03:56pm)
Damn. Day Z mod looks sick. Its for Arma II

You load into a server on this huge island, and you spawn in a random location on the southern coast with some supplies.

Its persistant world, so we can play together. We just meet up and work together on shit.

There are zombies everywhere and you don't know if you can trust humans.

Weapons, items, and zombies are on random spawn throughout the zone, so you have to search towns for food, water, ammo, and guns.
You can also build cars, helicopters, and other vehicles if you find enough materials.

Here is an intro video of a guy just talking about it, nothing too interesting. But I watched a ton of awesome videos on youtube about this game.

Its an FPS btw, but this guy is playing in 3rd person. Bump up the resolution to 1080p for some sexyness. Its in Alpha btw so the animations aren't that great and there are some bugs.


http://www.youtube.com/watch?v=mOB7YGgREFg

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May 10 2012 01:39pm

that is fucken grief n cam
no lie
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May 10 2012 01:42pm
Emergent assassin sim Dishonored will be available to buy on October 9 in North America, October 11 in Australia and October 12 in Europe.

It’s exciting news. Over the course of the last few months Dishonored has gone from being a promising but mysterious shooter to one of the most exciting games of the year. Designers Harvey Smith and Raf Colantonio aim to bring the tough close quarters combat of Dark Messiah of Might and Magic and the sandbox magic of Deus Ex together in one world. Half-Life 2 artist Viktor Antonov provides the backdrop, a gorgeous, sinister city called Dunwall. It’s a crumbling, totalitarian warren influenced by the architecture of old London, plagued with rats and powered by volatile whale oil.

if a game comes out on yur bday
does that mean auto buy?
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May 10 2012 02:28pm
Quote (urbanshaft @ 10 May 2012 20:00)
A “Gamestop source” has sent Kotaku this image of an in-store Steam voucher that will apparently hit shelves on May 15. This is supported by data mined from the latest Steam beta update, which hints at the addition of a “redeem Steam wallet voucher” link in future. That was picked out by users over on the Steam forums.

If legitimate, it’s an interesting shift in the attitude of retailers towards the online market that’s has been siphoning PC gamers away from stores for years. It’s also an admission that their attempts to build a rival service in Impulse haven’t gone well. From Valve’s perspective, it’s another way to push shop-browsers online and get people using the Steam wallet system. Would you use Steam vouchers?
http://media.pcgamer.com/files/2012/05/Steam-voucher1-610x239.jpg


I'll probably get those just for the sake of having money on an account if something cool comes out. (I spend all my cash on thicke bitches)
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May 10 2012 10:19pm
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May 11 2012 12:24pm
Blows my mind that arma 2: combined operations is still in the top 5 of games sold on steam because of the day z mod.

Goes to show you that a healthy Modding community or great free updates will generate you much more revenue then DLC.

EA should be taking notes.
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