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Apr 24 2012 02:00pm
mofo do u not understand
the nanosuit took over the other guy
once he saved the world
cuz the suit likes dark meat
bdi



look at his big pecs unlimited
god damn
http://www.rockpapershotgun.com/2012/04/04/borderlands-2-preview-pc/
njoy the long read

This post was edited by urbanshaft on Apr 24 2012 02:07pm
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Apr 24 2012 02:12pm
Crytek has DX11 graphics running in Crysis 3 on PS3, Xbox 360
Including render features that "shouldn't theoretically work on consoles".



German developer Crytek has DirectX 11 graphics running on Crysis 3 on PlayStation 3 and Xbox 360.

The PC version of the sci-fi shooter sequel, due out spring 2012, will build upon the stunning Crysis 2 DirectX 11 Ultra Upgrade, but the programmer wizards at Crytek aim to get at least some of this running on the console version of the game.

"We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus Højengaard, director of creative development at Crytek, told Eurogamer.

"It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks."

Højengaard provided a concrete example of this: parallax occlusion mapping, while pointing out that it was not a feature confirmed to be in the console version of Crysis 3.

"I'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons," he explained.

"That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360."

Højengaard insisted, however, that Crytek will not include DX11 graphics features on console if they impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.

Crytek hopes Crysis 3, which has been in development for just over a year, will prove to be a visual showcase, an example of what is possible on the PS3 and Xbox 360 at the end of their lifecycles.

"It's always interesting to push stuff when the perception is you can't push it anymore," Højengaard said. "That's definitely something we're doing." The development team is benefiting, in this regard, from a particularly efficient production - one boosted by the "stable" CryEngine 3 and developers who are finally getting to grips with the Crysis franchise. The end result is a quicker turnaround than with previous Crytek games.

"We can just be very efficient about the production because we have a stable technology path and we're not developing a new engine," he said. "And we have people who really know what they want to do with the game, which means we can get something out somewhat quicker than we could with Crysis 2, which had new engine development, and Crysis 1, which was new IP. As soon as you have to invent something it always takes longer than if you know what you're doing.

"We're obviously hoping it will be one of these pillars where we can go, that was what you can do."

you just know if the new consoles true
50 ppl from sony and microsoft workin with crytek
to make crysis2 pc look bad on the new consoles
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Apr 24 2012 06:13pm
another mw3 free wekend
everyone get them hacks on
aka grilzzzz
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Apr 24 2012 07:11pm

bdi
noticed same hud though
boner kill

This post was edited by urbanshaft on Apr 24 2012 07:19pm
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Apr 25 2012 05:19pm
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Apr 25 2012 05:26pm

4:20 for moh
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Apr 25 2012 05:54pm
Quote (urbanshaft @ Apr 25 2012 05:36pm)


Rumor: Bethesda bought the rights to the STALKER IP.

This is only rumor at this point since my only source is some Eastern European site http://stalker-gsc.ru/news/s_t_a_l_k_e_r_2_novosti_prodolzhenie/2012-04-25-1764

That would be horrible.

Skyrim is a decent game at best, game is overall very shallow. The TES formula needed to be streamlined, but not to the point of the lowest common denominator, and the gameplay was only streamlined not improved.

Not to mention they will probably throw it on Gamebyro 1.2, more commonly known as Creation Engine, engine is over 10 years old now.
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Apr 25 2012 07:29pm
gg gameplay
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Apr 25 2012 10:04pm
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