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Apr 23 2012 12:02pm
Do you have a really powerful system and 35 GB of free space? Then you'll be able to take advantage of advanced graphics options in Max Payne 3 including DX11 tessellation. Rockstar has outlined the system requirements for its upcoming shooter, scheduled to launch on May 29 for PC. You'll find system specs listed below alongside a few new screenshots pulled from the PC version.


Operating System
Windows 7 32/64 Service Pack 1 | Windows Vista 32/64 Service Pack 2 | Windows XP 32/64 Service Pack 3

Processor
Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ | AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ

RAM
2GB - 16GB

Video Card
NVIDIA 8600 GT 512 MB – NVIDIA GeForce GTX 680 2GB | Radeon HD 3400 512MB - Radeon HD 7970 3GB

Sound Card
100% Direct X 9.0 compatible | Direct X 9.0 compatible supporting Dolby Digital Live

HDD Space
35 GB

35gb
shit
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Apr 23 2012 12:10pm
Any game under 40gb is garbage.

too bad its so close.
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Apr 23 2012 07:33pm
Former Infinity Ward creative strategist Robert Bowling is working on a next-gen game at his new studio, Robotoki. In an interview with Game Informer, Bowling explained the goals of the new development house, both as an employer and a creator.


Robotoki will announce its first title in 2012, and in addition to appearing on PC and mobile devices, Bowling and company will be creating it for next-gen consoles. Whether this is for Wii U or an unannounced platform remains to be seen. Depending on the timing, the self-funded studio's debut effort could be the first title we see running on the next set of hardware.

"However, how they experience the world is unique to their device. The mobile / tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental," Bowling said. "Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way."



One of Bowling's more interesting reveals is that, "As a developer, our focus is on creating a universe first, experiences second, and game mechanics last." Tailoring experiences to platforms as well as the number of players is important to Robotoki as well.

Bowling also has high standards for himself as a leader. "We are focused on our team first and everything else second," said Bowling, who continued, "we have a lot to learn on how to treat talent" as an industry.

IGN will bring you more on Robotoki's future in the coming months.
o fuck no
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Apr 23 2012 08:54pm
Crytek: Crysis 3 is as wide as Crysis 1, as tall as Crysis 2
Plus: different arrow types, new Ceph enemies


Much as we adored Crysis 2, we'll admit that it lacked a certain girth in comparison to the first Crysis. The bust-up New York setting afforded plenty of things to jump on, but when it came to lateral movement, the options were limited. Crysis 3, thankfully, has other ideas.

You'll need to buy three new 70 inch monitors to appreciate the breadth on offer in this game, and that's not just some factoid I've pulled out of my arse - it's a factoid I've pulled out of my arse shortly after reading this Metro interview with senior creative director Rasmus Hojengaard, published milliseconds after the game itself went public.

"With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that," Hojengaard explained. "You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting: the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

Is this a reaction to much-voiced fan preference for Crysis 1, with its verdant island terrain? "Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 - and included in that was the more horizontal gameplay as you know it from the first Crysis.

"In other words - we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise."

Hojengaard isn't worried that the ubiquity of the Big Apple as a videogames setting will impact Crysis 3's fortunes. "We're pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it.

"It will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game - or even in a movie. Don't forget that our setting is not just a city left to its own demise - it's a city that has been artificially grown into a rainforest by help of the Nanodomes."

He also dropped a few details on the new weapons roster, and promised brand spanking new Ceph enemies who have been adapted to tropical settings. Bring on the face tentacles! We liked the face tentacles, though given time and intensive/invasive therapy, we're sure we can be persuaded to like tentacle-free faces too.

"There are several new traditional weapons but more interestingly is the fact that you'll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows - both stealthy and loud as hell.

"In terms of enemies you'll be fighting both humans and aliens - with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

Well good AI is hard to make - I think that's more likely to be the reason that it sometimes fails to deliver in certain games."

Watch out for more on Crysis 3 as and when we sneak up on a Crytek employee, hoist him by his throat and jam a shotgun up his nose.

Crysis 3: Crytek 'not so worried' about New York City fatigue
Urban rainforest themes "will create a diversity and richness not seen in a game or movie"

Crytek has shrugged off suggestions players are fed up with New York settings in games by promising that Crysis 3 will deliver a diverse "urban rainforest complete with jungles, swamps, grasslands, canyons and more".

Speaking to Metro to coincide with today's official Crysis 3 reveal, senior creative director Rasmus Hojengaard also said the shooter will feature the best elements of the first two numbered titles in the series.

Crysis 3 will see players take on the role of Prophet as he returns to New York, only to discover the city's been encased in a giant Nanodome created by the corrupt Cell Corporation. The Liberty Dome will feature seven distinct and treacherous environments dubbed the Seven Wonders.

Hojengaard said: "You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting - the New York City Liberty Dome... I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise."

On criticism of the New York setting, he added: "We're not so worried about that. New York City is a landmark city and that's the reason many games and movies play out there. To be honest it's one of the richest and most diverse locations in the US.

"We're pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it - it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game - or even in a movie.

"Don't forget that our setting is not just a city left to its own demise - it's a city that has been artificially grown into a rainforest by help of the Nanodomes."

feb is the leaked date btw
but of course every game beside cod
gets delayed


This post was edited by urbanshaft on Apr 23 2012 09:02pm
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Apr 23 2012 09:33pm

8.5
rly
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Apr 24 2012 12:17am

like fuck you and just make a good game
who the fuck cares who makes the scope
when they all look the same in game
ps support the troops
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Apr 24 2012 01:19pm

mother of god
if i had money id preorder it now
fucken mmmmmmmmm
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Apr 24 2012 01:31pm
DX11 at launch. Crytek Senior Creative Director Rasmus Højengaard confirmed to me that DX11 will be in at launch. He was less concrete about what graphics options Crysis 3 will make available. (At launch, Crysis 2 offered four measly settings to adjust at launch: resolution, v-sync, HUD bobbing, and one of three pre-defined quality settings).


Last night in San Francisco, EA showed me five minutes of live gameplay of Crysis 3. The level they arrowed, nanopunched, and cloaked their way through takes place about a third of the way through the game, in an area formerly known as Chinatown in New York City—you can see footage from the demo I saw in today’s Crysis 3 trailer. From that brief demo, here’s nine notes and impressions I made.

You’re Prophet. Yes, the Prophet that killed himself. Crytek, of course, didn’t make clear how Prophet survived his very real suicide in Crysis 2 (“Nanosuit magic” is the likely medical explanation), but he’s the playable character. The mission we saw had Prophet en route to save Psycho (Crysis Warhead’s protagonist), who was being held underground, presumably by CELL.

It’s still set in NYC. The year: 2047, 20 years after the end of Crysis 2.

…but Crytek is using an absurd plot device in order to make new environments. IGN’s Mitch Dyer made this observation while we were talking after the demo last night. In order to remove the Ceph spores still circulating in New York’s air, CELL erected “nanodomes” in the city itself, sphered-off greenhouses that hyper-accelerate the plant growth within them. It’s a ridiculous premise, but Crytek says that these terraformed zones let them modularly make savannah, canyon, swamp, and other environments.




My still-unanswered point of skepticism: does "urban rainforest" simply mean "office buildings with moss on them?"

It’s unclear how sandboxy Crysis 3 will be. Crytek and EA’s big, read-off-a-teleprompter marketing line was “adaptive sandbox gameplay” last night, but the demo I saw didn’t showcase any true openess. Perhaps it wasn’t long enough to do so, but there’s no reason yet for me to believe that Crysis 3 will allow any of the wandering, boat-stealing, or getting lost that the original offered. Structurally, what I saw felt like Crysis 2—urban in its scale and structure.

Weapons are more over-the-top. This was a high point. Your compound, auto-loading superbow can equip shock (stun) or explosive warheads. One long-range bow kill used a behind-the-arrow camera. At the very least, Crysis 3 will be a game with a gun that shoots 500 rounds a second (the “Typhoon”). A Heavy Mortar tore up a Ceph Devastator with plasma grenades and plasma missiles, splashing neon blue all up the street. Prophet can use Ceph weaponry (“It’s a little like District 9,” Crytek said), but a disadvantage to the alien arms will be that fresh ammo for them can’t be picked up. Once they’re drained of ammunition, you throw them away.


Remember these pink squids? Expect to be fighting plenty more of them

You’ll fight many of the same Ceph. The 5-minute demo I saw mostly featured familiar enemies: Ceph Devastators, a Ceph Pinger, a dropship, and plenty of Ceph Grunts. And though they were too busy being killed by the aforementioned aliens to fight back, Crytek indicated that CELL soldiers would be another enemy.

…but some new ones. I saw the Ceph Scorcher, a slithering, metallic creature with a flat, fin-shaped head that could pop up on four legs (it’s the first quadrepedal creature in the CryEngine) to spit lines of fire, and Seekers—hovering, unarmed probes (roughly the size of a Manhack) that scan with a searchlight and deactivate your cloak if they spot you.

You can hack stuff. Hacking is the only new Nanosuit ability that’s been revealed. From what was demonstrated, it’s a one-button mechanic for making enemy devices fight for you. From the second floor of a faceless office building, Prophet moused over a tall turret and activated a hack. A progress bar filled. The turret opened fire on nearby Ceph, and Prophet sprinted along toward his objective
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Apr 24 2012 01:35pm

Crysis 3 is set in 2047, when New York has been enclosed in a giant bio-dome (or nanodome, as the game calls it) for many years in the aftermath of the Ceph alien infestation. The Ceph themselves have continued to evolve inside; there are plenty of the same robot/alien crossbreeds that Crysis 2 players have already fought, but new breeds like fire-spewing Scorchers and flying recon droids that can remotely disable your dynamic camouflage have also emerged. You take control of Prophet, a returning hero for the series, on a revenge mission against the corrupt CELL Corporation, which installed the Liberty Dome in the first place – and have now abandoned it to the Ceph.

Prophet comes with his own signature weapon, a collapsible composite bow that can fire several types of bolt (and reminds me rather a lot of Hawkeye's in The Avengers). When firing from a distance, the camera follows the bolt's trajectory before it embeds itself in the head of an unsuspecting alien. In situations when noise isn't so much of a problem, it can fire explosive or incendiary warheads to control crowds of aggressors. The reveal demo, set in flooded former Chinatown, starts off quietly, with stealthy reconnaissance and silent killing, before a rogue Ceph recon droid blows Prophet's cover, setting up a showpiece large-scale firefight.

Crysis 3 is an interesting game to watch because of the arresting contrast between the wild outdoors, which often isn't remotely recognisable as a former city street, and the still-intact buildings and interiors higher up in the city. It's true to an extent that this is a synthesis of both previous games; you leap and roll from skyscraper rooftops like you did in Crysis 2, and creep through drooping foliage on the ground like in Crysis 1. Inside one building, furniture and light fittings still decorate a grand room, whilst a crumbled wall reveals the jungle outside, crawling with danger.



Keeping quiet – stalking the undergrowth with cloaking engaged, stabbing Ceph through the head from behind and sniping with the crossbow – might be the least dangerous path, but there are other options. You can also fire immensely powerful alien weapons, which Prophet's Nanosuit has evolved to accommodate. It doesn't seem to like it that much when you tear a plasma grenade launcher off the arm of some Ceph behemoth, flashing INCOMPATIBLE HARDWARE in the corner of the screen in big red letters, but it works fine, firing balls of white-hot death with an almighty shudder, sending plumes of swampy water up into the air. The layout, with its high buildings and dense undergrowth, allows for an interesting combination of urban and jungle combat styles; one minute Prophet his hiding behind the walls of a former apartment block or sniping from a rooftop, the next he's dashing across old metal beams from building to building, avoiding fire from the jungle below.

The Nanosuit itself is still at the centre of Crysis, ever-present as an overlay on your first-person view of the world. It lets you scan the area for enemies, decorating the screen with tactical information that helps you to decide how to approach. It imbues Prophet with superhuman powers that can still lead to moments of elated disbelief as you pull through a situation that looks impossible or uppercut an enemy six feet into the air. Only one new ability was explicitly shown: Prophet can remote hack enemy turrets, turning them against the Ceph to create a distraction.

The demo ends ominously, with Prophet surrounded by Ceph outside a communications tower, his weapon knocked from his hand. Throughout the reveal presentation, he has been the hunter; once he's overwhelmed, it's clear that he's vastly outnumbered inside the Liberty Dome. It seems inevitable that this will define the pace of the game: the suit might make him almost superhuman, but Prophet is a vulnerable figure in these surroundings.

At the moment, Crysis 3's setting is the most interesting thing about it. Its artistic direction and extreme good looks are seductive, as is the sense of absolute power that the Nanosuit conveys, but gameplay-wise, everything in this reveal demo is something we've seen before (alien weapons are new to the series, but they're hardly new to shooters). We can safely assume, however, that Crytek has more to show in the coming months, and hope that the developer's traditionally strong enemy AI will keep the game as interesting on a minute-to-minute gameplay level as it is look at. It's currently planned for Spring 2013.

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Apr 24 2012 01:58pm
but didn't Prophet shoot himself in the head in C2? o.O
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