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Mar 8 2012 03:14pm
http://www.pcgamer.com/2012/03/08/mechwarrior-online-screenshots-show-robots-rendered-in-cryengine-3/
looks nice
but for cryengine i thought more like bdi
not adi
http://pc.ign.com/articles/122/1220281p1.html

Up until today all I'd seen of MechWarrior Online was teaser trailers, concept art and a series of developer blogs on the game's official site. Now, having seen it running, I think MechWarrior Online will change perceptions about what it means to be a free-to-play game. This isn't a cheap looking game aiming to cash-in on nostalgia built up by the MechWarrior franchise. This is a mech combat game that takes what we all loved about the old titles and builds upon it.





The biggest reason MechWarrior stands out as a free-to-play game is how good it already looks. Built using CryEngine 3, the team's love for the series shows with the care and effort put into painstakingly recreating the look of each mech from the Battletech universe. Iconic heavy mechs like the Titan are immediately recognizable, and look fantastic as they splash through rivers or pound the earth of the mountains.

How a mech looks matters, too, because what you see is what you get. As fans have come to expect, every mech is extremely customizable, with adaptable weapon loadouts and accessories to suit different play styles. If you're fighting a Hunchback with an autocannon jutting out of its shoulder, you'll be able to tell just by looking at it. What's more, you can then target specific parts of that mech in order to blast away that troublesome limb and all its armaments.

On the flip side this means that placing your weapons and accessories on specific parts of your body makes a huge difference. The reason for this is due to the fact that your arms can aim and fire independently of the rest of your mech. Previous mech games tended to make your entire upperbody pivot, firing all at the same place, and making your arms feel like static emplacements. In MechWarrior Online you can fire your torso weaponry at one target, while independently aiming your arms and blasting away at another target, or even a specific joint on the same enemy.

Ultimately the goal of a fight is to kill the other team (called a mercenary group), but your role can be as straightfoward as heavy weapons guy, to being the spotter or fast-moving scout. The challenge, then, is for developer Piranha Games to reward everyone for doing more than getting kills, something the team's been working hard on. At the end of the fight they want someone who spotted by monitoring radar and thermal imaging screens to feel like they contributed as much as the heaviest mech.




How each player fights will potentially depend as much on the environment as it does their loadout. The Mechwarrior universe takes place on hundreds of worlds, meaning battles won't always take place in serene mountains with grass and trees. Fighting in a desert means less cover for mechs to hide behind, but also, due to the extreme heat in the environment, makes thermal imaging less efficient. The reverse of this are ice worlds, where your weapons will be slower to overheat, and you'll easily stand out to a good mech commander who's watching their scanners. Water will also cool your mech's heat level if you strategically place your heatsinks on your legs, and can make the difference if you're fighting on a world with many shallow bodies of water.

MechWarrior Online will enter closed beta testing in the near future, with an open beta launch before year's end. Pirahna Games emphasizes that no one will be able to pay their way into power, and their microtransaction system will generally focus on giving players with less time and a bit more money additional gameplay options. Either way, whether you want to pay or not, this is one mech game everyone should try when it's available.

then again if its free
you cant go wrong
like buying brink homefront and moh for 65bux each
><

This post was edited by urbanshaft on Mar 8 2012 03:18pm
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Mar 8 2012 06:28pm

fuck me and kony
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Mar 8 2012 06:44pm
BioWare lied to you.

Two weeks ago, a listing on the Xbox LIVE Marketplace inadvertently revealed details for the "From Ashes" downloadable content for Mass Effect 3. Many fans expressed anger at the confirmation of "launch day" DLC. Consumers are typically enraged by the premise of "Day One DLC" because, as they see it, the DLC is game content which could have been included in the game but was instead removed so that it could be sold back later. In the case of Mass Effect 3, the prospect of Day One DLC is particularly irritating, since failing to buy the DLC removes an entire character from the game - a curious design decision for a product so focused on narrative and characters.

Bioware addressed these concerns by saying that the DLC was developed only after the game was fully completed and submitted to a separate quality assurance team, meaning that these assets were developed separately and at extra cost, justifying the additional price tag for the DLC.

However, with the release of the final game, fans have been poking around the files and making some surprising findings. There appears to be content on the game disc that shouldn't be there based on previous statements by BioWare. For instance, the build which leaked in November, the official demo, and now the standard retail release of Mass Effect 3 all contain voice files for the Prothean squad member. There's also a full set of model and animation files for the Prothean, but file encryption makes it impossible to open these for further inspection. These files are just as big as they are for other, non-DLC characters, suggesting that the art, animation, and voice assets for the DLC character were developed at the same time, not after the completion of the project. If these assets were developed after end of development, they would have to be downloaded - not unlocked directly from the disc

what a joke
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Mar 8 2012 07:31pm

wonder y nobody is using its full potential
lookin good though
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Mar 8 2012 07:33pm

who dont got dirt3 by now
i need a job
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Mar 8 2012 09:45pm
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Mar 9 2012 01:29pm

im 2 sick 2 fap damnit
wheres grillz at
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Mar 9 2012 04:38pm

tryin to make it look all crysis like
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Mar 9 2012 06:11pm
BF3 doesn't even look that good...
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Mar 9 2012 08:36pm
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