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Oct 2 2011 12:29am
Quote (P07H34D @ Oct 1 2011 10:21pm)
switching weps work

i hate when you get shot through rocks >_>

there is a difference between having the bullet drop over the rock and actually putting a bullet through 6ft tall rock >_>


I was glitched out today where my body was laying down behind a train.
So I was running around invisible destroying people until my buddy made me aware of the fact that I was glitched.
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Oct 2 2011 12:32am
Quote (RedTea @ Oct 2 2011 01:29am)
I was glitched out today where my body was laying down behind a train.
So I was running around invisible destroying people until my buddy made me aware of the fact that I was glitched.


I seen a guy laying on the ground except he was on his back and his gun was just floating in air as he shot lol.....

saw a turtle man crawling through bushes as well today lulr
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Oct 3 2011 12:23pm
http://www.pcgamer.com/2011/10/02/payday-the-heist-preview/


Bank robbers are badass. John Dillinger, Jesse James, Hans Gruber. They may be breaking all kinds of laws, but dammit; they’re sticking it to The Man. They’re people we daydream about – something Overkill Studios picked up on when diving into their first release, Payday: The Heist.

“It’s one of those concepts that once you see it in action, you understand that it’s brilliant and wonder why no one has done it before,” says creative director Simon Viklund. “We went boldly into the preplanning phase with the firm conviction that Dane Cook was right when he said, ‘more than sex, every guy wants to be part of a heist.’”

The premise for this online co-op romp is simple: team up with three chums to infiltrate, rob and escape from a bank. It initially looks and plays like Left 4 Dead, albeit with capitalist zombies rather than actual undead. Boom boom.

Payday is promising enough to make our reviewer do a little squee.

But there are a number of neat things that set Payday apart. For starters, there’s an XP system, with players able to level up and unlock new weapons and perks. This ties in with Payday’s use of character classes and skill trees. Simon explains: “The assault, support and sharpshooter classes are the branches of the skills tree, and you switch between these branches at any point to change what your reward will be at the next level-up.”

In other words, you’re not restricted to the equipment of any one class. For instance, you can level up with the support class and unlock a machinegun, then switch to the assault class and earn a shotgun, before fooling around as the sharpshooter and gaining trip mines. You can then combine all of these weapons into one loadout, tailored to your heist. Simon goes on: “The speciality branches are a way to categorise the upgrades you can get, but once you actually have the upgrades you’re not limited by any predefined specialities.”

The developers are also keen to enforce that this is a co-operative game – “we put all of our love into that aspect of the product. A team of complete strangers should still be able to fully trust one another and work together like a tight crew.” There are certainly plenty of rewards for teamwork. The more robbers who make it to the getaway vehicle, the more XP you’ll get. Cornered by an FBI agent? Tag him, and he’ll be flagged up on ally screens, to help focus firepower. If you’re a high-level player who rolls with low-level newbies, you’ll be rewarded with bonus XP.

Overwhelmed by the rozzers? Get some hostages.

You need to stick together because the fuzz aren’t exactly going to let you just walk out with their money. As Simon says, “every category of enemies has a different set of weapons, different accuracy levels and different combat behaviour. SWATs, for example, are more aggressive and don’t pull off evasive moves as often – they have confidence in their tough armour and storm in – whereas FBI agents and standard cops are more careful.”

On top of these law enforcers, there’s a whole set of special enemies who’ll rock up at random points, much like L4D’s Boomers and Hunters. There’s the bomb suit wearing Bulldozer, who’s armed with a shotgun and reckless abandon. There’s also Shield, a SWAT officer who carries a riot shield to protect both himself and fellow officers. Then there’s Taser Man, who – you guessed it – comes equipped with both a sub-machinegun and a Taser, capable of incapacitating you with a single hit. It’s possible to bring him down with a lucky shot as your trigger finger involuntarily clenches. Finally, there’s the Cloaker, who lurks in the shadows before smashing your head in with an electric baton.

Fuzzy logic: the police aren't about to let you get away with all that dosh.

Should you or your trusty teammates become overwhelmed by the rozzers, there’s one ace you can play: hostages. Functional not only as makeshift armchairs, taking hostages is a vital strategy. Lose a sidekick and you can trade him for one of your prisoners. Of course, it’d be a good idea to keep your trading cards alive – accidentally introduce one to a bullet and the police will become more ferocious. So be sure to make good use of the F button. That’s the ‘GET THE FUCK ON THE FUCKING FLOOR’ command. Lovely.

However, it’s not all vaults and valuables. There are six different heist scenes in total (with more available as DLC), ranging from breaking into panic rooms, to prisoner extractions and armoured car hijacking. Each situation is influenced by famous Hollywood busts. “In Payday you get to play the bad guys in the beginning of The Dark Knight, Die Hard and Heat,’ Simon points out. “There’s also a lot of inspiration coming from Point Break, The Town and Dead Presidents.” I don’t know about you, but I think I just did a little squee.

Although, um, didn’t most of the bank robbers in those films get caught in the end? Bums

looks good 10bux game negros
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Oct 3 2011 01:16pm
I just got back home after a week away. BF3 beta is downloaded, I'mma jizz errywhere.
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Oct 3 2011 03:24pm
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/10/03/battlefield-3-open-beta-update-2.aspx

Thank you for playing the Open Beta and making the final game better!



We are very excited to see so many gamers join our Battlefield 3 Open Beta. Here’s an update on the Open Beta from DICE General Manager Karl Magnus Troedsson.



I want to give you an overview of how the Open Beta is helping us shape a fantastic final game, what we are implementing based on your feedback, and how the Open Beta will help us deliver a robust gaming environment from day one.



The Open Beta is a true Beta

The Battlefield 3 Open Beta is based on software that is more than one month old. We need to test the new back end dedicated server structure we’ve built. Not only have we built a new game engine, but an entirely new back end system so that everyone can enjoy the benefits of dedicated servers on all platforms.



Just like normal procedure when releasing a game, the Open Beta has had long lead times due to testing, certification, and setting up. This means that the code you are now playing is actually quite early and not representative of the final game.



We had to do this in order to have as many people testing as possible, in order to ensure a top quality experience when the game is released. However, we’re confident in the Battlefield formula and confident that our fans will support us in order to make Battlefield 3 better.



Dedicated servers require dedicated testing

The biggest reason for running the Open Beta is to stress test our servers and back end. Already, we are seeing 6 times the number of simultaneous players in the Battlefield 3 Open Beta compared to the Beta for Battlefield: Bad Company 2! The fact that Battlefield 3 is clearly our biggest game launch ever by a magnitude of 6 makes it doubly important to test everything.



We are constantly updating the News section on Battlelog with information on what we are fixing from Open Beta to final. We appreciate your time and your feedback. The data and feedback from the Open Beta will not only directly affect the final game of Battlefield 3, but its future development and support.



We’re heading out on the road this week to let journalists experience all aspects of Battlefield 3. Stay tuned for their previews, and stay tuned for the final game on October 25th. The final game will look, play and sound better than the Open Beta. You have helped making sure of that.

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Oct 3 2011 03:28pm

gona spend like 200bux
xmas sale i swear
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Oct 3 2011 04:00pm
Quote (RedTea @ Oct 2 2011 12:29am)
I was glitched out today where my body was laying down behind a train.
So I was running around invisible destroying people until my buddy made me aware of the fact that I was glitched.


Ya I've seen this glitch a couple times.

Quote (urbanshaft @ Oct 3 2011 03:28pm)
http://www.youtube.com/watch?v=OXwZvSvwEII
gona spend like 200bux
xmas sale i swear


Fact, dat backlog.
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Posts: 54,665
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Oct 3 2011 04:04pm

wat
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Oct 3 2011 04:44pm
Quote (urbanshaft @ Oct 3 2011 03:04pm)
http://www.youtube.com/watch?v=aX495YpE0YQ
wat



she sounds monotone
Member
Posts: 54,665
Joined: Aug 4 2005
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Oct 3 2011 05:04pm
Quote (FlamingEcho @ Oct 3 2011 03:44pm)
she sounds monotone


dude
its a guy who turned chick
-.-
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