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Sep 20 2011 02:30pm
how to bf3ta?
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Sep 20 2011 02:31pm
Quote (zeecorner @ Sep 20 2011 12:14pm)
Damn I wake up and so much news has happened today. Shit is crazy.

BF3 beta date, Arkham City was delayed, Crytek developing Homefront sequel.



it's that cosmic time....Tuesday after lunch :)

This post was edited by ghot on Sep 20 2011 02:33pm
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Sep 20 2011 02:35pm
meh stupid doub post

This post was edited by P07H34D on Sep 20 2011 02:35pm
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Sep 20 2011 02:44pm
There really is a cosmic time....Tuesday after lunch






This post was edited by ghot on Sep 20 2011 03:09pm
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Sep 20 2011 03:12pm
The Battlefield blog has revealed a new patch for Battlefield: Bad Company 2 which should land tomorrow. It contains a whole bundle of fixes and performance enhancements, but more notably, it removes the SecuROM DRM from non steam versions of the game. And a screenshot key.

It’s great to see DICE continuing to support their previous game. Check inside for a full list of patch notes.


Removed some memory leaks
Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple-monitor modes); this should particularly help multi-monitor users
Chat window no longer causes lag spikes
Chat window reworked opacity & visibility-time is controllable through settings in settings.ini
Clantag is remembered when using auto-login
Banner URLs can be up to 252 characters in length
SecuROM wrapper removed from non-Steam version
Minor performance enhancements
Reduced rubberbanding on servers with more than 24 active players
PrintScreen takes a screenshot, file stored in Documents\BFBC2\Screenshots directory

The patch is a massive 2.6GB in size, but that’s because it contains all previous Bad Company 2 patches rolled into one.

Forgive us for getting slightly excited about a screenshot key.

so where is the damn thing
ss key wish steam had that
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Sep 20 2011 03:14pm
bkohn1:
@zh1nt0 so can you tell us if the recommended system requirements are enough to run the game on ultra?

zh1nt0:
@bkohn1 recommended is usually medium

bkohn1:
@zh1nt0 so would one GTX580 run it on ultra? Or do I need two of them?

zh1nt0:
@bkohn1 2

oh and look at this
everyone owes me all the fg
gimme gimme gimme
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Sep 20 2011 08:23pm
id Software CEO Todd Hollenshead, however, would disagree with that notion. Consoles, he says, have definitely stolen some thunder from gaming’s graphical side, but – in exchange – modern games are now better than ever. Here’s why:

“For us, there are some things that we do with id Tech 5 that if we were just making the game for the PC, we might make some different technical decisions. For what exactly those are, that’s a question for Carmack because I’m not a programmer,” Hollenshead said in an interview with Ripten.

“We do obviously invest a significant amount of our engineering cycles working on 360 and PS3, so if those are all devoted to the PC, then obviously there’s a tradeoff that takes place there.”

What games like RAGE lose in meticulously rendered eyebrow textures, though, they make up for with, well, more. More to see, more to do, more to experience. More of everything. Hollenshead, then, doesn’t even hesitate to think it’s a worthwhile trade-off.

“But at the same time, there’s a give back the other way too because everything we do in the game and the scope of the game has also been like, RAGE is the deepest game we’ve ever done. And part of that is that we want to make sure we’re not just appealing to a hardcore PC audience, but also to the console audience as well,” he explained.

“So as much as the consoles may take away, I think they actually give back more in terms of what we’re able to do just to build out the game.”

Bold words. But what do you think?

fucken rage being a console port

ps d3 footage on every site
you go find it
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Sep 20 2011 08:33pm
Gonna hit 1ghz on my 570

Like a boss.

at 920~ atm stable, with only like 50mv
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Sep 20 2011 08:53pm
MmMmMmMmMmMmM


1ghz core

under 70c with a stress test

Ujelly?


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Sep 20 2011 08:57pm

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