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Aug 17 2011 09:57pm
Quote (Patryk1991 @ Aug 18 2011 03:51am)
nice diablo rip off

http://www.youtube.com/watch?v=S_g9RIPI34g


Looks interesting nonetheless.
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Aug 17 2011 09:57pm
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Aug 18 2011 10:32am
shaft...just download mumble...its so easy, here is the link. Takes 10 seconds to download and run the audio wizard. Just click ok throw everything in the wizard and it will set it up.

http://www.mumble.com/
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Aug 18 2011 11:25am
Quote (urbanshaft @ Aug 17 2011 08:57pm)
http://www.youtube.com/watch?v=4v2cU5Kd3DI



annoying
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Aug 18 2011 12:49pm
For players with extraordinary levels of skill, masochism and free time, Diablo III is adding a new difficulty level even harder than the ruddy hard 'Hell.' Those braving 'Inferno' difficulty will face even tougher and more powerful monsters, but have a shot at finding unique loot not available anywhere else.



Inferno is made for players who've hit the level cap of 60, game director Jay Wilson explained to Kotaku. However, the lowest-level monsters in Inferno will be level 61, and will have more health, damage, resistances, and skills than in Hell difficulty.


Diablo III


Considering the penalties, obstacles and horrors faced by Diablo II Hell players, the prospect of something even harder should be downright terrifying to all but the most hardcore.

"The idea was that we wanted a difficulty mode where the entire game was viable," Wilson said. "So you don't have to pick and choose key areas [to replay]."

In Diablo II, players typically farm specific areas to level up, then the end game is simply making 'boss runs' over and over for loot. Blizzard aims to make Inferno different, hoping to have players seeing far more of the game's content. Should focused runs develop, it may tweak the game to encourage and reward roaming further.

There certainly are rewards for braving Inferno's horrors. It'll have its own exclusive weapons, armor, items, all with brand-new and unique looks. Some high-level runestones will only drop in Inferno, too. Doubtless, they'll sell for a pretty penny in Diablo III's real-money auction house. Certain rare items will also drop more frequently in Inferno than in lower difficulties.

lvl 60 cap
wtf
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Aug 18 2011 12:55pm
Quote (urbanshaft @ Aug 18 2011 11:49am)
For players with extraordinary levels of skill, masochism and free time, Diablo III is adding a new difficulty level even harder than the ruddy hard 'Hell.' Those braving 'Inferno' difficulty will face even tougher and more powerful monsters, but have a shot at finding unique loot not available anywhere else.



Inferno is made for players who've hit the level cap of 60, game director Jay Wilson explained to Kotaku. However, the lowest-level monsters in Inferno will be level 61, and will have more health, damage, resistances, and skills than in Hell difficulty.


Diablo III


Considering the penalties, obstacles and horrors faced by Diablo II Hell players, the prospect of something even harder should be downright terrifying to all but the most hardcore.

"The idea was that we wanted a difficulty mode where the entire game was viable," Wilson said. "So you don't have to pick and choose key areas [to replay]."

In Diablo II, players typically farm specific areas to level up, then the end game is simply making 'boss runs' over and over for loot. Blizzard aims to make Inferno different, hoping to have players seeing far more of the game's content. Should focused runs develop, it may tweak the game to encourage and reward roaming further.

There certainly are rewards for braving Inferno's horrors. It'll have its own exclusive weapons, armor, items, all with brand-new and unique looks. Some high-level runestones will only drop in Inferno, too. Doubtless, they'll sell for a pretty penny in Diablo III's real-money auction house. Certain rare items will also drop more frequently in Inferno than in lower difficulties.

lvl 60  cap
wtf


source?
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Aug 18 2011 01:01pm
does it look like a need 1
im not fucken ghot who says bs
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Aug 18 2011 01:10pm



wow the trailer looks good
and not part of game but it is
mmmmmm
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