Human Revolution PC version
Quote
“First off, Nixxes developed a DX11 renderer that is used on the PC, when available,” he said. “We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD’s Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.
http://tinyurl.com/3ljhgejBetter not have that mouse acceleration
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