http://www.gamingexaminer.com/battlefield-3-interview-with-karl-magnus-troedsson-vp-and-gm-dice/9954/GE: Bad Company 2 pushed the envelope in destructible environments. How is Battlefield 3 going to further enhance this feature?
KMT: One key element of the destruction which will take a big step forward in Battlefield 3 comes from the denser, more urban environments we introduce. In these you can take down the facades of huge buildings and expose or take out the enemies entrenched on the different floors.
GE: A lot of the community is asking for details about the Battlefield 3 Beta. Is there anything you can tell us at this stage?
KMT: All I can say at the moment is that our Beta will take place in September, as announced at E3. We’ll have more details soon.
GE: What do you say to the gamers who have expressed their displeasure over the console version being limited to 30 FPS and 720p resolution?
KMT: Console gamers shouldn’t worry about this, this topic is discussed out of proportions. For those tech-savvy enough to have looked into the actual resolution of their console games it won’t come as a surprise that a lot of console games today do not run at 1080p but rather 720p. We’ve done this for our last games and we believe it can still look amazing. When people ask for 1080p they don’t see the compromises that would be needed to get there. As for the frame-rate we’ve made a conscious decision to stick with 30 FPS on console. It’s not a technical problem with getting our game to run in 60 FPS but we do this in favour of the large amount of players, large scale maps, huge amount of vehicles, full on destruction and so on. The pace in Battlefield is slightly slower than some other twitchy shooters of today which lends itself well to this frame-rate.