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Nov 1 2010 10:12am
Quote (MajinKaisa @ Oct 26 2010 03:15pm)
Hope you will save this thread and come back in a few years to see how silly everything you said here sounds.
Thank you.


Agreed 100% chance out of 100% chance to process x whereas x being 100% chance! :lol:
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Nov 1 2010 10:16am
Quote (Kisssofdeath @ Nov 1 2010 07:12pm)
Agreed 100% chance out of 100% chance to process x whereas x being 100% chance!  :lol:


Quote (MajinKaisa @ Oct 26 2010 11:15pm)
Hope you will save this thread and come back in a few years to see how silly everything you said here sounds.
Thank you.


Now this post makes sense.
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Nov 1 2010 04:20pm
String of ears on uber smiter? I stay with tgods or ow belt. nn dr.
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Nov 1 2010 04:38pm
why don't you
use a random number generator function to determine if a cb will proc, pick from 0 to 99, if number < %cb then successful check for cb
to the same thing for the range of physical damage except use the number as % of range of damage variation
calculate cb damage accurately and add that to actual damage
iterate to next step until hp<=0
calculate time
have this calculated 10 or 20 or 100 times.

then when you have that done
post: min, max, mean, and std of the results

so at that point you'll have reliable, believable results

and there still won't likely be a considerable difference or anyone who cares

:)
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Nov 3 2010 04:46am
Quote (MajinKaisa @ Nov 2 2010 01:38am)
why don't you
use a random number generator function to determine if a cb will proc, pick from 0 to 99, if number < %cb then successful check for cb Either < or = , not only smaller. The percentage will be 0-75=CB-T/76-100=NoCB-T
to the same thing for the range of physical damage except use the number as % of range of damage variation Average damage is just as reliable.
calculate cb damage accurately and add that to actual damage
iterate to next step until hp<=0
calculate time
have this calculated 10 or 20 or 100 times.

then when you have that done
post: min, max, mean, and std of the results Posting a Minimum and a Maximum result is equivalent to posting Average result.

so at that point you'll have reliable, believable results There is no reliability in determining boarder-line Chance triggers under the effect of "Random Number Generator". E.G- The generator has picked #1,#4,#5 for 30 consecutive times out of 100 numbers. The average is hence [1+4+5]/3 = 3.333. Any higher numbers will be disregarded simply because the generator, at this experiment, did not pick them at all (#2,#3,#6-#100). In terms of %CB, the proccing was always (1,4,5) <=75 , hence 100% CB.

and there still won't likely be a considerable difference or anyone who cares

:)


No.

This post was edited by Synonym on Nov 3 2010 05:16am
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Nov 3 2010 09:49am
Quote (Synonym @ 3 Nov 2010 06:46)
No.


what are you dumb?
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Nov 3 2010 10:09am
Quote (MajinKaisa @ Nov 3 2010 11:49am)
what are you dumb?


Dont worry synonym does the same thing to me too.
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Nov 3 2010 11:04am
Quote (od_yard @ 3 Nov 2010 12:09)
Dont worry synonym does the same thing to me too.


:lol:

by same thing you mean: posts a bunch of nonsense after you've posed a logical solution to his nonsensical theory-crafting?
sounds about right :P

the point being that synonym's model is what he believes to be a mathematical equivalent to how the game works. where he could have either done a much simpler mathematical average, or made a realistic model, but instead took a little of the first and mixed it with a little bit of the second and stirred it all up with a theory-crafter mixer, baked @j$p for 31,000 posts, with a ego-whipped topping.

its a piece of cake to bake a pretty cake ^^
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Nov 4 2010 07:54am
Quote (MajinKaisa @ Nov 3 2010 08:04pm)
:lol:

by same thing you mean: posts a bunch of nonsense after you've posed a logical solution to his nonsensical theory-crafting?
sounds about right :P

the point being that synonym's model is what he believes to be a mathematical equivalent to how the game works. where he could have either done a much simpler mathematical average, or made a realistic model, but instead took a little of the first and mixed it with a little bit of the second and stirred it all up with a theory-crafter mixer, baked @j$p for 31,000 posts, with a ego-whipped topping.

its a piece of cake to bake a pretty cake ^^


Telling me to base "Chance" on random roll events (Random Number Generator) indeed shows how well you are good in math. Indeed, the game works on purely random rolls, not what I have shown here, however this is a "Worst Case Scenario" event, which even though unlikely to happen, shows a similar way to how CB will work in the worst situation.
As I said earlier, if you have nothing else of value or input, short of silly slander, to contribute, kindly leave.

Same goes for od_yard.
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Nov 4 2010 09:00am
FIGHT? :banana:
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