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Sep 13 2018 05:42am
Quote (BMar5452 @ Sep 13 2018 06:45am)
cant wait to see a2 goals :lol:
gl with this wt hope u make Ridiculous goals til the end


Thanks! Let me give the rules/ goals of Act2:
-I must find all pieces of Iratha's Finery Set. Exactly like in the case of Cleglaws Sword, one item of Irathas (the helm) cant drop from Duriel, thus it must be gambled;
- Because i got experience for about 15 lvl by only doing Raka/ Andy runs, and now i am at lvl 23, which is 11 lvl over that of Andy, i cant enter Act 3 without reaching as much as lvl 33, which is 11 lvls over Duriel's (if i will attain lvl 24 in Normal, the difference must be of 12 lvls etc.);
-An AMN Rune must be cubed to make 'Strength' rw for my merc. Because the Normal is already defeated, running Countess is allowed.
:)

Quote (Handcuffs @ Sep 13 2018 09:10am)
I really like the theme of this walkthrough! It's certainly creative, and I can't see what items you end up finding/using.


Thanks! In a few posts I must give the gear goals for ending the game. Those goals are not a must do, so I could changing them in future.
:)


Run 27 (Coldcrow): Torch of Iro. Odds are 1:1235 (merc doing the kill). For Gull the odds are just 1:412...



Run 37 and Run 40: Arctic Furs, with odds 1:115. After 4 x Arctic Furs the Gull shall drop :)


Gambled 250 Long Sword till now. This is the best of today.


This post was edited by GodlyMod on Sep 13 2018 05:49am
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Sep 13 2018 06:37am
Gear Goals for ending the game in Hell

1. Gear
Iratha's Finery. Why?
This set gives:
65 to All Resistances;
10 to all Max Resistances;
20% Faster Run/ Walk
20% Increased Attack Speed;
Poison Length reduce by 75%
These are all very good mods. With such high Resist (65) i can use inventory just for Damage Charms. 10 to Max Res is very great for long life in Hell. The speed is good for many runs which must be done by me in this wt. The incresed attack speed is also very good.

Body Armor.
After reaching a high lvl i shall be able to gamble for an Ornate Plate which I will reroll for getting the jewelers mod (4 sockets). I can get also a good Sufix. The jewels/ gems etc which shall fill those sockets, below.

Shield.
After reaching a high lvl, again, i shall be able to gamble for an Monarch shield, which i will reroll for getting the same jewelers mod etc.

Boots
Hotspur are good with 15% to Max Fire Resist.


Rings.
One is Dwarf Star, which can drop from Normal Baal. The states on it are good for my plans: 15% Fire Absorb; Magic Damage reduced by 12-15; 40 to Life. Another one must be one good gambled or crafted ring with double leech and resistances (Lightning and Poison).

Shield.
Rhyme rw. This gives CBF so the cold danger is gone with it. Another good mod is +25 to All Resist.

So, I will have 10 socks to fill with Jewels (8 from Armor and Shield and 2 from weapon (if not with 2 already) and helm (the last 2 by quest socketing). The +15 to Max Damage Jewels can be used here, adding 150 to Max Damage. With 10 GC of +10 to Max damage each, another 100 to Max Damage. But, it can be found much better rare/ jewels or the jewels which drop from Baal can be reroll (both magical and rare ones).

Weapon. This can be a crafted Ettin Axe, with something like 400 Enh Damage (besides another good Mods which can spawn on it), which means like 330 to Max Damage. This togheter with the Damage from Charms and Jewels, 330+ 150 + 100= 580 to Max Damage. Or gambled Legend Sword or even Balrog Blade (rare swords), with the same % of Enh Damage.

Regarding the second slot of weapon and also some other usefull items like Necro wands, for curses etc. in future.

This post was edited by GodlyMod on Sep 13 2018 06:38am
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Sep 13 2018 11:05am
2. Skills
20 to Sword Mastery
20 to Concentrate
20 to Battle Orders
20 to Natural Resistances
10 to Shout
6 to Berserk (each point gives 1% Magic Damage to Concentrate; good for physical immunes)
5 to Battle Cry (very usefull for reducing the Damage taken/ lowering the Monsters Defense)
1 point for each of Howl, Taunt, Iron Skin, Bash, Stun and Battle Command (prereq)
Total 107 points (97+ 3 for each of Normal, Night and Hell).

Strategy: Battle Cry works against any type of monsters in game, and is very good for taking less P Damage and doing more Damage to monsters, so i will use it. Some more skills can be used from items like wands. I like very much Dim Vision and Confusion (i will try o get such wands). I will make also 'Nadir' rw for Lvl 13 Cloak of Shadows skills. This gives that +bonus to Defense and lowers the Monsters Defense for 20 seconds, also the most important the blinding like effect. The only problem is the number of charges, only 9. This skill will work great with my mercs aura, Holy Freeze Aura. Before getting a good helm for merc, like 'Delirium' rw which is the best for surviving Hell, i shall make a crafted Hit Power Helm for the bonus of 5% Chance to Cast lvl 4 Frost Nova. This is my strategy: Dim Vision or Confusion or Cloak of Shadows cast on monsters, plus Holy Freeze Aura plus Frost Nova (in general triggered when many monsters hits at the same time). Damage of merc will be very important, besides my own damage. For isolated monsters or Bosses, Battle Cry.

This post was edited by GodlyMod on Sep 13 2018 11:09am
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Sep 13 2018 11:39am
150 Coldcrow runs completed. She gave me two more Hotspurs!!! No Gull yet.

Run 62: Biggins Bonnet;
Run 64: Hotspur!
Run 81: Arctic Furs (the third one);
Run 99: Hsarus Iron Fist
Run 103: Hotspur!
Run 118: Hsarus Iron Fist





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Sep 13 2018 12:13pm
Interesting project, I will follow.
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Sep 13 2018 12:14pm
awesome playthrough/challenge, thanks for posting
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Sep 13 2018 12:45pm
Quote (-joey- @ Sep 13 2018 08:13pm)
Interesting project, I will follow.


Thanks!

Quote (Fruit @ Sep 13 2018 08:14pm)
awesome playthrough/challenge, thanks for posting


Thanks!



Edit of post 42 of this thread:
I cant have and use 2 shields at the same time: so either Rhyme either the magical Monarch shield. Because i will need CBF mod and +25 to All Res., i will choose for now Rhyme. So, minus 4 socks, but this makes me to think of a must do crazy challenge, like doing a lot o rerolling of jewels from Baal to get some very very great jewels (magical and rare ones). About the strategy for getting so many gems, later on, around the time of going to Act 3. More and harder challenge, more pleasure from the game :)

This post was edited by GodlyMod on Sep 13 2018 12:51pm
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Sep 14 2018 05:23am
Coldcrow runs done: 220

Run 151: The Hand of Broc
Run 177: The Hand of Broc
Run 182: The Hand of Broc
Run 190: Arctic Furs

3x The Hand of Broc :)

The entrance to Cave is close to way point. The Sword is Rixots Keen from some boss pack


The Cave route: 2 boss packs+ Coldcrow pack- look at my experience bar- by only doing these runs i got 70% for lvl 24 (the result of 220 runs)


The Hand of Broc drop
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Sep 14 2018 09:52am
Coldcrow did not gave anything good for 63 runs. I did a few Boneash runs for experience, now i am lvl 24, skill point invested in Increased Speed.



Craft 1


Fail...What to do with it till lvl 34? Wasted crafting materials

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Sep 14 2018 11:17am
GL getting full irathas in act 2.. thats a pretty insane challenge considering your lvl 24 still gambling for a clegaws sword in act 1 gambling for certain items is horrid.. and each lvl you gain they cost more per gamble.. GL sir and may patience be with you

This post was edited by Cigin on Sep 14 2018 11:17am
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