Quote (Agguh @ 19 Jul 2018 15:41)
Do you have a source for this? Cause we've been testing it recently and last hitter doesn't seem to get any extra experience. At least from Diablo.
oh, damn. i could've sworn that i recently read that in 1.14 the killer gets a bonus too, but now that i look it up, none of the sites say anything about it. looks like i was wrong. :-/
Quote (Melatonina @ 19 Jul 2018 12:54)
Great walk. 1.00 looks so much harder than anything else lol
depends how you look at it. :-)
early on, before you've built up some gear and skills, 1.00 is generally tougher. monsters are very aggressive, especially casters. blizzard clearly nerfed AI later on.
many skills are garbage or otherwise mediocre, and the lack of re-specs and synergies means you generally want to save all your skill points until the good/best ones open up.
the nec and sorc are very lucky to get access to their top-tier skills at level 6, corpse explosion and static field.
but as you hit early Nightmare, and slowly build up skills and gear, i think it gradually changes into 1.00 becoming easier.
for one, there are a lot less champion- and unique packs that spawn, so it's very rare to run into 2, let alone 3 boss packs at the same time.
also, even though monster health gets a massive boost in 1.00 for each player, their damage does not increase.
and no immunities either. :-) lightning/cold/fire/poison/magic get capped to 75, while physical gets capped to 95 (99 for those Swarm/bee monsters).
but specifically for soloing Hardcore P8 Hell 1.00, there are only few builds that are
really viable. most builds/skills just do such low damage that it's hard to compete with the absurd health pool of monsters.
i think you will just give yourself a headache if you aren't either a Sorc or a Nec, because only they have offensive skills of which the damage scales with players.
important to remember is that if you do not find more mana potions than you use, you have no choice but to keep going back to town to replenish your mana by healing at some NPC in town.
if i wasn't exploiting the might + concentration + amplify damage synergy, i would certainly not be doing P8 as hammerdin.

whirlwind would be tricky in chaos sanctuary because of iron maiden. you'd need to stack life leech like crazy, or use leap attack (because that skill does not return damage to the barbarian).
paladin with thorns + conversion may work. the skill has a higher chance to be successful, and the monsters stay converted for a very long time.
sorry for spammy post
This post was edited by Fruit on Jul 19 2018 09:48am