And just to explain how badly I got owned:
The way these affixes work is that they all enchant one another. Fairly straightforward.
In this case, LE will enchant the arrow of the skeleton by adding lightning damage to it, while MS will create duplicates of the original arrow, which are in turn are also enchanted by LE. (In earlier patches, MS randomly added either 2 or 4 projectiles, while in later patches it always adds 2.)
The travel path of these duplicates works similarly to the additional projectiles of the Amazon skill Multiple Shot, or the Necromancer skill Teeth, etc.
Similarly, MS will enchant the retaliation part of LE, and it does so just as it does with regular arrows: It creates duplicates, which will behave as additional projectiles.
The trigger property is part of what's duplicated, so even though these duplicates behave as additional projectiles, they are triggered just like the original 8 charged bolts are.
In my case, the Skeleton rolled for 4 additional projectiles, which means MS duplicated the [8 charged bolts] four times.
What this all means in the end, is that when LE retaliation is triggered, besides the regular "ring" of 8 charged bolts, there will be 4 blobs (of 8 charged bolts each) that are fired towards the monster's target.
To illustrate, I've used a Softcore character to show what it looks like.
Firstly, you can see the 5 arrows this skeleton shoots at me. These are simply 5 lightning-enchanted arrows, as you would expect.
Then (it's hard to see) there are
four bright blobs coming my way. Each blob is a fat stack of 8 charged bolts.
The blobs were shot my way when I damaged the skeleton with Static Field (you can still see the overlay on the skeleton from SF).
As you can see (more or less), these 4 blobs actually follow the exact same path as those 4 additional lightning-enchanted arrows. The blobs still move at the speed of charged bolts, but follow the path that the arrows follow (rather than zigzaggin' like bolts usually do.)
Last but not least, every bolt has a 5% chance to crit. So if you get hit by 16 bolts, there's a decent chance at least one will deal double damage. And with some bad luck, 2 or more bolts will crit.
And in the case of my Paladin (may a brother rest in piece), the Skeleton was lvl 33, which means each charged bolt dealt 31 damage, which means each stack of bolts dealt 248 damage (minimum).
Considering how close I got to use Hammer on him, I most likely got hit by at least 2 stacks
per Hammer, so 32 bolts times 31 damage = 992 damage in ~640 milliseconds (considering my cast speed).
I had ~350 life with ~50 lightning resistance, not quite enough to tank that shit.
Anyway, all nerd shit aside, I was having fun on P8, despite it being quite tough,
but since I only have 7 characters in Nightmare now, I might level a new Paladin and get him back to Nightmare so I can continue the run on P8.
This post was edited by Fruit on Aug 16 2018 09:47am