Quote (Mikk0 @ Mar 27 2012 07:37pm)
well
holyfreez is nice for the slowing down part
defiance is nice for higher def (aka more tanking), does not make any difference on the sorc tho
might is good for faster dual immune killing, but then agein static + telekines will take care of them too without too mutch of an danger
reagarding cold armors: go for the frozen. needs only 1 point and freezes the attacker solid giving you the split second to tele out. like above defence is not important on sorcs
as for the haters: just let them be
im sure i forgot something but ill make another post if needed

and ohyeah.. going orb/fb is the way to go. just do some research about the skillpoint allocation since it has a huge effect on the fire dmg output (+skills vs firemastery vs bolt/meteor)
and dont ignore meteor. its prettey good for immobile targets like actbosses etc
i already posted the optimal skillpoint allocation a few post back with i tested thoroughly on my own sorc.
max FO, 1 point CM (FO allows you to clear nightmare easily)
max fireball, 1 point FM
max meteor (this over firebolt as it is a useful AOE skill against cold immunes)
alternate between firebolt and FM
HF is a more useful merc aura for a walkthrough, survival > anything else. but once the sorc is at a higher level with decent gear(85>), i prefer a might merc for the sole reason of taking down bosses slightly faster. a HF merc with kelpie snare shuts down any boss though, even baal or diablo.