Quote
In a similar manner you can then try checking the repative cycles of skills like Strafe.
Amazon bow anim_length=14, repeat_anim would be 14/2=7, rollback of Strafe is 50%.
Frames_to_rollback= 50*7/100 =3
For Amazon using a xbow, anim_length=20, repeat_anim=20/2=10.
Frames_to_rollback= 50*10/100 =5
Which match the accepted figures.
Ama Fend has a rollback of 60%.
1ht anim_length is 15, repeat_anim=7
Frames_to_rollback= 60*7/100 =4
2ht anim_length=18, repeat_anim=9
Frames_to_rollback= 60*9/100 =5
How well does this fit with a rigourous testing of Fend?
Code
Character: Amazon
Primary Weapon: Stygian Pilum
Skill: Fend
IAS: 0
Weapon-IAS: 0
IAS attack speed [ticks] attacks per second
0 7/6/11 3.12
11 7/6/10 3.26
18 7/5/10 3.4
20 6/6/9 3.57
26 6/5/9 3.75
48 6/4/8 4.16
63 5/5/7 4.41
86 5/4/7 4.68
125 5/4/6 5
180 5/3/6 5.35
Code
WClass ama sor nec pal bar dru asn
WClass: siehe auch Waffenklassen nach Animationen
also refer to weapon classes differences by animations
-----ama-sorc-blablablablablablab
Hth 1 1 0 0 0 0 0
bow0 0 0 0 0 0 0
1hs 2 2 0 0 0 0 0
1ht 2 2 0 0 0 0 0
stf 2 2 0 0 0 0 0
2hs 2 2 0 0 0 0 0
2ht 0 0 0 0 0 0 0
xbw 0 0 0 0 0 0 0
Code
AMA11HT 15 256
AMA12HT 18 256
Quote
Of course there's also a special case, as always. Weaponless Amazons' and Sorceresses' Rollback Animation starts with second picture of Standard Attack. If the girls use other than missile or spear weapons it starts with third picture. See Myrdinn's extracted table from
Oki, this is what we should try to match. FEND FIRST.
So we have 2 different frames pr direction to test pr wep type:
15 & 15-2 =
1318 & 18-2 =
16We have 2 different EIAS formulas to test
EIAS = [120*ias/(120+ias)+SIAS-(WSM+30)]
EIAS = [120*0/(120+0)+0-(0+30)] = -30
&
EIAS = [120*ias/(120+ias)+SIAS-WSM
EIAS = [120*0/(120+0)+0-0] = 0
And then there is 3 different speeds. And none of the formulas i use can jump up and down like the values does here.
Oki...
{7*256/[256*(100+-30)/100]} = 11, but does not scale correct with ias.
Oki i try theese frames pr direction on both types of eias and with and without -1 in the end:
15 (base)
13 (base - 2)
11(13-2)
7 (action frame)
5 (action frame - 2)
4 (action frame, 60% Rollback)
I also tried different animationspeeds.
I kinda find nothing that match...
So im not able to give a formula for fiend yet xD