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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > D2r Speed (fcr/attackspeed/maby Fhr And Frw Later)
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Nov 12 2021 03:15am
Grat work as allways, master Gel.
I want to test that new kick speed :drool:
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Nov 12 2021 04:33am
How did you test WSM bug?
I made several tests week 1 and couldn't figure any glove side / boot side swapping bug like back in tbe days.
Was testing with claw/claw
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Nov 12 2021 04:57am
Quote (LeCorbeau @ Nov 12 2021 11:33am)
How did you test WSM bug?
I made several tests week 1 and couldn't figure any glove side / boot side swapping bug like back in tbe days.
Was testing with claw/claw


It need to happen automaticly by the fast base giving the needed str or dex to wear the slow base. Such that slow base get placed last in its spot above gloves.

Manual wsm bug dont work in d2r.

I was not the one testing.

Furter testing shows that later adding such stats in forexample charms etc will ruin the bug. So it seems to constantly refresh it. No wonder my pc lag on d2r.

So lets assume u rock a chaos sciccors suawaya (118/118) and a fool's 40ias/adds/2 soc runic claw(115/115).

Then the runic claw needs to add at least 3 dex.
So that sciccors suawaya can only be used if u place runic first.

By then having runic over boots and sciccors suawaya over gloves this will trigger -45 wsm.


This post was edited by gel87 on Nov 12 2021 05:04am
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Nov 12 2021 06:24am
Quote (gel87 @ 12 Nov 2021 11:57)
It need to happen automaticly by the fast base giving the needed str or dex to wear the slow base. Such that slow base get placed last in its spot above gloves.

Manual wsm bug dont work in d2r.

I was not the one testing.

Furter testing shows that later adding such stats in forexample charms etc will ruin the bug. So it seems to constantly refresh it. No wonder my pc lag on d2r.

So lets assume u rock a chaos sciccors suawaya (118/118) and a fool's 40ias/adds/2 soc runic claw(115/115).

Then the runic claw needs to add at least 3 dex.
So that sciccors suawaya can only be used if u place runic first.

By then having runic over boots and sciccors suawaya over gloves this will trigger -45 wsm.


Ok that's...a thing
Its kind of nice because chaos adds str so you could always use it as your faster claw but the downside is you cannot use this method to bug a fool's claw as it wont be considered main for ww's AR hitcheck
Zzz

Or does the position still matter?
If you can choose which claw is main whilst the WSMbug only affects calculations this could be great

This post was edited by LeCorbeau on Nov 12 2021 06:27am
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Nov 12 2021 06:32am
Quote (LeCorbeau @ Nov 12 2021 01:24pm)
Ok that's...a thing
Its kind of nice because chaos adds str so you could always use it as your faster claw but the downside is you cannot use this method to bug a fool's claw as it wont be considered main for ww's AR hitcheck
Zzz

Or does the position still matter?
If you can choose which claw is main whilst the WSMbug only affects calculations this could be great


Ideally fool's should be main claw.
Position should matter, but who knows, this is d2r.
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Nov 12 2021 06:42am
Quote (ThoroBR @ Nov 11 2021 02:07pm)
Great compilation Gel!

we need keep making those mega threads until a good soul want make the new calc or titanseal update his calc <3

i'll keep making builds / calc'ing too with those new breakpoints, what a time to play d2 friends!


Have you done an updated throw javazon build around this glitch? Only issue I see is draining your stack super quickly.
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Nov 12 2021 06:54am
Super useful - thank you!
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Nov 12 2021 07:04am
Quote (Tommyvv @ Nov 11 2021 07:56pm)
Would be alot more fun if the new system would make breakpoint appear around your fps GPU/monitor power.
Then you find a 12%fhr bone skiller, and adjust your 60fps to 67fps to get that 1 extra less frame when hit!


e/ there are also action frame breakpoints, missing on this page
thats a stap between a breakpoint to realse a action 1 frame sooner in the build up of animation
total animation stays the same, but the projectile or swing happens 1 frame sooner
used to be a thing with animation cancelling/str bugged fcr/ias/fhr invisible projectiles (fixed now)

they fixed the cool nerd stuff, but mana burn still there! funny boys


There is also few, all the serial and sequence's uses the action frame as they start the next attack in the serie at once after the action frame. But at the last attack they w8 it all put prior to starting next serie.

But i dont know all the action frames :( else i could involve them as i did with bowa :p

I did involve them with fcr. The action frames are important as those May let u teleport or slam a attack in the face of the enemy between stun triggers.

This post was edited by gel87 on Nov 12 2021 07:05am
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Nov 12 2021 07:34am
Quote (gel87 @ Nov 12 2021 02:04pm)
There is also few, all the serial and sequence's uses the action frame as they start the next attack in the serie at once after the action frame. But at the last attack they w8 it all put prior to starting next serie.

But i dont know all the action frames :( else i could involve them as i did with bowa :p

I did involve them with fcr. The action frames are important as those May let u teleport or slam a attack in the face of the enemy between stun triggers.


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Nov 12 2021 07:36am
Quote (Tommyvv @ Nov 12 2021 02:34pm)


Yes those are for fcr, the picture is linked in the on the first post, cause i struggle to upload pictures on d2jsp on phone lol xD

But for attackspeed i dont know them all.
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