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Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Nov 14 2014 06:18pm


The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Les_Rocksaregrand

Updaters:

Decarnate






Power GvG Division


1
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

2
D2JSP: Bae
BNET: woogie
CHAR: CoA

3
D2JSP: lacapitale
BNET: Talons
CHAR: Talons

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

5
D2JSP: twinned
BNET: twinn-
CHAR: Twinn



Power Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Maximum Fcr allowed is not to exceed 64%.
2) Enigma and a secondary claw must be used.



________________________________________________________



Speed GvG Division


1
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

2
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

3
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

4
D2JSP: lacapitale
BNET: Talons
CHAR: Talons

5
D2JSP: Roukas
BNET: Roukas
CHAR: Carve

6
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

7
D2JSP: twinned
BNET: twinn-
CHAR: Twinn



Speed Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Minimum Fcr allowed is to be no less than 65%.
2) Enigma and a secondary claw must be used.



________________________________________________________



All WWsin vs WWsin Division


1
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

3
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

4
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

5
D2JSP: Roukas
BNET: Roukas
CHAR: Carve

6
D2JSP: lacapitale
BNET: Talons
CHAR: Talons



All WWsin Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Only the Universal GvG Rules apply. Anything else is fair game.








Pending Matches:



Power


4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (11/14):

3
D2JSP: lacapitale
BNET: Talons
CHAR: Talons


Speed


6
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

Challenges (11/14):

5
D2JSP: Roukas
BNET: Roukas
CHAR: Carve

---

3
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

Challenges (11/12):

2
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz


All WWsin


4
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

Challenges (11/12):

3
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

---

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

Challenges (11/12):

1
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz




Universal Rules of GvG:



1] Duels take place in Hell Difficulty, in the Blood Moor.
2] Both players must say "go" or "g" for a duel to begin.
3] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4] No hacks of any kind.
5] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6] Use your own BO with the gear you use during duels.
7] Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8] Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9] Use/recasting of Shadow Master/Warrior are allowed.
10] You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
11] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
12] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
13] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
14] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
15] Items that have spell charges are allowed but charges may not be used.
16] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
17] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
18] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
19] Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
20] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
21] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
22] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
23] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
24] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
25] Chaos Claw must be used to compete on this ladder.

Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Nov 16 2014 02:47pm
Today is the last day for any challenges issued on the 12th. Please get these done.
Member
Posts: 268
Joined: Nov 5 2014
Gold: Locked
Trader: Scammer
Warn: 10%
Nov 16 2014 03:37pm
Quote (Decarnate @ Nov 16 2014 03:47pm)
Today is the last day for any challenges issued on the 12th. Please get these done.


duel me now!
Member
Posts: 33,910
Joined: Feb 14 2008
Gold: 18.00
Nov 17 2014 11:10am
Plz remove me from the ladder for now. Got some serious build-issues to work out. :/
Member
Posts: 2,469
Joined: Nov 3 2013
Gold: 31.01
Nov 17 2014 11:14am
challenge seep in speed.
Member
Posts: 49,835
Joined: Apr 30 2004
Gold: 4,427.00
Nov 17 2014 11:19am
Will try to do my challenge with Riz today as agreed.
Member
Posts: 49,835
Joined: Apr 30 2004
Gold: 4,427.00
Nov 17 2014 05:11pm
Quote (Azn Masta @ Nov 17 2014 01:19pm)
Will try to do my challenge with Riz today as agreed.


nvm i won't be able to do it tonigh, some work came upt. If anyone wants to challenge me, I'll accept theirs and this one can be nulled.

If not? Let's shoot for tomorrow Riz.
Member
Posts: 53,109
Joined: Sep 5 2007
Gold: 30,118.00
Nov 17 2014 05:45pm
Quote (Azn Masta @ Nov 17 2014 07:11pm)
nvm i won't be able to do it tonigh, some work came upt. If anyone wants to challenge me, I'll accept theirs and this one can be nulled.

If not? Let's shoot for tomorrow Riz.


Mmkk
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Nov 17 2014 07:23pm


The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Les_Rocksaregrand

Updaters:

Decarnate






Power GvG Division


1
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

2
D2JSP: Bae
BNET: woogie
CHAR: CoA

3
D2JSP: lacapitale
BNET: Talons
CHAR: Talons

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

5
D2JSP: twinned
BNET: twinn-
CHAR: Twinn



Power Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Maximum Fcr allowed is not to exceed 64%.
2) Enigma and a secondary claw must be used.



________________________________________________________



Speed GvG Division


1
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

2
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

3
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

4
D2JSP: lacapitale
BNET: Talons
CHAR: Talons

5
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

6
D2JSP: twinned
BNET: twinn-
CHAR: Twinn



Speed Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Minimum Fcr allowed is to be no less than 65%.
2) Enigma and a secondary claw must be used.



________________________________________________________



All WWsin vs WWsin Division


1
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

3
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep

4
D2JSP: SmokeCubanz
BNET: Snowboard
CHAR: Stab

5
D2JSP: lacapitale
BNET: Talons
CHAR: Talons



All WWsin Division Rules:

*Note that these rules are in addition to Universal GvG rule sets.

1) Only the Universal GvG Rules apply. Anything else is fair game.








Pending Matches:



Power


4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (11/14):

3
D2JSP: lacapitale
BNET: Talons
CHAR: Talons


Speed


6
D2JSP: twinned
BNET: twinn-
CHAR: Twinn

Challenges (11/17):

5
D2JSP: Decarnate
BNET: Decarnate
BNET: Seep


All WWsin


None




Universal Rules of GvG:



1] Duels take place in Hell Difficulty, in the Blood Moor.
2] Both players must say "go" or "g" for a duel to begin.
3] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4] No hacks of any kind.
5] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6] Use your own BO with the gear you use during duels.
7] Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8] Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9] Use/recasting of Shadow Master/Warrior are allowed.
10] You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
11] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
12] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
13] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
14] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
15] Items that have spell charges are allowed but charges may not be used.
16] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
17] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
18] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
19] Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
20] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
21] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
22] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
23] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
24] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
25] Chaos Claw must be used to compete on this ladder.


This post was edited by Decarnate on Nov 17 2014 07:27pm
Member
Posts: 53,109
Joined: Sep 5 2007
Gold: 30,118.00
Nov 17 2014 08:01pm
Challenge da oni on speed gvg
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