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Member
Posts: 6,076
Joined: Jun 19 2016
Gold: 320.78
Oct 24 2017 12:51pm
Quote (uachu @ Oct 19 2017 04:44pm)
Challenge
D2JSP: thesteve99
BNET: JuggaloRyda0420
CHAR: DoornailDorothy

lmk mate


I'm calling dodge on doornaildorothy and challenge Ombre
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Oct 24 2017 06:56pm
The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

2
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

6
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

8
D2JSP: uachu
BNET: stasi
CHAR: aoa

9
D2JSP: thesteve99
BNET: JuggaloRyda0420
CHAR: DoornailDorothy

_______________________________________________________


Pending Matches


8
D2JSP: uachu
BNET: stasi
CHAR: aoa

Challenges (Oct 24 2017 02:51pm):

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre


¤


5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

Challenges (Oct 23 2017 07:40pm):

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one base hard point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


Member
Posts: 2,264
Joined: Aug 10 2013
Gold: 81.11
Oct 25 2017 07:30pm
defended vs aoa

challenge callsaul
Member
Posts: 6,076
Joined: Jun 19 2016
Gold: 320.78
Oct 26 2017 05:07am
Quote (Rimx1 @ Oct 25 2017 09:30pm)
defended vs aoa

challenge callsaul



Gds
Member
Posts: 5,656
Joined: Jan 25 2015
Gold: Locked
Trader: Scammer
Oct 26 2017 12:52pm
sign er up

*Keegan!
Anya
Member
Posts: 5,656
Joined: Jan 25 2015
Gold: Locked
Trader: Scammer
Oct 27 2017 08:42pm
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


how is this rule applied for exactly 10?

skip 2?
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Oct 28 2017 06:07am
The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

2
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

6
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

8
D2JSP: uachu
BNET: stasi
CHAR: aoa

9
D2JSP: thesteve99
BNET: JuggaloRyda0420
CHAR: DoornailDorothy

10
D2JSP: RoadRaw
BNET: Keegan
CHAR: Anya

_______________________________________________________


Pending Matches


5
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

Challenges (Oct 23 2017 07:40pm ~ EXTENSION GRANTED):

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

¤

____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one base hard point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Oct 28 2017 06:18am
Quote (RoadRaw @ Oct 27 2017 10:42pm)
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


how is this rule applied for exactly 10?

skip 2?


Yes. You can challenge 2 spots up if there are 10 people
Member
Posts: 6,076
Joined: Jun 19 2016
Gold: 320.78
Oct 28 2017 06:41am
Challenge
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb
Member
Posts: 29,053
Joined: Feb 13 2005
Gold: 150.00
Oct 28 2017 09:32am
The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

2
D2JSP: TellEmDon
BNET: Sleeper
CHAR: MB

3
D2JSP: fuj
BNET: zora
CHAR: zora

4
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

5
D2JSP: Decarnate
BNET: Decarnate
CHAR: Hanma

6
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

7
D2JSP: Rimx1
BNET: Rimx1
CHAR: Ombre

8
D2JSP: uachu
BNET: stasi
CHAR: aoa

9
D2JSP: thesteve99
BNET: JuggaloRyda0420
CHAR: DoornailDorothy

10
D2JSP: RoadRaw
BNET: Keegan
CHAR: Anya

_______________________________________________________


Pending Matches


4
D2JSP: callsaul
BNET: callsaul
CHAR: Saul

Challenges (Oct 28 2017 11:32am):

3
D2JSP: fuj
BNET: zora
CHAR: zora

¤

8
D2JSP: uachu
BNET: stasi
CHAR: aoa

Challenges (Oct 28 2017 08:41am):

6
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one base hard point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


This post was edited by Decarnate on Oct 28 2017 09:34am
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