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Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 10 2017 07:59am

The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

2
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

4
*Vacation Status*
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

5
D2JSP: fuj
BNET: zora
CHAR: zora

6
D2JSP: thesteve99
BNET: Juggaloryda0420
CHAR: DoornailDorothy


_______________________________________________________


Pending Matches


5
D2JSP: fuj
BNET: zora
CHAR: zora

Challenges (Apr 9 2017 02:51pm):

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.
Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 11 2017 04:18pm
Squeaked out a lucky 5-4 vs zora thanks to bad ping. Challenge MB.
Member
Posts: 11,812
Joined: Jun 13 2010
Gold: 112,923.69
Apr 11 2017 05:25pm
Quote (Decarnate @ Apr 11 2017 06:18pm)
Squeaked out a lucky 5-4 vs zora thanks to bad ping. Challenge MB.



Real gd duels. Get u next time seepasaurus Rex
Member
Posts: 11,812
Joined: Jun 13 2010
Gold: 112,923.69
Apr 12 2017 08:23am
Challenge platy
Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 13 2017 10:04am
Going to drop my challenge with MB until I get a chance to talk with him in game and see what he wants to do.

This post was edited by Decarnate on Apr 13 2017 10:05am
Member
Posts: 9,062
Joined: Sep 18 2005
Gold: 20,780.00
Apr 13 2017 12:24pm
Quote (fuj @ Apr 12 2017 08:23am)
Challenge platy



This is not allowed
Member
Posts: 1,630
Joined: Jan 29 2017
Gold: 0.01
Warn: 60%
Apr 13 2017 12:31pm
Quote (Decarnate @ Apr 13 2017 10:04am)
Going to drop my challenge with MB until I get a chance to talk with him in game and see what he wants to do.


I'm guessing he wants bvb just like the rest of you idiots.
Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 13 2017 12:53pm
:thumbsup:


The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

2
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

4
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

5
D2JSP: fuj
BNET: zora
CHAR: zora

6
D2JSP: thesteve99
BNET: Juggaloryda0420
CHAR: DoornailDorothy


_______________________________________________________


Pending Matches


5
D2JSP: fuj
BNET: zora
CHAR: zora

Challenges (Apr 12 2017 09:23am):

4
D2JSP: Platypus
BNET: Platy
CHAR: Platypus


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.

Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 16 2017 09:26am
Quote (Decarnate @ Apr 13 2017 11:04am)
Going to drop my challenge with MB until I get a chance to talk with him in game and see what he wants to do.


Kk he wants to continue and we can always mediate communications for challenges outside of jsp np. :thumbsup:

Rechallenge MB!
Member
Posts: 29,059
Joined: Feb 13 2005
Gold: 150.00
Apr 16 2017 01:29pm
Gds vs MB.

Challenge CROCHA for #1.



The GvG Ladder
East Non Ladder GM Dueling



_______________________________________________________


Ghost Rankings


1
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

2
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

3
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

4
D2JSP: Platypus
BNET: Platy
CHAR: Platypus

5
D2JSP: fuj
BNET: zora
CHAR: zora

6
D2JSP: thesteve99
BNET: Juggaloryda0420
CHAR: DoornailDorothy


_______________________________________________________


Pending Matches


2
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (Apr 16 2017 02:29pm):

1
D2JSP: CROCHA
BNET: Prodigy
CHAR: Barb

-

5
D2JSP: fuj
BNET: zora
CHAR: zora

Challenges (Apr 12 2017 09:23am ~ Expires Today!):

4
D2JSP: Platypus
BNET: Platy
CHAR: Platypus


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


This post was edited by Decarnate on Apr 16 2017 01:30pm
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