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Member
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Aug 18 2016 07:13pm
Quote (Luminoth @ Aug 18 2016 09:06pm)
you can remove me for now. i'm in japan until at least the 4th of september and not sure when i'll be back


Yay, I win

Challenge crocha
Member
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Aug 18 2016 07:15pm
omgwtfisthat quit d2 awhile ago
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Joined: Feb 13 2005
Gold: 150.00
Aug 18 2016 09:34pm
Quote (DrizzyUAP @ Aug 18 2016 09:13pm)
Yay, I win

Challenge crocha


Will update tomorrow.

Quote (Foxist @ Aug 18 2016 09:15pm)
omgwtfisthat quit d2 awhile ago


Ty sir, I seem to vaguely remember hearing that but wasn't sure! :P
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Aug 19 2016 07:36pm
Sign me up mike

Ecstasy
*Ecstasy.
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Aug 19 2016 10:04pm
Ecstasy will make a fine addition indeed! :D Update soon, was a bit preoccupied today!
Member
Posts: 29,061
Joined: Feb 13 2005
Gold: 150.00
Aug 22 2016 03:27pm

The GvG Ladder
East Non Ladder GM Dueling


Mediators:
Decarnate


_______________________________________________________


Ghost Rankings


1
D2JSP: DeathAwaitsUs
BNET: Jo)sh
CHAR: Eureka

2
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

3
D2JSP: Zoj
BNET: Zoj
CHAR: Zoj

4
D2JSP: CROCHA
BNET: PROdigy
CHAR: Barb

5
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

6
D2JSP: Chiefkeef53
BNET: Ecstasy.
CHAR: Ecstasy


_______________________________________________________


Pending Matches


5
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

Challenges (Aug 18 2016 09:13pm):

4
D2JSP: CROCHA
BNET: PROdigy
CHAR: Barb

~

2
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (Aug 18 2016 12:05am):

1
D2JSP: DeathAwaitsUs
BNET: Jo)sh
CHAR: Eureka


____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


This post was edited by Decarnate on Aug 22 2016 03:28pm
Member
Posts: 29,061
Joined: Feb 13 2005
Gold: 150.00
Aug 23 2016 05:30am
Quote (DeathAwaitsUs @ Aug 23 2016 01:26am)
Quote (Decarnate @ Aug 22 2016 05:31pm)
Time is about to run out on our challenge, so I'll probably just drop my challenge after today to give whomever is beneath me an opportunity to duel. And if i win, i'll try and get atchu again =)


don't worry, my spot is yours.
I've been feeling like shit man. That's not your fault, consider this my appreciation for your patience.


Guess I'll be waiting for Zoj/MB then :P
Member
Posts: 2,987
Joined: Jul 14 2016
Gold: 1,000.00
Aug 24 2016 06:14am
Crocha be dodging
Member
Posts: 29,061
Joined: Feb 13 2005
Gold: 150.00
Sep 3 2016 08:41am

The GvG Ladder
East Non Ladder GM Dueling


Mediators:
Decarnate


_______________________________________________________


Ghost Rankings


1
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

2
D2JSP: DeathAwaitsUs
BNET: Jo)sh
CHAR: Eureka

3
D2JSP: Zoj
BNET: Zoj
CHAR: Zoj

4
D2JSP: CROCHA
BNET: PROdigy
CHAR: Barb

5
D2JSP: DrizzyUAP
BNET: Sleeper
CHAR: MB

6
D2JSP: Chiefkeef53
BNET: Ecstasy.
CHAR: Ecstasy


_______________________________________________________


Pending Matches


None

____________________________________


Rules of GvG


1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap. (Shields, Windowmaker, etc... are not allowed)
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel unless the person being challenged accepts to do the duel at an early time.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+). Exceptions made on case by case basis.
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.


This post was edited by Decarnate on Sep 3 2016 08:42am
Member
Posts: 2,987
Joined: Jul 14 2016
Gold: 1,000.00
Sep 3 2016 08:42am
I pm'd crocha he isn't on d2 anymore
Give spot and challenge zoj
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